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Posted

Hello, i am playing on Dragon [dragon-network]. I want to go with my tyr/des to cata's. After IL update to use frenzy effect (100%) we have to use 2h sword weapon (like HD). To use totems (like puma, bison) we have to use splinter's. Bison and frenzy/guts working only when hp < 30%. As defualt after use totems i wanna to use always 2h sword. Do you have any script that could do fallowing things:

 

//////////////////////////////////////////////////

if (pumaTotem(reuse_ready)) {set_up(demon_splinters); pumaTotem(use); set_up(HD);

 

if (hp < 30% ) {

 

if (frenzy(reuse_ready)) {set_up(HD); frenzy(use);} // if frenzy reuse is ok

else { if (guts(reuse_ready)) {guts(use); battleRoar(use);} }

 

//////////////////////////////////////////////////

 

Well i dont know how to code it in l2w script code  :P

Posted

Is possible to do that in this way ?

 

If (pumaToemRemain()) {useWeapon(demon_splinters); useSkill(pumaTotem); useWeapon(hd); }

 

If (frenzyReuseReady()) {useSkill(frenzy);} else {useSkill(guts);}

 

Is it possible to code it in l2walker script language ?

Need to learn l2w script code, but need this script very fast. Thanks a lot for u help!

Posted

Walker scripts are faaaaaar more basic than that

 

You can only use Delays for what you're trying to achieve

Ok, but defualt i would like to use 2h sword - HD. I would like to change weapon to splinters only when totem remain (delay).

 

 

so it should look like this, right ? :

 

setup(splinters);

useSkill(pumaTotem);

setup(hd);

delay(xxx);

 

But how to do this correctly ?

 

Sry for that basic questions :) Thanks for anwser

Posted

I made my script for l2loyal server farming in gaint cave or raids, as u know u need to have max as u can to get fastest reuse delay for frenzy, so the best way is use dagger with rsk.haste... and ofc tallum heavy armor any otehr custom taht gives more atk.spd, max +5dex, atk spd tattooo and ect.... to get max atk spd and songs for fastest resuse skills... So my script:

LABEL(Check HP)
CHARSTATUS(hp,<=,28)
{
CALL(Frenzy)
}
DELAY(150)
JMP(Check HP)

LABEL(Frenzy)
{
SET(L2Walker,Disable)
}
DELAY(1000)
USEITEM(Cursed Dagger[Rsk. Haste])
DELAY(800)
USESKILL(Frenzy)
DELAY(800)
USESKILL(Zealot)
DELAY(800)
USESKILL(Rage)
DELAY(800)
USEITEM(Heavens Divider[Focus])
Delay(800)
{
SET(L2Walker,Enable)
}
DELAY(800)
USEITEM(Mana Potion[iD=728])
DELAY(200)
USEITEM(Mana Potion[iD=728])
DELAY(80000)
JMP(Check HP)]

  • 4 weeks later...
Posted

Try this its work for me

//BISON

//

LABEL(BiZON)

{

USEITEM(Blood Tornado[iD=269])

USESKILL(Bison Spirit Totem)

DELAY(1000)

USEITEM(Heaven's Divider[iD=6372])

DELAY(180000)

JMP(BIZON)

CALL(BIZON)

}

i am using blood tornado only to use totems bizon have reuse 3 min so delay is 180000 ms and set up frenzy in combat heal when hp lower than 30 % use skil frenzy you have 3 slots there so uou can put zealot too an what you want other like gust you can set up in buff option i play in DN so its work have funn  ;D

Posted

it is kinda good i can say.. but i think that need to make some changes

Ofc if he dont need bison he can put any other totem but this script workin i use this and is ok

Posted

i dont think that walker can make it as a script

Omg how many time i need to say i make this script not use rec sript youst make him self and its workin on dragon-network serwers thats all first check then make coments

  • 3 weeks later...
Posted

Try this its work for me

//BISON

//

LABEL(BiZON)

{

USEITEM(Blood Tornado[iD=269])

USESKILL(Bison Spirit Totem)

DELAY(1000)

USEITEM(Heaven's Divider[iD=6372])

DELAY(180000)

JMP(BIZON)

CALL(BIZON)

}

i am using blood tornado only to use totems bizon have reuse 3 min so delay is 180000 ms and set up frenzy in combat heal when hp lower than 30 % use skil frenzy you have 3 slots there so uou can put zealot too an what you want other like gust you can set up in buff option i play in DN so its work have funn  ;D

 

useful,ty

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