Jump to content

Recommended Posts

Posted

i logged right after rr and i pressed .online ...the number was 4xx so about half of the server is offline shops...also so many bots at IT and fog...w/e admin find a bot he jail it for 12h and then the ppl can continue bot with no problem...FAIL server...l2 agony is the best option right now ,starts at 2  days

Hello troll,

infernal have around 800-1100 players that are online every day. From them around 200 are offline shops.

 

You must be realy stupid...

first reason adv in other l2 server topic.

second reason agony best option ? cmon lets forget the ddos agony files are bulshit ..

per day i ban 20 idiots like you that adv "omg qq agony best server" and boom agony down agony bugged agony hacked sad story.

 

Go back to your cave and dont write in my topic.

 

Posted

Join us! Currently playing on the server from 400 to 1000 players. Do not overstating or understating the amount of online writing as it really is.

 

If you are looking H5 java server, you've come to the same spot!

 

There will be a lot of people criticizing the server, but they are people that do not have a clue about working Administrator or basic information about Lineage 2 Hopefully this has left the server and are just normal people.

 

www.l2infernal.net <JOIN U.S.!

 

Posted

Join us! Currently playing on the server from 400 to 1000 players. Do not overstating or understating the amount of online writing as it really is.

 

If you are looking H5 java server, you've come to the same spot!

 

There will be a lot of people criticizing the server, but they are people that do not have a clue about working Administrator or basic information about Lineage 2 Hopefully this has left the server and are just normal people.

 

www.l2infernal.net <JOIN U.S.!

 

create your own topic for your server, why did you come to someone's else topic to do that lol

Posted

Well I didn't expect much from a private L2J server but really this one has got my attention.I am playing for 2 weeks and I am really fascinated by the work that has been done.Quick bug fixes,weekly updates with

more events and some features!

 

The truth is that there are many offline shops + scam shops but as about pvp,farming,bosses everything is really good.

 

I suggest this server to most of you,it does deserve a try.

 

P.S. : I am a c6 player that hated this chronicle,but I've just changed my mind.I really hope this server will last!

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • @Silvin Thanks    This will be very useful.
    • Hello, everyone. I am an American, looking to start my own server.... I am looking for a dev, to help me build & edit a pride-style server.  Basically, at this point: (being Lineage 2 is a dying game - with botters overtaking) I'm not looking to spend hundreds-thousands of dollars.... Even if it's a cheap not "pride-style" server, I'll be content with that, too. I have everything else as far as Name, Discord, website, and staff - I just need a dev, to help with the files.  Thanks! 🙂 
    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..