Jump to content
  • 0

[HELP]Custom items


Question

Posted

Re pedia exo ena provlima me ta custom items,, otan vazo ena custom item, px (armor), pernao kai kapia arxia sto system, px ( armorgrp). Meta an thelo na peraso ala custom items, px (weapons) pali bori na xriasti na peraso kapia arxia sto system. Ti ginete omos an ta arxia ton weapons exoun idio name me afta ton armors? Efxaristo!!

12 answers to this question

Recommended Posts

  • 0
Posted

Re pedia exo ena provlima me ta custom items,, otan vazo ena custom item, px (armor), pernao kai kapia arxia sto system, px ( armorgrp). Meta an thelo na peraso ala custom items, px (weapons) pali bori na xriasti na peraso kapia arxia sto system. Ti ginete omos an ta arxia ton weapons exoun idio name me afta ton armors? Efxaristo!!

Prota apo ola fixare to "TAG" Se [HELP]

Meta. diladi pos tha exoune to idio name ? dld ?

P.x i armor tha legete "DYNASTY" kai to Weapon "Dynasty" ???

den yparxei provlima sto system.

mono an einai Idio ID .....

kai pali mporeis na alla3eis to Onoma tou Weapon/Armor se Oti Theleis esy.. P.x Vale Dynasty Sword!/Armor

Pistevo na katalaves ti lew..

kai pistevo na voithisa.

:D

  • 0
Posted

Exo mia Epic Dark Knight armor. Ta arxia pou thelo na peraso sto client/system legode "armorgrp kai itemname-e". Ta pernao. Meta exo kati Vesper Wings, kai ta arxia pou thelo na peraso sto client/system legode kai afta "armorgrp kai itemname-e". An peraso ta arxia ton Vesper wings kai kano adigrafi kai adikatastasi tha xathoun ta arxia tou tis armor. Ti allo boro na kano. Sorry gia to tag dn xero pos ginete.... Tha to psaxo amesos meta.

  • 0
Posted

Exo mia Epic Dark Knight armor. Ta arxia pou thelo na peraso sto client/system legode "armorgrp kai itemname-e". Ta pernao. Meta exo kati Vesper Wings, kai ta arxia pou thelo na peraso sto client/system legode kai afta "armorgrp kai itemname-e". An peraso ta arxia ton Vesper wings kai kano adigrafi kai adikatastasi tha xathoun ta arxia tou tis armor. Ti allo boro na kano. Sorry gia to tag dn xero pos ginete.... Tha to psaxo amesos meta.

file mou prota apo ola to kaneis Copy/Paste sto arxiko arxeio[itemname-e][armorgrp] me File Edit(Xoris na sviseis to proigoumeno TEXT.

Auto.

  • 0
Posted

Diladi tha prepi na kano copy/paste to text pou exi mesa kai oxi olo to arxio.? kai pada me file edit?

Akrivos!!!

+ Save os 413 panta!

  • 0
Posted

Sorry bori na ime ligo ipervolikos alla thelo na xero. Open and decrypt (anigo to armorgrp pou vriskete sto client/system), eki mesa adigrafo to text apo to armorgrp ton Vesper Wings kai meta save and decrypt.?

  • 0
Posted

Sorry bori na ime ligo ipervolikos alla thelo na xero. Open and decrypt (anigo to armorgrp pou vriskete sto client/system), eki mesa adigrafo to text apo to armorgrp ton Vesper Wings kai meta save and decrypt.?

Sorry bori na ime ligo ipervolikos alla thelo na xero. Open and decrypt (anigo to armorgrp pou vriskete sto client/system), eki mesa EPIKOLISI to text apo to armorgrp ton Vesper Wings kai meta save and decrypt.

Nai!

  • 0
Posted

Thanks file gia ton xrono sou tha prospathiso pali. Episis thelo na toniso oti dn milao gia arxia .DAT alla gia txt

oti leei mesa sto .txt to pernas mesa sto .DAT

  • 0
Posted

A ok. kai sta Animations kai systextures apla kano adigrafi epikolis ta arxia xoris file edit?

 

apla copy paste den xreiazese file edit.

Guest
This topic is now closed to further replies.


  • Posts

    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/AUpZJAHC for bigger .uc class (557p). You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues.   Later I can attached compiled .u to try. Price is 400EUR. Payment methods USDTC (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..