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Το Fake Death μου όταν το πατάω ο παίκτης πέφτει κάτω κανονικά, αλλά όταν το πατάω δεν σηκώνεται ξέρει κάνεις πως μπορώ να το κάνω έτσι ?

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Einai auto pou s pa. Empodizei to toggle na apenergopoih8ei. Twra to blue screen pou mou les einai 8ema tou frozen.

Loipon, afairese ti grammi pou sou eixa pei kai pigaine kai sto EffectFakeDeath, afairese to getEffected().stopFakeDeath(this); kai vale getEffected().standUp();

 

Ekei stelnei ena epipleon ChangeWaitType packet, mporei na uparxei kapoios logos.

 

Episis sto L2Character:

        public final void stopFakeDeath(L2Effect effect)
{
+               setIsFakeDeath(false);
	if(effect == null)
	{
		stopEffects(L2Effect.EffectType.FAKE_DEATH);
	}
	else
	{
		removeEffect(effect);
	}

-		setIsFakeDeath(false);
	setIsFallsdown(false);
	// if this is a player instance, start the grace period for this character (grace from mobs only)!
	if(this instanceof L2PcInstance)
	{
		((L2PcInstance) this).setRecentFakeDeath(true);
	}

	ChangeWaitType revive = new ChangeWaitType(this, ChangeWaitType.WT_STOP_FAKEDEATH);
	broadcastPacket(revive);
	broadcastPacket(new Revive(this));
	getAI().notifyEvent(CtrlEvent.EVT_THINK, null);

	revive = null;
}

 

Τίποτα :/

Κανείς άλλος ρε παιδιά ?

  • 0
Posted

Τίποτα :/

Κανείς άλλος ρε παιδιά ?

 

Afaireses kai tis 2 grammes sto L2PcInstance?

  • 0
Posted

Δεν διάβασα όλα τα προηγούμενα reply απλά αναφερθώ σε δύο πράγματα. Το xml δεν έχει να κάνει τίποτα στην παρούσα περίπτωση με τo "πρόβλημα".

 

Στην πραγματικότητα από ότι θυμάμαι από την εποχή του l2, είναι φυσιολογικό ο παίχτης να μην σηκώνεται. Πρέπει να πατήσεις /stand να τον σηκώσεις χειροκίνητα.

 

Στην περίπτωση που πάλι δεν σηκώνεται πρέπει να ρίξεις μια ματία στο κώδικα του fake death, στα skll handlers.

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