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hellbound [russian-platformL2J] L2BFP 15x opening on 22 March!


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Posted

every new server that opens must be stalone or mouse... cool story :)))

 

Yeah that's why the promotion video was first on your Revenge youtube username? I see you changed it now...  :troll:

 

Posted

Yeah that's why the promotion video was first on your Revenge youtube username? I see you changed it now...  :troll:

++++++

 

:not bad:  admin revenge, next server rename youtube  name faster , now alrdy ppls know :)

 

 

sup eoa, the server with no donate epics/vorpals OE hahahha

fail . nothing more. most corrupt/donate server have ever seen..

i feel sad for those who gonna play on that eoa server

Posted

1st of all u are a admin and u call ur future players kid ? what is wrong with u ?

man im not even gm on this server :)) i just copy paste from their website the features :D

Posted

""this database is from l2bluenight developer from there is working with us and we put it for test few security things, nothing more""

 

 

"with us"

 

and now "im not even in team" cool story bro.

Posted

This server has the same files/website from wfr...which was Stalone's last fail server.

It's so obvious...

u are stupid gms here are not from greece so itsi mpossible to be stalone

Posted

u are stupid gms here are not from greece so itsi mpossible to be stalone

Just beacuse they aren't greek doesn't mean they won't fail ))

Let's see this new admin fail with fail files from Stalone..

Posted

man im not even gm on this server :)) i just copy paste from their website the features :D

Then why answer all those questions if you are not the owner.How can you know the server if you're not even a lousy GM.

Unless you have something to gain from the publicity you make.

Posted

when i read the name of the server i was 99% sure that is the failed "wfr (war for redeption) aka failed astaroth)... I logged forum and server and then i be 100% sure..

 

Δεν βαρέθηκες μωρέ μαλάκαρε;

Posted

when i read the name of the server i was 99% sure that is the failed "wfr (war for redeption) aka failed astaroth)... I logged forum and server and then i be 100% sure..

 

Δεν βαρέθηκες μωρέ μαλάκαρε;

Come on..if voidjava said it..it's to fukin obvious this is wfr..

Stalone failed server with new or old admin is the same sh1t.

Posted

Come on..if voidjava said it..it's to fukin obvious this is wfr..

Stalone failed server with new or old admin is the same sh1t.

i still think its eoa server, you know ,donates etc etc, in list had epics.. pro ! not stalone one :) did you saw that the promo video at youtube was uploaded by revenge? now he renamed hahah

this kid admin revenge 500servers,only donate epics

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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