Kalispera ithela na kano mia erwtisi poso mporo na valo augment sto weapon enos paixti px Str+1 me passive duel Might Duel Might
gia arxi pao sto navicat sto table characters kai perno to charid kai meta pao sto table items kai simfona me to ownerid p exo vrei apo prin kai to item id p thelo vrisko to object id tou item p psaxno epita anoigo to table item_attributes kai ekei exo 2 stilles Item id(dld to object id)kai augAttributes p prepi ekei na valo to augument
Epita anoigo sto C:\Server\game\data\stats\augmentation\augmentation_skillmap.xml
kai ekei psaxno gia to Augment p thelo
pos ginete omos na to peraso sto navicat sto item_attributes
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Question
Dante44®
Kalispera ithela na kano mia erwtisi poso mporo na valo augment sto weapon enos paixti px Str+1 me passive duel Might Duel Might
gia arxi pao sto navicat sto table characters kai perno to charid kai meta pao sto table items kai simfona me to ownerid p exo vrei apo prin kai to item id p thelo vrisko to object id tou item p psaxno epita anoigo to table item_attributes kai ekei exo 2 stilles Item id(dld to object id)kai augAttributes p prepi ekei na valo to augument
Epita anoigo sto C:\Server\game\data\stats\augmentation\augmentation_skillmap.xml
kai ekei psaxno gia to Augment p thelo
pos ginete omos na to peraso sto navicat sto item_attributes
Xriazome to STR+1 Passive DuelMight
To Pack P Xrisimopio ine gia H5
Euxaristo
30 answers to this question
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