Jump to content

Question

Posted

Το Fake Death μου όταν το πατάω ο παίκτης πέφτει κάτω κανονικά, αλλά όταν το πατάω δεν σηκώνεται ξέρει κάνεις πως μπορώ να το κάνω έτσι ?

Recommended Posts

  • 0
Posted

 

Όχι στο xml αρχείο αλλά στο core side

 

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Env;

/**
* @author mkizub
*/
final class EffectFakeDeath extends L2Effect
{

public EffectFakeDeath(Env env, EffectTemplate template)
{
	super(env, template);
}

@Override
public EffectType getEffectType()
{
	return EffectType.FAKE_DEATH;
}

/** Notify started */
@Override
public void onStart()
{
	getEffected().startFakeDeath();
}

/** Notify exited */
@Override
public void onExit()
{
	getEffected().stopFakeDeath(this);
}

@Override
public boolean onActionTime()
{
	if(getEffected().isDead())
		return false;

	double manaDam = calc();

	if(manaDam > getEffected().getCurrentMp())
	{
		if(getSkill().isToggle())
		{
			SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
			getEffected().sendPacket(sm);
			return false;
		}
	}

	getEffected().reduceCurrentMp(manaDam);
	return true;
}
}

  • 0
Posted

@Override

public void onExit()

{

getEffected().stopFakeDeath(this);

+ getEffected().standUp();

}

 

to standUp() 9a stilei kai status change packet kai 9a sikosei ton char, logika 9a doulevei

  • 0
Posted

Search

                        if(effect != null)
		{
			//fake death exception
			if (skill.getId() != 60)
				effect.exit(false);

			// Send a Server->Client packet ActionFailed to the L2PcInstance
			sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		TOGGLE_USE = System.currentTimeMillis();

 

Delete

//fake death exception
if (skill.getId() != 60)

 

Παίζει να δουλέψει σωστά αυτό ?

  • 0
Guest Elfocrash
Posted

File mou apla pragmata. To retail einai ws ekshs. Patas mia to skill kai pefteis katw kai meta mono me /stand sikwnese

  • 0
Posted

Search

                        if(effect != null)
		{
			//fake death exception
			if (skill.getId() != 60)
				effect.exit(false);

			// Send a Server->Client packet ActionFailed to the L2PcInstance
			sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		TOGGLE_USE = System.currentTimeMillis();

 

Delete

//fake death exception
if (skill.getId() != 60)

 

Παίζει να δουλέψει σωστά αυτό ?

 

Apla svisto kai 8a doulevei opws 8es.

  • 0
Posted

@Override

public void onExit()

{

getEffected().stopFakeDeath(this);

+ getEffected().standUp();

}

 

to standUp() 9a stilei kai status change packet kai 9a sikosei ton char, logika 9a doulevei

 

Όχι αγορίνα μια κόκκινη γραμμή έχει κάτω από το "standUp"

 

Apla svisto kai 8a doulevei opws 8es.

Πετάει Blue Screen με το που πατάω το Fake Death !!!

 

File mou apla pragmata. To retail einai ws ekshs. Patas mia to skill kai pefteis katw kai meta mono me /stand sikwnese

 

Ναι δεν είπα τίποτα απλά εγώ θέλω αν το κάνω να το πατάς γίνεται ??

  • 0
Posted

dokimase getEffected().stopFakeDeath(null); ekei pou sou edi3a

 

Έτσι ?

/** Notify exited */
@Override
public void onExit()
{
	getEffected().stopFakeDeath(this);
	getEffected().stopFakeDeath(null);
}

  • 0
Posted

Έτσι ?

/** Notify exited */
@Override
public void onExit()
{
	getEffected().stopFakeDeath(this);
	getEffected().stopFakeDeath(null);
}

 

oxi , apla kane to this null min afiseis kai ta dio

  • 0
Posted

oxi , apla kane to this null min afiseis kai ta dio

 

Δεν δούλεψε φίλε μου, έτσι όμως που το έκανα δεν σηκώνεται ούτε με /stand και έχω και error στο game server !!!!

  • 0
Posted

getEffected().standUp(); einai sto frozen den katalavenw giati na vgazei errors ...

 

Κανένας άλλος τρόπος ?

  • 0
Posted

Einai auto pou s pa. Empodizei to toggle na apenergopoih8ei. Twra to blue screen pou mou les einai 8ema tou frozen.

Loipon, afairese ti grammi pou sou eixa pei kai pigaine kai sto EffectFakeDeath, afairese to getEffected().stopFakeDeath(this); kai vale getEffected().standUp();

 

Ekei stelnei ena epipleon ChangeWaitType packet, mporei na uparxei kapoios logos.

 

Episis sto L2Character:

        public final void stopFakeDeath(L2Effect effect)
{
+               setIsFakeDeath(false);
	if(effect == null)
	{
		stopEffects(L2Effect.EffectType.FAKE_DEATH);
	}
	else
	{
		removeEffect(effect);
	}

-		setIsFakeDeath(false);
	setIsFallsdown(false);
	// if this is a player instance, start the grace period for this character (grace from mobs only)!
	if(this instanceof L2PcInstance)
	{
		((L2PcInstance) this).setRecentFakeDeath(true);
	}

	ChangeWaitType revive = new ChangeWaitType(this, ChangeWaitType.WT_STOP_FAKEDEATH);
	broadcastPacket(revive);
	broadcastPacket(new Revive(this));
	getAI().notifyEvent(CtrlEvent.EVT_THINK, null);

	revive = null;
}

Guest
This topic is now closed to further replies.



  • Posts

    • LF the following chars / items on chronos   Elf - with class Aeore's Shillen Saint - this is possible if you had done a class change with a ticket in the past. Dwarf - with class Mystic Muse - same as above   Any greater jewels / Radiant Circle Grace or Foresight +5 and above Cloak      
    • First, you need to understand what you're doing and what you want to achieve. You have to choose a server core. After that, decide what you want your server to include, code it, modify the client to fit your server, go public, and drink champagne.   If you know how to code, creating a server is relatively easy — a few months of work and you can make it happen. Modifying the client is a completely different story. There’s a lack of tutorials, tools, and source materials. I’m currently working on the client myself, and I’ve already spent over three weeks just trying to get started due to the lack of information. If you don’t have the knowledge and experience, you’ll need a team and a bag of money — but realistically, it just won’t succeed.
    • The server has been online and stable for over 2 months now, and we’re still going strong! No wipes, no shortcuts ~ just continuous work, daily fixes, events, and improvements to ensure the best possible experience.   Great News! 🔥 CHAPTER II IS COMING — GRACIA FINAL 🔥 On February 16, L2Elixir enters a new era. The server will be officially updated to Gracia Final, opening Chapter II of our journey. Expect new content, improvements, and surprises that will refresh the gameplay while keeping the classic Gracia Final spirit alive.   More challenges, more competition, and more reasons to log in.   📅 Update Date: February 16 ⚔️ Chapter II: Gracia Final This is not a reset. This is evolution.   Prepare yourselves — Chapter II begins soon.   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs    
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here 👉https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..