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Hello guys, i got 3 issues i need some help uppon.

 

1.) Im trying to edit the movement locations of "scribe_leandro" (the npc that walks in Talking Island etc)... for example im trying to make him to move in other city - not in Talking Island.I know the paths he is following is located in "SuperPoint.bin" (i think) , but how can i edit that ? Or if there is another way to edit his movement paths please tell me.

 

2.)Also if someone knows where to edit the Four Sepulchers to start only on custom hours, please enlighten me.

 

3.)The 3rd issue is kinda tricky. Got a issue with some AI code, im trying to set the "TestNpc" that has the functions of increasing CRP and Level to 80 to give those services CRP/LVL by a certain item and amount.

This is the "TestNpc" code :

class 1 TestNpc : citizen
handler 3 14	//  TALKED
variable_begin
	"talker"
	"myself"
	"_choiceN"
	"_code"
	"_from_choice"
variable_end

push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S881.	"test_npc.htm"
push_string S881
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
exit_handler
handler_end

handler 32 123	//  MENU_SELECTED
variable_begin
	"talker"
	"ask"
	"reply"
	"myself"
	"_choiceN"
	"_code"
	"_from_choice"
variable_end

push_event	//  ask
push_const 160
add
fetch_i4
push_const 1
equal
branch_false L2
L1
push_event	//  reply
push_const 164
add
fetch_i4
push_const 1
equal
branch_false L4
L3
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 1
func_call 218234898	//  func[setPCLevel]
shift_sp -2
shift_sp -1
jump L5
L4
push_event	//  reply
push_const 164
add
fetch_i4
push_const 2
equal
branch_false L7
L6
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 80
func_call 218234898	//  func[setPCLevel]
shift_sp -2
shift_sp -1
L7
L5
jump L8
L2
push_event	//  ask
push_const 160
add
fetch_i4
push_const 2
equal
branch_false L10
L9
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 3
func_call 218234899	//  func[AddPCSocial]
shift_sp -2
shift_sp -1
jump L11
L10
push_event	//  ask
push_const 160
add
fetch_i4
push_const 3
equal
branch_false L13
L12
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 10000
func_call 218234900	//  func[updatePledgeNameValue]
shift_sp -2
shift_sp -1
jump L14
L13
push_event	//  ask
push_const 160
add
fetch_i4
push_const 4
equal
branch_false L16
L15
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 2500
negate
func_call 218234900	//  func[updatePledgeNameValue]
shift_sp -2
shift_sp -1
L16
L14
L11
L8
handler_end

class_end

 

And i was trying to make it work like this code :

class 1 quest_tool : citizen
parameter_define_begin
int noblessItemId 57
int noblessItemCount 1000
int subjobItemId 57
int subjobItemCount 1000
parameter_define_end
handler 3 14	//  TALKED
variable_begin
	"talker"
	"myself"
	"_choiceN"
	"_code"
	"_from_choice"
variable_end

push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S881.	"quest_tool_001.htm"
push_string S881
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
exit_handler
handler_end

handler 32 380	//  MENU_SELECTED
variable_begin
	"ask"
	"reply"
	"talker"
	"myself"
	"_choiceN"
	"_code"
	"_from_choice"
variable_end

push_event	//  ask
push_const 160
add
fetch_i4
push_const 123
equal
branch_false L2
L1
push_event	//  reply
push_const 164
add
fetch_i4
push_const 1
equal
branch_false L4
L3
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 235
func_call 184680554	//  func[GetOneTimeQuestFlag]
shift_sp -2
push_const 1
less
push_reg_sp
fetch_i
branch_false L7
push_event	//  talker
push_const 40
add
fetch_i	//  level
push_const 1092
add
fetch_i4
push_const 74
greater
and
L7
branch_false L6
L5
push_parameter subjobItemId
push_const 0
equal
push_reg_sp
fetch_i
branch_true L10
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_parameter subjobItemId
func_call 184680579	//  func[OwnItemCount]
shift_sp -2
push_parameter subjobItemCount
greater_equal
or
L10
branch_false L9
L8
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 1110785
push_const 0
push_const 0
push_const 1000000
func_call 184877074	//  func[AddUseSkillDesire]
shift_sp -5
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 235
push_const 1
func_call 184746091	//  func[setOneTimeQuestFlag]
shift_sp -3
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S882.	"ItemSound.quest_finish"
push_string S882
func_call 184680685	//  func[soundEffect]
shift_sp -2
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S883.	"quest_tool_002.htm"
push_string S883
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
push_parameter subjobItemId
push_const 0
greater
branch_false L12
L11
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_parameter subjobItemId
push_parameter subjobItemCount
func_call 184746114	//  func[DeleteItem1]
shift_sp -3
shift_sp -1
L12
jump L13
L9
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S884.	"quest_tool_003.htm"
push_string S884
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
L13
jump L14
L6
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S885.	"quest_tool_004.htm"
push_string S885
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
L14
L4
push_event	//  reply
push_const 164
add
fetch_i4
push_const 2
equal
branch_false L16
L15
push_event	//  talker
push_const 40
add
fetch_i	//  nobless_type
push_const 156
add
fetch_i4
push_const 0
equal
push_reg_sp
fetch_i
branch_false L19
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 247
func_call 184680554	//  func[GetOneTimeQuestFlag]
shift_sp -2
push_const 1
less
push_reg_sp
fetch_i
branch_false L20
push_event	//  talker
push_const 40
add
fetch_i	//  level
push_const 1092
add
fetch_i4
push_const 74
greater
and
L20
and
L19
branch_false L18
L17
push_parameter noblessItemId
push_const 0
equal
push_reg_sp
fetch_i
branch_true L23
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_parameter noblessItemId
func_call 184680579	//  func[OwnItemCount]
shift_sp -2
push_parameter noblessItemCount
greater_equal
or
L23
branch_false L22
L21
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 7694
push_const 1
func_call 184746111	//  func[GiveItem1]
shift_sp -3
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S886.	"ItemSound.quest_finish"
push_string S886
func_call 184680685	//  func[soundEffect]
shift_sp -2
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S887.	"quest_tool_005.htm"
push_string S887
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 247
push_const 1
func_call 184746091	//  func[setOneTimeQuestFlag]
shift_sp -3
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 1110785
push_const 0
push_const 0
push_const 1000000
func_call 184877074	//  func[AddUseSkillDesire]
shift_sp -5
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
func_call 184615315	//  func[setNobless]
shift_sp -1
shift_sp -1
push_parameter noblessItemId
push_const 0
greater
branch_false L25
L24
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_parameter noblessItemId
push_parameter noblessItemCount
func_call 184746114	//  func[DeleteItem1]
shift_sp -3
shift_sp -1
L25
jump L26
L22
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S888.	"quest_tool_003.htm"
push_string S888
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
L26
jump L27
L18
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S889.	"quest_tool_004.htm"
push_string S889
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
L27
L16
L2
call_super
handler_end

class_end

This code allows a player to obtain subclass/nobless ability for a certain amount of adena, i would like to make the same method for the TestNpc AI code to give CRP and Level 80 for a certain item/amount. Having a hard time doing it...untill now no success.

 

Can anyone help me in these matters ? I cannot figure out what im doing wrong all my tests for the moment are without success.

Im still learning alot and i would apreciate some professional words, please refrain yourselfs of flamish words.

Thank you.

6 answers to this question

Recommended Posts

  • 0
Posted

I recommend you decompiling the AI and working in NASC code and compile it again. It will make your work easier.

  • 0
Posted

I recommend you learn abit before just being a pussy and asking for help because it's requires 2 minutes of thinking in general....

 

1. Superpoint has an internal format - research it or pesker someone that bothered.

I can't remember if anyone did tho - probably not outside closed sources.

I don't deem you the research type - so your a tad outa luck here.

 

2. AI. Go research. Find the archetype AIs and maker classes for 4s - look at script event code and find the timing checks. Change numbers to match desired "run time".

 

 

 

3.

Thirdly, your comparing your own GF AI vs C4 AI.

 

Showpage GF: 235012165

Showpage C4: 184680516

 

Your first part contains functions only availeble in GF and therefor it is not possible to use those functions in AI script.

(AddPCSocial, SetPCLevel, UpdatePledgeNameValue - but ironicly you use C4 offsets\ids for vars\functions ala showpage).

There is no public GF compiler\decompiler - and since everyone is a n00b i'm geussing you bought a GF pack that fixes the few errors GF has.

Ask in the forum there for a compiler\decompiler.

 

 

Fourthly - there are no differences between structure of GF vs C4 ai stack - they're identical.

Only changes are possible params to functions and IDs.

 

 

If your smart youll check all functions in your given c4 code for changes in GF - and move them to GF IDs (With corresponding extra params if neccesary).

This is time consuming - but only option short of using the online compiler crap kation\denis\fr3d deliver.

 

That or actually learning AI Stack by itself - it's not that complex if you "cheat copy pasta" checks and function calls.

 

 

 

  • 0
Posted

Sighed im a newbie regarding this, as i said im still learning stuff :) I just wanted some tip or a start point.

 

And Bigmac , at point one : I already solved this issue, was not hard, just a bit of google.

At point two : Under testing atm, some success...still under work.

At point three : Actually im using Vanganth latest IL files, and i do not have any complier/decomplier... and i still got no success in doing the AI code to match my previous one. Still looking for some help in this matter, if you got the knowledge to give me some tips in how to do the modification to fit my purpose i would apreciate it.

Once again i repeat, im new at this and im learning day by day :)

  • 0
Posted

If you are using Vanganth files, which are C4 based, you should find the AI / Quest Development Kit from smeli, it has the tools needed to work with, as for SuperPoint, i think i wrote a buggy editor, is on a HDD just need to find which one, i made some cleanup and im not sure if i still have it.

  • 0
Posted

If you are using Vanganth files, which are C4 based, you should find the AI / Quest Development Kit from smeli, it has the tools needed to work with, as for SuperPoint, i think i wrote a buggy editor, is on a HDD just need to find which one, i made some cleanup and im not sure if i still have it.

Going to try to find the kit from smeli, once im home.

If you could find that editor and upload i would apreciate it.

Guest
This topic is now closed to further replies.


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User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
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