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εβαλα τα χρωματα στο env.int το αποθηκευσα και σε 413 και τπτ...επισης μολις το εκανα αυτο η οθονη του Login στο game εγινε πιο σκουρη...επιπλεον τα οπλα π.χ (10,11,16,21,22,23)

δεν εχουν χρωματα ειναι σαν να εχεις +0 οπλο...χρωμα γιοκ... :/ εχει συμβει σε κανεναν?

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  • 0
Posted

εβαλα τα χρωματα στο env.int το αποθηκευσα και σε 413 και τπτ...επισης μολις το εκανα αυτο η οθονη του Login στο game εγινε πιο σκουρη...επιπλεον τα οπλα π.χ (10,11,16,21,22,23)

δεν εχουν χρωματα ειναι σαν να εχεις +0 οπλο...χρωμα γιοκ... :/ εχει συμβει σε κανεναν?

Αν και είσαι σε λάθος Section τέλος πάντων !!!

Αν έχεις κάνει μέσα στο env λάθος λογικό είναι να μην δουλεύουν τα χρώματα :)

  • 0
Posted

[EnchantEffect]

CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01

HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01

HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00

HeroAuraMesh=LineageWeapons.rangesample

 

EnchantMeshShow=4

EnchantEffectShow=7

 

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

 

Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=0.1,Num=0.1)

Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=0.1)

Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=0.1)

 

Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=0.3)

Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=0.6)

Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=0.7)

 

Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8)

Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)

Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)

Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)

Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)

Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)

 

Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)

Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)

Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)

Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)

Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant21=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=13)

Enchant22=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5)

Enchant23=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=1)

Enchant24=(R1=200,G1=255,B1=120,R2=250,G2=180,B2=85,Opacity=0.8,Num=1)

Enchant25=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=1)

Enchant26=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=1)

 

 

Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

 

[Variation]

Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

 

Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1)

Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1)

Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1)

 

Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1)

Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1)

Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1)

Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1)

Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1)

Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1)

Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1)

Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1)

 

Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)

Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)

Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)

Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)

Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant21=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=13)

Enchant22=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5)

Enchant23=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=1)

Enchant24=(R1=200,G1=255,B1=120,R2=250,G2=180,B2=85,Opacity=0.8,Num=1)

Enchant25=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=1)

Enchant26=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=1)

 

Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

 

 

;[s0] means postprocessing off

 

; Shader0: glow A

[s1]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=4

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.6

FinalCoef=3.5

ExpBase=0.98

ExpCoef=30

ClampMin=0.25

ClampMax=0.75

 

; Shader1: glow B

[s2]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=6

FinalBlendOpacity=96

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader2: HDR A

[s3]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.995

BloomScale=5

FinalBlendOpacity=32

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader3: HDR B

[s4]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.994

BloomScale=5

FinalBlendOpacity=48

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=3.7

ExpBase=0.96

ExpCoef=30

ClampMin=0.20

ClampMax=0.8

 

; Shader4: HDR C

[s5]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=5

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=4

ExpBase=0.96

ExpCoef=30

ClampMin=0.18

ClampMax=0.8

 

 

που εχω κανει λαθος?

  • 0
Posted

Enchant22=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5)

 

Για κατέβασε αυτό γιατί το 1.025 είναι πολύ νομίζω η βγάλε την τελεία !!!

  • 0
Posted

[EnchantEffect]

CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01

HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01

HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00

HeroAuraMesh=LineageWeapons.rangesample

 

EnchantMeshShow=4

EnchantEffectShow=7

 

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

 

Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=0.1,Num=0.1)

Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=0.1)

Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=0.1)

 

Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=0.3)

Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=0.6)

Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=0.7)

 

Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8)

Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)

Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)

Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)

Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)

Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)

 

Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)

Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)

Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)

Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)

Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant21=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=13)

Enchant22=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5)

Enchant23=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=1)

Enchant24=(R1=200,G1=255,B1=120,R2=250,G2=180,B2=85,Opacity=0.8,Num=1)

Enchant25=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=1)

Enchant26=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=1)

 

 

Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

 

[Variation]

Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

 

Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1)

Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1)

Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1)

 

Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1)

Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1)

Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1)

Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1)

Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1)

Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1)

Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1)

Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1)

 

Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)

Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)

Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)

Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)

Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant21=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=13)

Enchant22=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5)

Enchant23=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=1)

Enchant24=(R1=200,G1=255,B1=120,R2=250,G2=180,B2=85,Opacity=0.8,Num=1)

Enchant25=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=1)

Enchant26=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=1)

 

Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

 

 

;[s0] means postprocessing off

 

; Shader0: glow A

[s1]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=4

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.6

FinalCoef=3.5

ExpBase=0.98

ExpCoef=30

ClampMin=0.25

ClampMax=0.75

 

; Shader1: glow B

[s2]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=6

FinalBlendOpacity=96

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader2: HDR A

[s3]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.995

BloomScale=5

FinalBlendOpacity=32

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader3: HDR B

[s4]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.994

BloomScale=5

FinalBlendOpacity=48

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=3.7

ExpBase=0.96

ExpCoef=30

ClampMin=0.20

ClampMax=0.8

 

; Shader4: HDR C

[s5]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=5

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=4

ExpBase=0.96

ExpCoef=30

ClampMin=0.18

ClampMax=0.8

 

 

που εχω κανει λαθος?

Αν και είσαι σε λάθος Section τέλος πάντων !!!

Αν έχεις κάνει μέσα στο env λάθος λογικό είναι να μην δουλεύουν τα χρώματα :)

  to kaneis save  111  kai eisai koble !!!
  • 0
Posted

Υπάρχει και το ενδεχόμενο να έχεις βάλει λάθος τιμή σε κάποια μεταβλητή και να επηρεάζει αρνητικά όλο το αρχείο, πάρε το env.int από κάποιο "καθαρό" system και ξανά κάντο επεξεργασία εκ νέου.

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    • Only 3 days left and we'll start with some events, you can check our Discord for more info!
    • Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before! Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase.
    • I agree, l2damage crap to compare to l2java which was the father of pvp servers and till this days people playing there for good time.
    • 📝 Registration — Account Registration Creating a new player account. Usually includes: login password password confirmation email Result: a new record is created in the accounts table (loginserver). 🔑 Change Password — Password Change The player changes the password knowing the current one. Required: current password new password new password confirmation Result: the password field is updated in the accounts table. ♻️ Password Recovery — Password Reset If the player forgot the password. Implementation only via email: the player enters their login, email the system sends an email with a link or code the player opens the link / enters the code sets a new password Result: the password is updated in the accounts table.   All fields are validated (required, format, length, uniqueness, security checks).   Price: 80$   and i can rewrite script for PTS server.   Contacts:   Telegram Discord
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