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Hello guys, i got 3 issues i need some help uppon.

 

1.) Im trying to edit the movement locations of "scribe_leandro" (the npc that walks in Talking Island etc)... for example im trying to make him to move in other city - not in Talking Island.I know the paths he is following is located in "SuperPoint.bin" (i think) , but how can i edit that ? Or if there is another way to edit his movement paths please tell me.

 

2.)Also if someone knows where to edit the Four Sepulchers to start only on custom hours, please enlighten me.

 

3.)The 3rd issue is kinda tricky. Got a issue with some AI code, im trying to set the "TestNpc" that has the functions of increasing CRP and Level to 80 to give those services CRP/LVL by a certain item and amount.

This is the "TestNpc" code :

class 1 TestNpc : citizen
handler 3 14	//  TALKED
variable_begin
	"talker"
	"myself"
	"_choiceN"
	"_code"
	"_from_choice"
variable_end

push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S881.	"test_npc.htm"
push_string S881
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
exit_handler
handler_end

handler 32 123	//  MENU_SELECTED
variable_begin
	"talker"
	"ask"
	"reply"
	"myself"
	"_choiceN"
	"_code"
	"_from_choice"
variable_end

push_event	//  ask
push_const 160
add
fetch_i4
push_const 1
equal
branch_false L2
L1
push_event	//  reply
push_const 164
add
fetch_i4
push_const 1
equal
branch_false L4
L3
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 1
func_call 218234898	//  func[setPCLevel]
shift_sp -2
shift_sp -1
jump L5
L4
push_event	//  reply
push_const 164
add
fetch_i4
push_const 2
equal
branch_false L7
L6
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 80
func_call 218234898	//  func[setPCLevel]
shift_sp -2
shift_sp -1
L7
L5
jump L8
L2
push_event	//  ask
push_const 160
add
fetch_i4
push_const 2
equal
branch_false L10
L9
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 3
func_call 218234899	//  func[AddPCSocial]
shift_sp -2
shift_sp -1
jump L11
L10
push_event	//  ask
push_const 160
add
fetch_i4
push_const 3
equal
branch_false L13
L12
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 10000
func_call 218234900	//  func[updatePledgeNameValue]
shift_sp -2
shift_sp -1
jump L14
L13
push_event	//  ask
push_const 160
add
fetch_i4
push_const 4
equal
branch_false L16
L15
push_event	//  gg
push_const 632
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 2500
negate
func_call 218234900	//  func[updatePledgeNameValue]
shift_sp -2
shift_sp -1
L16
L14
L11
L8
handler_end

class_end

 

And i was trying to make it work like this code :

class 1 quest_tool : citizen
parameter_define_begin
int noblessItemId 57
int noblessItemCount 1000
int subjobItemId 57
int subjobItemCount 1000
parameter_define_end
handler 3 14	//  TALKED
variable_begin
	"talker"
	"myself"
	"_choiceN"
	"_code"
	"_from_choice"
variable_end

push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S881.	"quest_tool_001.htm"
push_string S881
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
exit_handler
handler_end

handler 32 380	//  MENU_SELECTED
variable_begin
	"ask"
	"reply"
	"talker"
	"myself"
	"_choiceN"
	"_code"
	"_from_choice"
variable_end

push_event	//  ask
push_const 160
add
fetch_i4
push_const 123
equal
branch_false L2
L1
push_event	//  reply
push_const 164
add
fetch_i4
push_const 1
equal
branch_false L4
L3
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 235
func_call 184680554	//  func[GetOneTimeQuestFlag]
shift_sp -2
push_const 1
less
push_reg_sp
fetch_i
branch_false L7
push_event	//  talker
push_const 40
add
fetch_i	//  level
push_const 1092
add
fetch_i4
push_const 74
greater
and
L7
branch_false L6
L5
push_parameter subjobItemId
push_const 0
equal
push_reg_sp
fetch_i
branch_true L10
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_parameter subjobItemId
func_call 184680579	//  func[OwnItemCount]
shift_sp -2
push_parameter subjobItemCount
greater_equal
or
L10
branch_false L9
L8
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 1110785
push_const 0
push_const 0
push_const 1000000
func_call 184877074	//  func[AddUseSkillDesire]
shift_sp -5
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 235
push_const 1
func_call 184746091	//  func[setOneTimeQuestFlag]
shift_sp -3
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S882.	"ItemSound.quest_finish"
push_string S882
func_call 184680685	//  func[soundEffect]
shift_sp -2
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S883.	"quest_tool_002.htm"
push_string S883
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
push_parameter subjobItemId
push_const 0
greater
branch_false L12
L11
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_parameter subjobItemId
push_parameter subjobItemCount
func_call 184746114	//  func[DeleteItem1]
shift_sp -3
shift_sp -1
L12
jump L13
L9
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S884.	"quest_tool_003.htm"
push_string S884
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
L13
jump L14
L6
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S885.	"quest_tool_004.htm"
push_string S885
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
L14
L4
push_event	//  reply
push_const 164
add
fetch_i4
push_const 2
equal
branch_false L16
L15
push_event	//  talker
push_const 40
add
fetch_i	//  nobless_type
push_const 156
add
fetch_i4
push_const 0
equal
push_reg_sp
fetch_i
branch_false L19
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 247
func_call 184680554	//  func[GetOneTimeQuestFlag]
shift_sp -2
push_const 1
less
push_reg_sp
fetch_i
branch_false L20
push_event	//  talker
push_const 40
add
fetch_i	//  level
push_const 1092
add
fetch_i4
push_const 74
greater
and
L20
and
L19
branch_false L18
L17
push_parameter noblessItemId
push_const 0
equal
push_reg_sp
fetch_i
branch_true L23
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_parameter noblessItemId
func_call 184680579	//  func[OwnItemCount]
shift_sp -2
push_parameter noblessItemCount
greater_equal
or
L23
branch_false L22
L21
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 7694
push_const 1
func_call 184746111	//  func[GiveItem1]
shift_sp -3
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S886.	"ItemSound.quest_finish"
push_string S886
func_call 184680685	//  func[soundEffect]
shift_sp -2
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S887.	"quest_tool_005.htm"
push_string S887
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 247
push_const 1
func_call 184746091	//  func[setOneTimeQuestFlag]
shift_sp -3
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_const 1110785
push_const 0
push_const 0
push_const 1000000
func_call 184877074	//  func[AddUseSkillDesire]
shift_sp -5
shift_sp -1
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
func_call 184615315	//  func[setNobless]
shift_sp -1
shift_sp -1
push_parameter noblessItemId
push_const 0
greater
branch_false L25
L24
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
push_parameter noblessItemId
push_parameter noblessItemCount
func_call 184746114	//  func[DeleteItem1]
shift_sp -3
shift_sp -1
L25
jump L26
L22
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S888.	"quest_tool_003.htm"
push_string S888
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
L26
jump L27
L18
push_event	//  myself
push_const 704
add
fetch_i
push_event	//  talker
push_const 40
add
fetch_i
S889.	"quest_tool_004.htm"
push_string S889
func_call 184680516	//  func[showPage]
shift_sp -2
shift_sp -1
L27
L16
L2
call_super
handler_end

class_end

This code allows a player to obtain subclass/nobless ability for a certain amount of adena, i would like to make the same method for the TestNpc AI code to give CRP and Level 80 for a certain item/amount. Having a hard time doing it...untill now no success.

 

Can anyone help me in these matters ? I cannot figure out what im doing wrong all my tests for the moment are without success.

Im still learning alot and i would apreciate some professional words, please refrain yourselfs of flamish words.

Thank you.

6 answers to this question

Recommended Posts

  • 0
Posted

I recommend you decompiling the AI and working in NASC code and compile it again. It will make your work easier.

  • 0
Posted

I recommend you learn abit before just being a pussy and asking for help because it's requires 2 minutes of thinking in general....

 

1. Superpoint has an internal format - research it or pesker someone that bothered.

I can't remember if anyone did tho - probably not outside closed sources.

I don't deem you the research type - so your a tad outa luck here.

 

2. AI. Go research. Find the archetype AIs and maker classes for 4s - look at script event code and find the timing checks. Change numbers to match desired "run time".

 

 

 

3.

Thirdly, your comparing your own GF AI vs C4 AI.

 

Showpage GF: 235012165

Showpage C4: 184680516

 

Your first part contains functions only availeble in GF and therefor it is not possible to use those functions in AI script.

(AddPCSocial, SetPCLevel, UpdatePledgeNameValue - but ironicly you use C4 offsets\ids for vars\functions ala showpage).

There is no public GF compiler\decompiler - and since everyone is a n00b i'm geussing you bought a GF pack that fixes the few errors GF has.

Ask in the forum there for a compiler\decompiler.

 

 

Fourthly - there are no differences between structure of GF vs C4 ai stack - they're identical.

Only changes are possible params to functions and IDs.

 

 

If your smart youll check all functions in your given c4 code for changes in GF - and move them to GF IDs (With corresponding extra params if neccesary).

This is time consuming - but only option short of using the online compiler crap kation\denis\fr3d deliver.

 

That or actually learning AI Stack by itself - it's not that complex if you "cheat copy pasta" checks and function calls.

 

 

 

  • 0
Posted

Sighed im a newbie regarding this, as i said im still learning stuff :) I just wanted some tip or a start point.

 

And Bigmac , at point one : I already solved this issue, was not hard, just a bit of google.

At point two : Under testing atm, some success...still under work.

At point three : Actually im using Vanganth latest IL files, and i do not have any complier/decomplier... and i still got no success in doing the AI code to match my previous one. Still looking for some help in this matter, if you got the knowledge to give me some tips in how to do the modification to fit my purpose i would apreciate it.

Once again i repeat, im new at this and im learning day by day :)

  • 0
Posted

If you are using Vanganth files, which are C4 based, you should find the AI / Quest Development Kit from smeli, it has the tools needed to work with, as for SuperPoint, i think i wrote a buggy editor, is on a HDD just need to find which one, i made some cleanup and im not sure if i still have it.

  • 0
Posted

If you are using Vanganth files, which are C4 based, you should find the AI / Quest Development Kit from smeli, it has the tools needed to work with, as for SuperPoint, i think i wrote a buggy editor, is on a HDD just need to find which one, i made some cleanup and im not sure if i still have it.

Going to try to find the kit from smeli, once im home.

If you could find that editor and upload i would apreciate it.

Guest
This topic is now closed to further replies.


  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); 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+ return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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