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1. ERROR in \PartyTeleporter.java <at line 74>

                For,L2Character character : zone.getCharactersInside<>.Values<>>

                                                                                                            ^^^^

The method values<> is undefined for the tybe L2tintObjectHashMap<L2Character>

----------

2. ERROR in \PartyTeleporter.java <at line 89>

                For,L2Character character : zone.getCharactersInside<>.Values<>>

----------

The method values<> is undefined for the tybe L2tintObjectHashMap<L2Character>

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Posted

  [javac] C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\java\com\l2jserver\gameserver\model\zone\L2ZoneType.java:482: error: illegal start of expression

    [javac] public FastMap<Integer, L2Character> getCharactersInside()

    [javac] ^

    [javac] C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\java\com\l2jserver\gameserver\model\zone\L2ZoneType.java:482: error: ';' expected

    [javac] public FastMap<Integer, L2Character> getCharactersInside()

    [javac]                                                         ^

    [javac] C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\java\com\l2jserver\gameserver\model\zone\L2ZoneType.java:486: error: reached end of file while parsing

    [javac] }

    [javac] ^

    [javac] 3 errors

 

  • 0
Posted

Lock how i add the line.

 

 

public void visualizeZone(int z)

{

getZone().visualizeZone(z);

}

{

public FastMap<Integer, L2Character> getCharactersInside()

{

return _characterList;

}

}

  • 0
Posted
  public void visualizeZone(int z)

  {

      getZone().visualizeZone(z);

  }

 

      public FastMap<Integer, L2Character> getCharactersInside()

        {

            return _characterList;

        }

 

 

Try make it like that

  • 0
Posted

 

 

Try make it like that

 

javac] Compiling 1629 source files to C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\build\classes

    [javac] C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\java\com\l2jserver\gameserver\model\zone\L2ZoneType.java:485: error: reached end of file while parsing

    [javac]         }

    [javac]           ^

    [javac] 1 error

 

BUILD FAILED

C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\build.xml:59: Compile failed; see the compiler error output for details.

 

 

If i put like this >>            public FastMap<Integer, L2Character> getCharactersInside()

        {

            return _characterList;

    }

    }

 

He give me the error

 

  [javac] Compiling 1629 source files to C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\build\classes

    [javac] C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\java\com\l2jserver\gameserver\model\zone\L2ZoneType.java:482: error: method getCharactersInside() is already defined in class L2ZoneType

    [javac]       public FastMap<Integer, L2Character> getCharactersInside()

    [javac]                                           ^

    [javac] C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\java\com\l2jserver\gameserver\model\zone\L2ZoneType.java:484: error: incompatible types

    [javac]             return _characterList;

    [javac]                   ^

    [javac]  required: FastMap<Integer,L2Character>

    [javac]  found:    L2TIntObjectHashMap<L2Character>

    [javac] 2 errors

 

BUILD FAILED

C:\Documents and Settings\Administrator\Desktop\WorckSpace\l2j-high-five\trunk\L2J_Server_High_Five\build.xml:59: Compile failed; see the compiler error output for details.

  • 0
Posted

Show me the whole part of this code.

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package com.l2jserver.gameserver.model.zone;

 

import gnu.trove.TObjectProcedure;

 

import java.util.Map;

import java.util.logging.Logger;

 

import javolution.util.FastList;

import javolution.util.FastMap;

 

import com.l2jserver.gameserver.model.L2Object;

import com.l2jserver.gameserver.model.L2Object.InstanceType;

import com.l2jserver.gameserver.model.actor.L2Character;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.model.quest.Quest;

import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;

import com.l2jserver.gameserver.util.L2TIntObjectHashMap;

 

/**

* Abstract base class for any zone type

* Handles basic operations

*

* @author  durgus

*/

public abstract class L2ZoneType

{

protected static final Logger _log = Logger.getLogger(L2ZoneType.class.getName());

 

private final int _id;

protected L2ZoneForm _zone;

protected L2TIntObjectHashMap<L2Character> _characterList;

 

/** Parameters to affect specific characters */

private boolean _checkAffected = false;

 

private String _name = null;

private int _minLvl;

private int _maxLvl;

private int[] _race;

private int[] _class;

private char _classType;

private Map<Quest.QuestEventType, FastList<Quest>> _questEvents;

private InstanceType _target = InstanceType.L2Character; // default all chars

 

protected L2ZoneType(int id)

{

_id = id;

_characterList = new L2TIntObjectHashMap<L2Character>();

 

_minLvl = 0;

_maxLvl = 0xFF;

 

_classType = 0;

 

_race = null;

_class = null;

}

 

/**

* @return Returns the id.

*/

public int getId()

{

return _id;

}

 

/**

* Setup new parameters for this zone

* @param type

* @param value

*/

public void setParameter(String name, String value)

{

_checkAffected = true;

 

// Zone name

if (name.equals("name"))

{

_name = value;

}

// Minimum level

else if (name.equals("affectedLvlMin"))

{

_minLvl = Integer.parseInt(value);

}

// Maximum level

else if (name.equals("affectedLvlMax"))

{

_maxLvl = Integer.parseInt(value);

}

// Affected Races

else if (name.equals("affectedRace"))

{

// Create a new array holding the affected race

if (_race == null)

{

_race = new int[1];

_race[0] = Integer.parseInt(value);

}

else

{

int[] temp = new int[_race.length + 1];

 

int i = 0;

for (; i < _race.length; i++)

temp = _race;

 

temp = Integer.parseInt(value);

 

_race = temp;

}

}

// Affected classes

else if (name.equals("affectedClassId"))

{

// Create a new array holding the affected classIds

if (_class == null)

{

_class = new int[1];

_class[0] = Integer.parseInt(value);

}

else

{

int[] temp = new int[_class.length + 1];

 

int i = 0;

for (; i < _class.length; i++)

temp = _class;

 

temp = Integer.parseInt(value);

 

_class = temp;

}

}

// Affected class type

else if (name.equals("affectedClassType"))

{

if (value.equals("Fighter"))

{

_classType = 1;

}

else

{

_classType = 2;

}

}

else if (name.equals("targetClass"))

{

_target = Enum.valueOf(InstanceType.class, value);

}

else

_log.info(getClass().getSimpleName()+": Unknown parameter - "+name+" in zone: "+getId());

}

 

/**

* Checks if the given character is affected by this zone

* @param character

* @return

*/

private boolean isAffected(L2Character character)

{

// Check lvl

if (character.getLevel() < _minLvl || character.getLevel() > _maxLvl)

return false;

 

// check obj class

if (!character.isInstanceType(_target))

return false;

 

if (character instanceof L2PcInstance)

{

// Check class type

if (_classType != 0)

{

if (((L2PcInstance) character).isMageClass())

{

if (_classType == 1)

return false;

}

else if (_classType == 2)

return false;

}

 

// Check race

if (_race != null)

{

boolean ok = false;

 

for (int i = 0; i < _race.length; i++)

{

if (((L2PcInstance) character).getRace().ordinal() == _race)

{

ok = true;

break;

}

}

 

if (!ok)

return false;

}

 

// Check class

if (_class != null)

{

boolean ok = false;

 

for (int i = 0; i < _class.length; i++)

{

if (((L2PcInstance) character).getClassId().ordinal() == _class)

{

ok = true;

break;

}

}

 

if (!ok)

return false;

}

}

return true;

}

 

/**

* Set the zone for this L2ZoneType Instance

* @param zone

*/

public void setZone(L2ZoneForm zone)

{

if (_zone != null)

throw new IllegalStateException("Zone already set");

_zone = zone;

}

 

/**

* Returns this zones zone form

* @param zone

* @return

*/

public L2ZoneForm getZone()

{

return _zone;

}

 

/**

* Set the zone name.

* @param name

*/

public void setName(String name)

{

_name = name;

}

 

/**

* Returns zone name

* @return

*/

public String getName()

{

return _name;

}

 

/**

* Checks if the given coordinates are within zone's plane

* @param x

* @param y

*/

public boolean isInsideZone(int x, int y)

{

return _zone.isInsideZone(x, y, _zone.getHighZ());

}

 

/**

* Checks if the given coordinates are within the zone

* @param x

* @param y

* @param z

*/

public boolean isInsideZone(int x, int y, int z)

{

return _zone.isInsideZone(x, y, z);

}

 

/**

* Checks if the given object is inside the zone.

*

* @param object

*/

public boolean isInsideZone(L2Object object)

{

return isInsideZone(object.getX(), object.getY(), object.getZ());

}

 

public double getDistanceToZone(int x, int y)

{

return getZone().getDistanceToZone(x, y);

}

 

public double getDistanceToZone(L2Object object)

{

return getZone().getDistanceToZone(object.getX(), object.getY());

}

 

public void revalidateInZone(L2Character character)

{

// If the character can't be affected by this zone return

if (_checkAffected)

{

if (!isAffected(character))

return;

}

 

// If the object is inside the zone...

if (isInsideZone(character.getX(), character.getY(), character.getZ()))

{

// Was the character not yet inside this zone?

if (!_characterList.containsKey(character.getObjectId()))

{

FastList<Quest> quests = this.getQuestByEvent(Quest.QuestEventType.ON_ENTER_ZONE);

if (quests != null)

{

for (Quest quest : quests)

{

quest.notifyEnterZone(character, this);

}

}

_characterList.put(character.getObjectId(), character);

onEnter(character);

}

}

else

{

// Was the character inside this zone?

if (_characterList.containsKey(character.getObjectId()))

{

FastList<Quest> quests = this.getQuestByEvent(Quest.QuestEventType.ON_EXIT_ZONE);

if (quests != null)

{

for (Quest quest : quests)

{

quest.notifyExitZone(character, this);

}

}

_characterList.remove(character.getObjectId());

onExit(character);

}

}

}

 

/**

* Force fully removes a character from the zone

* Should use during teleport / logoff

* @param character

*/

public void removeCharacter(L2Character character)

{

if (_characterList.containsKey(character.getObjectId()))

{

FastList<Quest> quests = this.getQuestByEvent(Quest.QuestEventType.ON_EXIT_ZONE);

if (quests != null)

{

for (Quest quest : quests)

{

quest.notifyExitZone(character, this);

}

}

_characterList.remove(character.getObjectId());

onExit(character);

}

}

 

/**

* Will scan the zones char list for the character

* @param character

* @return

*/

public boolean isCharacterInZone(L2Character character)

{

return _characterList.containsKey(character.getObjectId());

}

 

protected abstract void onEnter(L2Character character);

 

protected abstract void onExit(L2Character character);

 

public abstract void onDieInside(L2Character character);

 

public abstract void onReviveInside(L2Character character);

 

public L2TIntObjectHashMap<L2Character> getCharactersInside()

{

return _characterList;

}

 

public L2Character[] getCharactersInsideArray()

{

return _characterList.getValues(new L2Character[_characterList.size()]);

}

 

public void addQuestEvent(Quest.QuestEventType EventType, Quest q)

{

if (_questEvents == null)

_questEvents = new FastMap<Quest.QuestEventType, FastList<Quest>>();

FastList<Quest> questByEvents = _questEvents.get(EventType);

if (questByEvents == null)

questByEvents = new FastList<Quest>();

if (!questByEvents.contains(q))

questByEvents.add(q);

_questEvents.put(EventType, questByEvents);

}

 

public FastList<Quest> getQuestByEvent(Quest.QuestEventType EventType)

{

if (_questEvents == null)

return null;

return _questEvents.get(EventType);

}

 

/**

* Broadcasts packet to all players inside the zone

*/

public void broadcastPacket(L2GameServerPacket packet)

{

if (_characterList.isEmpty())

return;

 

_characterList.forEachValue(new BroadcastPacket(packet));

}

 

private final class BroadcastPacket implements TObjectProcedure<L2Character>

{

final L2GameServerPacket _packet;

private BroadcastPacket(L2GameServerPacket packet)

{

_packet = packet;

}

 

@Override

public final boolean execute(final L2Character character)

{

if (character != null && character instanceof L2PcInstance)

character.sendPacket(_packet);

return true;

}

}

 

public InstanceType getTargetType()

{

return _target;

}

 

public void setTargetType(InstanceType type)

{

_target = type;

_checkAffected = true;

}

 

@Override

public String toString()

{

return getClass().getSimpleName()+"["+ _id + "]";

}

 

  public void visualizeZone(int z)

  {

      getZone().visualizeZone(z);

  }

 

      public FastMap<Integer, L2Character> getCharactersInside()

        {

            return _characterList;

    }

    }

  • 0
Posted

-public L2TIntObjectHashMap<L2Character> getCharactersInside()
-        {
-		return _characterList;
-	}
+	public FastMap<Integer, L2Character> getCharactersInside()
+  {
+      return _characterList;
+	}

 

 

Press a lot of times Ctrl+Z till code gets to retail. Then try to change this

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    • SOCNET VERIFICATION SERVICE — is a universal solution for those who value security, convenience, and quality. We turn the verification process into a convenient, fast, and highly confidential experience. Thanks to our service, any of your accounts receive identity confirmation, an increased level of trust from platforms and users, as well as protection from bans, fraud, and risks.   Promotion: Pay for your first verification and get a 10% discount on the second one! 💎 We help with verification on Fragment, crypto exchanges ByBit, Gate, Bitget, OKX, Binance, PayPal, KuCoin, and social networks LinkedIn, Facebook, Instagram, Twitter (X) and many other platforms! 💎 Verification for any service: crypto exchanges, trading platforms, hosting providers, casinos and other websites. Why choose us:   Premium quality — we use the most advanced verification methods. High processing speed — accelerated verification on leading platforms, online services and social networks. Full confidentiality — your personal information is protected. Increased trust and status — a verified account boosts influence and improves conversion. Individual approach — we work with bloggers, brands, businesses, and private clients. Simplifying complexity — we handle issues when dealing with foreign services. Important! Services related to illegal activities are strictly prohibited! 💳 Service pricing   ✅ Verification of individuals — from $30 (the exact cost depends on the required location and service/app/website). Learn more 👨‍💼 The cost of business verification for companies or legal entities is discussed individually with the service administration. Learn more If you want us to register your account on the required service and verify it — you will need to additionally pay 10% of the transaction amount. Available payment methods: cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot.   ⭐ Our Online Store ⭐ SOCNET.STORE ⭐ Telegram Store ⭐ SOCNET.SHOP ⭐ Our SMS Service ⭐ SOCNET.APP ⭐ Our Telegram Bot for buying Telegram Stars ⭐ SOCNET.CC ⭐ Our SMM Panel ⭐ SOCNET.PRO   ✅ News Resources ➡ Telegram Channel ➡ WhatsApp Channel ➡ Discord Server     ⭐ We invite you to COOPERATE and EARN with us ⭐ Would you like to sell your product or service in our stores and earn money? Become our partner or offer mutually beneficial collaboration? You can contact us via the CONTACTS listed in this topic. ✅ Contacts & Support ➡ Telegram Support ➡ WhatsApp Support ➡ Discord Support: socnet_support ➡ Email Support: solomonbog@socnet.store   Terms of Use and Refund Policy If you have any questions or issues, our fast support service is ready to respond to your requests! A refund for a completed service that does not fully meet the requirements or the declared quality is possible only if the product description includes a warranty and a valid warranty period. In other cases, a full refund for the service will not be provided! By purchasing such a service, you automatically agree to our refund rules for non-provided services! Refunds for countries selected by mistake are not provided after verification. To complete verification, you must provide full access to your account. We currently accept cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot! We value every client and provide replacements in case of invalid accounts via our contact channels! Attention: Your order will be delivered to your personal Google Drive/Mega.nz via a link (check the link, click “View content”) within 24 hours after the order confirmation! If you purchased more than 1 item at once, your entire order will be delivered via the first link! The remaining links will be empty! You will automatically receive an email notification after delivery! If you pay on our website via PayPal, you must pay an additional 20% commission (minimum $1). To avoid this commission, you can pay me directly via PayPal — instructions are available on the website! Refunds for items purchased by mistake or due to “I chose the wrong product and did not use it” are not accepted! You are fully responsible for your actions before and after purchase.
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