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interlude [L2J]Lineage ][ Silector Interlude Custom PVP


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Welcome to Lineage ][  Silector Custom PVP Server

 

 

heade111r.png

 

The server is a Lineage ][ Silector Interlude Full PvP server is totally free of Lineage II running at its most stable.

Our main goal is to provide to the player's the most retail features and gameplay designed for PVP Point

however, with exclusive differentials that adapt the game to the reality of all players,

What is for a player who study or work, and can not stay so long in the game.

 

Our moderate rates allow players to evolve the game so enjoyable over time

that it has, making the game great, relaxed and fun both

for those who enjoy the adventures of PVE and actions as to those who enjoy the adrenaline of PVP.

 

The server is protected against cheats or bots (walker,l2net,devine), where any attempt to use will result in automatic failed attempt.

Our server has the best settings in both hardware-server, to guarantee you a good stability on the server, without worrying about throwing good lag's, bug's and etc. .. Below check out some information from our server.

 

Our server is L2J support, Based in L2Justice Programmed by Anumis,Nostradamus,Jonh Addams,Андрей and Максим  in Java, which reproduce to perfection and the great performance

gaming environment (Lineage II).

The L2Silector server is a totally free, it is available with the license

GNU upon a partnership made ​​with L2J ®.

 

 

Any doubts please contact our support!

 

Server World Features

 

 

We are an L2J INTERLUDE server.

Rates: XP 2000x / SP 2000x / Adena 2000x / Spoil Rate 1.5x - A-beep-t 5x / Drops 5x.

 

 

-== Custom Staff ==-

[*]Second Password Account Protection

[*]Start Up System(level up you to 80 lvl and give you the basic equipement free

[*]Captcha Anti Bot System

[*]TopDay Player(Most PvPer/Pker Will Get Animated Color Title/Custom Chat)

[*]Community Board(Server info,server statistics,pvprank info)

[*]PvP Rank System

[*]AntiCheat System

[*]Giran FlyTown zone.

[*]A new system for Farm newcomers.

[*]The reward system for voting.

[*]New Skills System Works With PvP Kills

-== Features ==-

[*]Working Interlude skills.

[*]Auto-learn skills.

[*]Max. level is 80.

[*]Custom farming spots.

[*]Fully working Interlude Clan System. (everything works (100%), including clan skills, clans can level up to 6/7/8/9, academy is working and so on)

[*]Zariche and Cursed Weapon System. (Working Zariche, Akamanah)

[*]Working Frintezza raid boss.

[*]Working Gordon raid boss.

[*]Duel System fully working. (1v1 and Party Duel)

[*]Retail-like clan halls.

[*]Sieges 100%.

[*]Augmentation Working.

[*]Flawless Geodata.

[*]3 Free Subclasses.

[*]Automatic Noblesse.

[*]1 Week Olympiad.

[*]0 day Clan Penalties.

-== Enchant ==-

[*]Normal Scroll Weapons: 80%

[*]Normal Scroll Armor: 80%

[*]Normal Scroll Jewels: 80%

[*]Bless Scroll 90%.

[*]Safe Enchant 3

[*]Max Enchant 20

-== Custom Item ==-

[*]Custom L2Silector Weapons.(stats + PvP Dmg)

[*]Custom L2Silector Armors.(stats + PvP Dmg)

[*]Custom L2Silector Tattoos.

[*]Customized Players Stats (Boosted).

[*]Custom L2Silector New Boost Stats Skill.

[*]Unique Dyes +5 -0.

[*]Improved custom raid bosses with custom drops.

[*]Items for PC Safe (Impact point)..

[*]Custom Courency to obdain Custom Items.

-== Npcs ==-

[*]Custom Gmshop / Buffer / Gatekeeper.

[*]52 buffslots available.

[*]General buffs, songs and dances last 2 hours.

[*]Bug Reporter(Report a problem of the Server

[*]Custom Skills Manager

[*]NPC buffers in every Town.

-== Events ==-

[*]- Manager of battles "Fight Club"

[*]- TvT EVENT every hour.

[*]- DeathMatch every 3 hours.

[*]- Capture the Flag every hour.

[*]- Last Hero every 6 hours, Hero to restart.

[*]- Hidden-leeching- event.

[*]- Strider Race event.

 

 

Website :www.l2silector.info

 

 

 

Custom Armor

 

images?q=tbn:ANd9GcQYgu1nHSYyyvGv3rzjjT7MiOwmsJlIbC24GDhFFXyHUp9vDdtQvQ

 

Custom Weapons

 

2qnqn37.jpg

 

 

New Passive Skills

skillshz.jpg

 

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-== Custom Item ==-

Custom L2Silector Weapons.(stats + PvP Dmg)

Custom L2Silector Armors.(stats + PvP Dmg)

Custom L2Silector Tattoos.

Customized Players Stats (Boosted).

Custom L2Silector New Boost Stats Skill.

Unique Dyes +5 -0.

Improved custom raid bosses with custom drops.

Items for PC Safe (Impact point)..

Custom Courency to obdain Custom Items.

 

Are you sure this wont have a bad impact on server's balance? Not only the pvp.

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-== Custom Item ==-

Custom L2Silector Weapons.(stats + PvP Dmg)

Custom L2Silector Armors.(stats + PvP Dmg)

Custom L2Silector Tattoos.

Customized Players Stats (Boosted).

Custom L2Silector New Boost Stats Skill.

Unique Dyes +5 -0.

Improved custom raid bosses with custom drops.

Items for PC Safe (Impact point)..

Custom Courency to obdain Custom Items.

 

Are you sure this wont have a bad impact on server's balance? Not only the pvp.

i have created a ingame automatic balance calculator and stats will not be overpowered just a little more stats from s grade for weapons,armors and for new skills will give little stats like 100cp,mp  100mattack,100mdef etc etc all will be balanced check a image from skills :

skillshz.jpg

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It seems a promising project...I hope you have good protection :P

If i have not found any decent mid rate server until the opening i'll join with some friends ;)

about protection i have custom anticheat protection with hwid system restriction in pvp,vote reward,olympiad,events,l2 windows

about bot antichaptca system cant bypassed

and ghostantiengine block l2net l2tower

 

tha peksoun OP stats .. sto balance tha to hasis entelos me tosa custom mesa..

 

pantws m aresoun ta skill icon s polu  :)

[gr]to balance to exw ftia3ei arketa kai 8a gine fixed 100% exw ftia3ei calculator

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about protection i have custom anticheat protection with hwid system restriction in pvp,vote reward,olympiad,events,l2 windows

about bot antichaptca system cant bypassed

and ghostantiengine block l2net l2tower

[gr]to balance to exw ftia3ei arketa kai 8a gine fixed 100% exw ftia3ei calculator

 

an ftasis to 70% kala tha eisai kaneis den exei 100% oute kan o official

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  • 2 weeks later...
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    • the refering npc is string lenght, so either u edited something badly in html or the size is too big to handle from the client, and propably yan made some customizations to accept bigger size? if also the path is wrong that should be a problem aswell
    • Adapted YanBuffer and everything work fine until i try to talk to the npc. (no errors when building) i get the following: \game\data\scripts\custom\Buffer\Buffer.java java.lang.NullPointerException: Cannot invoke "String.length()" because "html" is null at org.l2jmobius.gameserver.network.serverpackets.AbstractHtmlPacket.setHtml(AbstractHtmlPacket.java:77) at org.l2jmobius.gameserver.network.serverpackets.AbstractHtmlPacket.<init>(AbstractHtmlPacket.java:67) at org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage.<init>(NpcHtmlMessage.java:53) at custom.Buffer.Buffer.showAdvancedHtml(Buffer.java:279) at custom.Buffer.Buffer.htmlShowMain(Buffer.java:289) at custom.Buffer.Buffer.executeHtmlCommand(Buffer.java:366) at custom.Buffer.Buffer.executeCommand(Buffer.java:840) at custom.Buffer.Buffer.onFirstTalk(Buffer.java:126) at org.l2jmobius.gameserver.model.quest.Quest.notifyFirstTalk(Quest.java:720) at org.l2jmobius.gameserver.model.quest.Quest.lambda$addFirstTalkId$0(Quest.java:1826) at org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener.executeEvent(ConsumerEventListener.java:44) at org.l2jmobius.gameserver.model.events.EventDispatcher.notifyToListeners(EventDispatcher.java:289) at org.l2jmobius.gameserver.model.events.EventDispatcher.notifyEventToSingleContainer(EventDispatcher.java:182) at org.l2jmobius.gameserver.model.events.EventDispatcher.lambda$notifyEventAsync$0(EventDispatcher.java:144) at org.l2jmobius.commons.threads.RunnableWrapper.run(RunnableWrapper.java:35) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833)   and here is the actual code: /* * This file is part of YANModPack: https://github.com/HorridoJoho/YANModPack * Copyright (C) 2015 Christian Buck * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package custom.Buffer; import java.nio.file.Path; import java.nio.file.Paths; import java.util.Collection; import java.util.HashMap; import java.util.List; import java.util.Locale; import java.util.Map; import java.util.Map.Entry; import java.util.concurrent.ConcurrentHashMap; import java.util.logging.Level; import java.util.logging.Logger; import org.l2jmobius.Config; import org.l2jmobius.gameserver.enums.HtmlActionScope; import org.l2jmobius.gameserver.handler.BypassHandler; import org.l2jmobius.gameserver.handler.ItemHandler; import org.l2jmobius.gameserver.handler.VoicedCommandHandler; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Playable; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.skill.BuffInfo; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import org.l2jmobius.gameserver.network.serverpackets.ShowBoard; import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager; import ai.AbstractNpcAI; import custom.Buffer.util.ItemRequirement; import custom.Buffer.util.htmltmpls.HTMLTemplateParser; import custom.Buffer.util.htmltmpls.HTMLTemplatePlaceholder; import custom.Buffer.util.htmltmpls.funcs.ChildsCountFunc; import custom.Buffer.util.htmltmpls.funcs.ExistsFunc; import custom.Buffer.util.htmltmpls.funcs.ForeachFunc; import custom.Buffer.util.htmltmpls.funcs.IfChildsFunc; import custom.Buffer.util.htmltmpls.funcs.IfFunc; import custom.Buffer.util.htmltmpls.funcs.IncludeFunc; /** * @author HorridoJoho */ public final class Buffer extends AbstractNpcAI { private static final class SingletonHolder { protected static final Buffer INSTANCE = new Buffer(); } private static final int MINUTE_IN_SECONDS = 60; private static final Logger _LOGGER = Logger.getLogger(Buffer.class.getName()); public static final Path SCRIPTS_SUBFOLDER = Paths.get("custom"); public static final Path SCRIPT_TOP_FOLDER = Paths.get("Buffer"); public static final Path SCRIPT_SUBFOLDER = Paths.get(SCRIPTS_SUBFOLDER.toString(), SCRIPT_TOP_FOLDER.toString()); static Buffer getInstance() { return SingletonHolder.INSTANCE; } public static void main(String[] args) { try { BufferData.initInstance(); } catch (Exception ex) { _LOGGER.log(Level.WARNING, "Buffer - Data: Exception while loading npc buffer data, not registering mod!", ex); return; } Buffer instance = getInstance(); for (Entry<Integer, BufferData.BufferNpc> npc : BufferData.getInstance().getBufferNpcs().entrySet()) { instance.addFirstTalkId(npc.getKey()); instance.addStartNpc(npc.getKey()); instance.addTalkId(npc.getKey()); } } private static final ConcurrentHashMap<Integer, Long> _LAST_PLAYABLES_HEAL_TIME = new ConcurrentHashMap<>(); private static final ConcurrentHashMap<Integer, String> _LAST_PLAYER_HTMLS = new ConcurrentHashMap<>(); private static final ConcurrentHashMap<Integer, String> _ACTIVE_PLAYER_BUFFLISTS = new ConcurrentHashMap<>(); Buffer() { // super(-1, SCRIPT_TOP_FOLDER.toString(), SCRIPTS_SUBFOLDER.toString()); super(); BypassHandler.getInstance().registerHandler(BufferNpcBypassHandler.getInstance()); if (BufferData.getInstance().getVoicedBuffer().enabled) { VoicedCommandHandler.getInstance().registerHandler(BufferVoicedCommandHandler.getInstance()); ItemHandler.getInstance().registerHandler(BufferItemHandler.getInstance()); } } // //////////////////////////////////// // AI METHOD OVERRIDES // //////////////////////////////////// @Override public String onFirstTalk(Npc npc, Player player) { executeCommand(player, npc, null); return null; } // /////////////////////////////////// // UTILITY METHODS // /////////////////////////////////// private BufferData.Buffer determineBuffer(Npc npc, Player player) { if (npc == null) { BufferData.VoicedBuffer buffer = BufferData.getInstance().getVoicedBuffer(); if (!buffer.enabled || ((buffer.requiredItem > 0) && (player.getInventory().getItemByItemId(buffer.requiredItem) == null))) { return null; } return buffer; } return BufferData.getInstance().getBufferNpc(npc.getId()); } private String generateAdvancedHtml(Player player, String path, Map<String, HTMLTemplatePlaceholder> placeholders, BufferData.HtmlType dialogType) { return HTMLTemplateParser.fromCache(Path.of("/data/scripts/" + SCRIPT_SUBFOLDER + "/data/html/" + dialogType.toString().toLowerCase(Locale.ENGLISH) + "/" + path).toString(), player, placeholders, IncludeFunc.INSTANCE, IfFunc.INSTANCE, ForeachFunc.INSTANCE, ExistsFunc.INSTANCE, IfChildsFunc.INSTANCE, ChildsCountFunc.INSTANCE); } /** * Copy from {@link NpcHtmlMessage} * @param activeChar the player * @param html the html to check */ private void buildBypassCache(Player activeChar, String html) { if (activeChar == null) { return; } activeChar.clearHtmlActions(HtmlActionScope.NPC_HTML); int len = html.length(); for (int i = 0; i < len; i++) { int start = html.indexOf("\"bypass ", i); int finish = html.indexOf("\"", start + 1); if ((start < 0) || (finish < 0)) { break; } if (html.substring(start + 8, start + 10).equals("-h")) { start += 11; } else { start += 8; } i = finish; int finish2 = html.indexOf("$", start); if ((finish2 < finish) && (finish2 > 0)) { activeChar.addHtmlAction(HtmlActionScope.NPC_HTML, html.substring(start, finish2).trim()); } else { activeChar.addHtmlAction(HtmlActionScope.NPC_HTML, html.substring(start, finish).trim()); } } } /** * Copy from {@link org.l2jmobius.gameserver.communitybbs.Manager.BaseBBSManager}. Modified to allow larger community board htmls. * @param player the player to send to * @param html the html text */ private void sendBBSHtml(Player player, String html) { buildBypassCache(player, html); if (html.length() < 16250) { player.sendPacket(new ShowBoard(html, "101")); player.sendPacket(new ShowBoard(null, "102")); player.sendPacket(new ShowBoard(null, "103")); } else if (html.length() < (16250 * 2)) { player.sendPacket(new ShowBoard(html.substring(0, 16250), "101")); player.sendPacket(new ShowBoard(html.substring(16250), "102")); player.sendPacket(new ShowBoard(null, "103")); } else if (html.length() < (16250 * 3)) { player.sendPacket(new ShowBoard(html.substring(0, 16250), "101")); player.sendPacket(new ShowBoard(html.substring(16250, 16250 * 2), "102")); player.sendPacket(new ShowBoard(html.substring(16250 * 2), "103")); } else { player.sendPacket(new ShowBoard("<html><body><br><center>Error: HTML was too long!</center></body></html>", "101")); player.sendPacket(new ShowBoard(null, "102")); player.sendPacket(new ShowBoard(null, "103")); } } private void fillItemAmountMap(Map<Integer, Long> items, BufferData.Buff buff) { for (Entry<String, ItemRequirement> item : buff.items.entrySet()) { Long amount = items.get(item.getValue().item.getId()); if (amount == null) { amount = 0L; } items.put(item.getValue().item.getId(), amount + item.getValue().amount); } } private void castBuff(Playable playable, BufferData.Buff buff) { buff.skill.applyEffects(playable, playable, true, Config.BUFFER_CUSTOM_BUFF_DURATION * MINUTE_IN_SECONDS); } // ////////////////////////////////// // HTML COMMANDS // ////////////////////////////////// private void showAdvancedHtml(Player player, BufferData.Buffer buffer, Npc npc, String htmlPath, Map<String, HTMLTemplatePlaceholder> placeholders) { placeholders.put(buffer.placeholder.getName(), buffer.placeholder); HTMLTemplatePlaceholder ulistsPlaceholder = BufferData.getInstance().getPlayersUListsPlaceholder(player.getObjectId()); if (ulistsPlaceholder != null) { placeholders.put(ulistsPlaceholder.getName(), ulistsPlaceholder); } String activeUniqueName = _ACTIVE_PLAYER_BUFFLISTS.get(player.getObjectId()); if (activeUniqueName != null) { HTMLTemplatePlaceholder ulistPlaceholder = BufferData.getInstance().getPlayersUListPlaceholder(player.getObjectId(), activeUniqueName); if (ulistPlaceholder != null) { placeholders.put("active_unique", ulistPlaceholder); } } BufferData.HtmlType dialogType = BufferData.getInstance().getHtmlType(); String html = generateAdvancedHtml(player, htmlPath, placeholders, dialogType); switch (dialogType) { case NPC: player.sendPacket(new NpcHtmlMessage(npc == null ? 0 : npc.getObjectId(), html)); break; case COMMUNITY: sendBBSHtml(player, html); break; } } private void htmlShowMain(Player player, BufferData.Buffer buffer, Npc npc) { showAdvancedHtml(player, buffer, npc, "main.html", new HashMap<String, HTMLTemplatePlaceholder>()); } private void htmlShowCategory(Player player, BufferData.Buffer buffer, Npc npc, String categoryIdent) { BufferData.BuffCategory buffCat = buffer.getBuffCat(categoryIdent); if (buffCat == null) { return; } HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>(); placeholders.put("category", buffCat.placeholder); showAdvancedHtml(player, buffer, npc, "category.html", placeholders); } private void htmlShowBuff(Player player, BufferData.Buffer buffer, Npc npc, String categoryIdent, String buffIdent) { BufferData.BuffCategory buffCat = buffer.getBuffCat(categoryIdent); if (buffCat == null) { return; } BufferData.Buff buff = buffCat.getBuff(buffIdent); if (buff == null) { return; } HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>(); placeholders.put("category", buffCat.placeholder); placeholders.put("buff", buff.placeholder); showAdvancedHtml(player, buffer, npc, "buff.html", placeholders); } private void htmlShowPreset(Player player, BufferData.Buffer buffer, Npc npc, String presetBufflistIdent) { BufferData.BuffCategory presetBufflist = buffer.getPresetBufflist(presetBufflistIdent); if (presetBufflist == null) { return; } HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>(); placeholders.put("preset", presetBufflist.placeholder); showAdvancedHtml(player, buffer, npc, "preset.html", placeholders); } private void htmlShowUnique(Player player, BufferData.Buffer buffer, Npc npc, String uniqueName) { HTMLTemplatePlaceholder uniquePlaceholder = BufferData.getInstance().getPlayersUListPlaceholder(player.getObjectId(), uniqueName); if (uniquePlaceholder == null) { // redirect to main html if uniqueName is not valid, will most likely happen when the player deletes a unique bufflist he is currently viewing executeHtmlCommand(player, buffer, npc, "main"); return; } HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>(); placeholders.put(uniquePlaceholder.getName(), uniquePlaceholder); showAdvancedHtml(player, buffer, npc, "unique.html", placeholders); } private void executeHtmlCommand(Player player, BufferData.Buffer buffer, Npc npc, String command) { _LAST_PLAYER_HTMLS.put(player.getObjectId(), command); if ("main".equals(command)) { htmlShowMain(player, buffer, npc); } else if (command.startsWith("category ")) { htmlShowCategory(player, buffer, npc, command.substring(9)); } else if (command.startsWith("preset ")) { htmlShowPreset(player, buffer, npc, command.substring(7)); } else if (command.startsWith("buff ")) { String[] argsSplit = command.substring(5).split(" ", 2); if (argsSplit.length != 2) { return; } htmlShowBuff(player, buffer, npc, argsSplit[0], argsSplit[1]); } else if (command.startsWith("unique ")) { htmlShowUnique(player, buffer, npc, command.substring(7)); } else { // all other malformed bypasses htmlShowMain(player, buffer, npc); } } // // //////////////////////////////// // ///////////////////////////////////////////// // TARGET COMMANDS // ///////////////////////////////////////////// private void targetBuffBuff(Player player, Playable target, BufferData.Buffer buffer, String categoryIdent, String buffIdent) { BufferData.BuffCategory bCat = buffer.getBuffCat(categoryIdent); if (bCat == null) { return; } BufferData.Buff buff = bCat.getBuff(buffIdent); if (buff == null) { return; } if (!buff.items.isEmpty()) { HashMap<Integer, Long> items = new HashMap<>(); fillItemAmountMap(items, buff); for (Entry<Integer, Long> item : items.entrySet()) { if (player.getInventory().getInventoryItemCount(item.getKey(), 0, true) < item.getValue()) { player.sendMessage("Not enough items!"); return; } } for (Entry<Integer, Long> item : items.entrySet()) { player.destroyItemByItemId("Buffer", item.getKey(), item.getValue(), player, true); } } castBuff(target, buff); } private void targetBuffUnique(Player player, Playable target, BufferData.Buffer buffer, String uniqueName) { List<BufferData.Buff> buffs = BufferData.getInstance().getUniqueBufflist(player.getObjectId(), uniqueName); if (buffs != null) { HashMap<Integer, Long> items = null; for (BufferData.Buff buff : buffs) { if (!buff.items.isEmpty()) { if (items == null) { items = new HashMap<>(); } fillItemAmountMap(items, buff); } } if (items != null) { for (Entry<Integer, Long> item : items.entrySet()) { if (player.getInventory().getInventoryItemCount(item.getKey(), 0, true) < item.getValue()) { player.sendMessage("Not enough items!"); return; } } for (Entry<Integer, Long> item : items.entrySet()) { player.destroyItemByItemId("Buffer", item.getKey(), item.getValue(), player, true); } } for (BufferData.Buff buff : buffs) { castBuff(target, buff); } } } private void targetBuffPreset(Player player, Playable target, BufferData.Buffer buffer, String presetBufflistIdent) { BufferData.BuffCategory presetBufflist = buffer.getPresetBufflist(presetBufflistIdent); if (presetBufflist == null) { return; } Collection<BufferData.Buff> buffs = presetBufflist.buffs.values(); if (buffs != null) { HashMap<Integer, Long> items = null; for (BufferData.Buff buff : buffs) { if (!buff.items.isEmpty()) { if (items == null) { items = new HashMap<>(); } fillItemAmountMap(items, buff); } } if (items != null) { for (Entry<Integer, Long> item : items.entrySet()) { if (player.getInventory().getInventoryItemCount(item.getKey(), 0, true) < item.getValue()) { player.sendMessage("Not enough items!"); return; } } for (Entry<Integer, Long> item : items.entrySet()) { player.destroyItemByItemId("Buffer", item.getKey(), item.getValue(), player, true); } } for (BufferData.Buff buff : buffs) { castBuff(target, buff); } } } private void targetHeal(Player player, Playable target, BufferData.Buffer buffer) { if (!buffer.canHeal) { return; } // prevent heal spamming, process cooldown on heal target Long lastPlayableHealTime = _LAST_PLAYABLES_HEAL_TIME.get(target.getObjectId()); if (lastPlayableHealTime != null) { Long elapsedTime = System.currentTimeMillis() - lastPlayableHealTime; Long healCooldown = BufferData.getInstance().getHealCooldown(); if (elapsedTime < healCooldown) { Long remainingTime = healCooldown - elapsedTime; if (target == player) { player.sendMessage("You can heal yourself again in " + (remainingTime / 1000) + " seconds."); } else { player.sendMessage("You can heal your pet again in " + (remainingTime / 1000) + " seconds."); } return; } } _LAST_PLAYABLES_HEAL_TIME.put(target.getObjectId(), System.currentTimeMillis()); if (player == target) { player.setCurrentCp(player.getMaxCp()); } target.setCurrentHp(target.getMaxHp()); target.setCurrentMp(target.getMaxMp()); target.broadcastStatusUpdate(); } private void targetCancel(Player player, Playable target, BufferData.Buffer buffer) { if (!buffer.canCancel) { return; } target.stopAllEffectsExceptThoseThatLastThroughDeath(); } private void executeTargetCommand(Player player, BufferData.Buffer buffer, String command) { // ///////////////////////////////// // first determine the target Playable target; if (command.startsWith("player ")) { target = player; command = command.substring(7); } else if (command.startsWith("summon ")) { target = player.getPet(); if (target == null) { return; } command = command.substring(7); } else { return; } // ////////////////////////////////////////// // run the choosen action on the target if (command.startsWith("buff ")) { String[] argsSplit = command.substring(5).split(" ", 2); if (argsSplit.length != 2) { return; } targetBuffBuff(player, target, buffer, argsSplit[0], argsSplit[1]); } else if (command.startsWith("unique ")) { targetBuffUnique(player, target, buffer, command.substring(7)); } else if (command.startsWith("preset ")) { targetBuffPreset(player, target, buffer, command.substring(7)); } else if ("heal".equals(command)) { targetHeal(player, target, buffer); } else if ("cancel".equals(command)) { targetCancel(player, target, buffer); } } // // //////////////////////////////// // //////////////////////////////// // UNIQUE COMMANDS // //////////////////////////////// private boolean uniqueCreate(Player player, String uniqueName) { if (!BufferData.getInstance().canHaveMoreBufflists(player)) { player.sendMessage("Maximum number of unique bufflists reached!"); return false; } // only allow alpha numeric names because we use this name on the htmls if (!uniqueName.matches("[A-Za-z0-9]+")) { return false; } return BufferData.getInstance().createUniqueBufflist(player.getObjectId(), uniqueName); } private void uniqueDelete(Player player, String uniqueName) { BufferData.getInstance().deleteUniqueBufflist(player.getObjectId(), uniqueName); // also remove from active bufflist when it's the deleted String activeUniqueName = _ACTIVE_PLAYER_BUFFLISTS.get(player.getObjectId()); if ((activeUniqueName != null) && activeUniqueName.equals(uniqueName)) { _ACTIVE_PLAYER_BUFFLISTS.remove(player.getObjectId()); } } private void uniqueAdd(Player player, BufferData.Buffer buffer, String uniqueName, String categoryIdent, String buffIdent) { BufferData.BuffCategory bCat = buffer.getBuffCat(categoryIdent); if (bCat == null) { return; } BufferData.Buff buff = bCat.getBuff(buffIdent); if (buff == null) { return; } BufferData.getInstance().addToUniqueBufflist(player.getObjectId(), uniqueName, buff); } private void uniqueRemove(Player player, String uniqueName, String buffIdent) { BufferData.Buff buff = BufferData.getInstance().getBuff(buffIdent); if (buff == null) { return; } BufferData.getInstance().removeFromUniqueBufflist(player.getObjectId(), uniqueName, buff); } private void uniqueSelect(Player player, String uniqueName) { if (BufferData.getInstance().hasUniqueBufflist(player.getObjectId(), uniqueName)) { _ACTIVE_PLAYER_BUFFLISTS.put(player.getObjectId(), uniqueName); } } private void uniqueDeselect(Player player) { _ACTIVE_PLAYER_BUFFLISTS.remove(player.getObjectId()); } private void executeUniqueCommand(Player player, BufferData.Buffer buffer, String command) { if (command.startsWith("create ")) { uniqueCreate(player, command.substring(7)); } else if (command.startsWith("create_from_effects ")) { String uniqueName = command.substring(20); if (!uniqueCreate(player, uniqueName)) { return; } final Collection<BuffInfo> buffs = player.getEffectList().getEffects(); for (final BuffInfo effect : buffs) { for (Entry<String, BufferData.BuffCategory> buffCatEntry : buffer.buffCats.entrySet()) { boolean added = false; for (Entry<String, BufferData.Buff> buffEntry : buffCatEntry.getValue().buffs.entrySet()) { final BufferData.Buff buff = buffEntry.getValue(); if (buff.skill.getId() == effect.getSkill().getId()) { uniqueAdd(player, buffer, uniqueName, buffCatEntry.getKey(), buff.ident); added = true; break; } } if (added) { break; } } } } else if (command.startsWith("delete ")) { uniqueDelete(player, command.substring(7)); } else if (command.startsWith("add ")) { String[] argsSplit = command.substring(4).split(" ", 3); if (argsSplit.length != 3) { return; } uniqueAdd(player, buffer, argsSplit[0], argsSplit[1], argsSplit[2]); } else if (command.startsWith("remove ")) { String[] argsSplit = command.substring(7).split(" ", 2); if (argsSplit.length != 2) { return; } uniqueRemove(player, argsSplit[0], argsSplit[1]); } else if (command.startsWith("select ")) { uniqueSelect(player, command.substring(7)); } else if (command.startsWith("deselect")) { uniqueDeselect(player); } } // // //////////////////////////////// private static boolean isInsideAnyZoneOf(Creature character, ZoneId first, ZoneId... more) { if (character.isInsideZone(first)) { return true; } if (more != null) { for (ZoneId zone : more) { if (character.isInsideZone(zone)) { return true; } } } return false; } void executeCommand(Player player, Npc npc, String command) { if (isInsideAnyZoneOf(player, ZoneId.PVP, ZoneId.SIEGE, ZoneId.WATER, ZoneId.JAIL, ZoneId.DANGER_AREA)) { player.sendMessage("The buffer cannot be used here."); return; } else if (player.isOnEvent() || player.isInOlympiadMode()) { player.sendMessage("The buffer cannot be used in events."); return; } else if (player.isInDuel() || (player.getPvpFlag() == 1)) { player.sendMessage("The buffer cannot be used in duells or pvp."); return; } else if (AttackStanceTaskManager.getInstance().hasAttackStanceTask(player)) { player.sendMessage("The buffer cannot be used while in combat."); return; } BufferData.Buffer buffer = determineBuffer(npc, player); if (buffer == null) { // not an authorized npc or npc is null and voiced buffer is disabled return; } if ((command == null) || command.isEmpty()) { command = "html main"; } if (command.startsWith("html ")) { executeHtmlCommand(player, buffer, npc, command.substring(5)); } else { if (command.startsWith("target ")) { executeTargetCommand(player, buffer, command.substring(7)); } else if (command.startsWith("unique ")) { executeUniqueCommand(player, buffer, command.substring(7)); } // display last html again // since somebody could use the chat as a command line(eg.: .buffer target player heal), we check if the player has opened a html before String lastHtmlCommand = _LAST_PLAYER_HTMLS.get(player.getObjectId()); if (lastHtmlCommand != null) { executeHtmlCommand(player, buffer, npc, _LAST_PLAYER_HTMLS.get(player.getObjectId())); } } } }   i searched and saw something about "Html length" that i can rl understand.    I also noticed that it doesnt follow the path correctly. It is:  \scripts\custom\Buffer\data\htmlpc\main.html  and it should be    \scripts\custom\Buffer\data\html\npc\main.html    Thanks.
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