Jump to content

Recommended Posts

Posted

Καλημέρα λοιπόν, πριν από λίγο είδα πολλά άτομα να ζητάνε τον παρακάτω κώδικα και είπα να τον δώσω.

 

aCis pack.

 

### Eclipse Workspace Patch 1.0
#P Coding Time!
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java	(working copy)
@@ -0,0 +1,70 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
+
+/**
+ * @author Debian
+ *
+ */
+public class L2MassSiegeManagerInstance extends L2NpcInstance
+{
+	
+	public L2MassSiegeManagerInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	public void showHtmlWindow(L2PcInstance activeChar)
+	{
+		 NpcHtmlMessage p = new NpcHtmlMessage(5);
+	         StringBuilder tb = new StringBuilder(""); 
+	     
+			tb.append("<html><head><title>Mass Siege Manager</title></head><body>");
+			tb.append("<center>");
+			tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");
+			tb.append("<br>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); 
+			tb.append("<br>");
+			tb.append("<font color=\"FFAA00\">Mass Siege Manager</font>");
+			tb.append("<br>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
+	                tb.append("</center>");
+			tb.append("<center>");
+			tb.append("<button value=\"Giran Siege\" action=\"bypass -h siege_giran\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Aden Siege\" action=\"bypass -h siege_aden\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Rune Siege\" action=\"bypass -h siege_rune\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Goddard Siege\" action=\"bypass -h siege_goddard\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Dion Siege\" action=\"bypass -h siege_dion\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Shuttgart Siege\" action=\"bypass -h siege_shuttgart\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Innadril Siege\" action=\"bypass -h siege_innadril\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Oren Siege\" action=\"bypass -h siege_oren\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Gludio Siege\" action=\"bypass -h siege_gludio\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("</center>");
+			tb.append("<center>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
+			tb.append("<br>");
+			tb.append("<font color=\"FFAA00\">by Debian</font>");  
+			tb.append("</center>");
+			tb.append("</body></html>");
+			
+			p.setHtml(tb.toString());
+			activeChar.sendPacket(p);
+			return;
+	}
+	
+}
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 270)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -22,11 +22,13 @@
import net.sf.l2j.gameserver.datatables.AdminCommandAccessRights;
import net.sf.l2j.gameserver.handler.AdminCommandHandler;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2OlympiadManagerInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.Hero;
import net.sf.l2j.gameserver.model.olympiad.OlympiadGameManager;
import net.sf.l2j.gameserver.model.olympiad.OlympiadGameTask;
@@ -34,6 +36,7 @@
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
import net.sf.l2j.gameserver.util.GMAudit;

public final class RequestBypassToServer extends L2GameClientPacket
@@ -95,6 +98,64 @@
			{
				playerHelp(activeChar, _command.substring(12));
			}
+			
+			/** Siege Commands **/
+			
+			else if (_command.startsWith("siege_aden"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(5);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_giran"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(3);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_goddard"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(7);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_rune"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(8);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_shuttgart"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(9);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_oren"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(4);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_dion"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(2);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_gludio"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(1);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_innadril"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(6);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+			
			else if (_command.startsWith("npc_"))
			{
				if (!activeChar.validateBypass(_command))

 

L2jFrozen pack.

 

### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java	(working copy)
@@ -0,0 +1,69 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.model.actor.instance;
+
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
+
+/**
+ * @author Debian
+ *
+ */
+public class L2MassSiegeManagerInstance extends L2NpcInstance
+{
+	
+	public L2MassSiegeManagerInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	public void showHtmlWindow(L2PcInstance activeChar)
+	{
+		 NpcHtmlMessage p = new NpcHtmlMessage(5);
+	         StringBuilder tb = new StringBuilder(""); 
+	     
+			tb.append("<html><head><title>Mass Siege Manager</title></head><body>");
+			tb.append("<center>");
+			tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");
+			tb.append("<br>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); 
+			tb.append("<br>");
+			tb.append("<font color=\"FFAA00\">Mass Siege Manager</font>");
+			tb.append("<br>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
+	        tb.append("</center>");
+			tb.append("<center>");
+			tb.append("<button value=\"Giran Siege\" action=\"bypass -h siege_giran\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Aden Siege\" action=\"bypass -h siege_aden\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Rune Siege\" action=\"bypass -h siege_rune\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Goddard Siege\" action=\"bypass -h siege_goddard\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Dion Siege\" action=\"bypass -h siege_dion\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Shuttgart Siege\" action=\"bypass -h siege_shuttgart\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Innadril Siege\" action=\"bypass -h siege_innadril\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Oren Siege\" action=\"bypass -h siege_oren\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Gludio Siege\" action=\"bypass -h siege_gludio\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("</center>");
+			tb.append("<center>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
+			tb.append("<br>");
+			tb.append("<font color=\"FFAA00\">by Debian</font>");  
+			tb.append("</center>");
+			tb.append("</body></html>");
+			
+			p.setHtml(tb.toString());
+			activeChar.sendPacket(p);
+			return;
+	}
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -28,6 +28,7 @@
import com.l2jfrozen.gameserver.handler.AdminCommandHandler;
import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;
+import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance;
@@ -41,8 +42,10 @@
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.event.VIP;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
+import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.network.serverpackets.SiegeInfo;
import com.l2jfrozen.gameserver.util.GMAudit;

public final class RequestBypassToServer extends L2GameClientPacket
@@ -125,6 +128,64 @@
			{
				playerHelp(activeChar, _command.substring(12));
			}
+			
+						/** Siege Commands **/
+						
+						else if (_command.startsWith("siege_aden"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(5);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_giran"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(3);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_goddard"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(7);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_rune"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(8);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_shuttgart"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(9);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_oren"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(4);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_dion"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(2);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_gludio"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(1);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_innadril"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(6);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+			
			else if(_command.startsWith("npc_"))
			{
				if(!activeChar.validateBypass(_command))

 

Και για τα 2 pack, βάλτε type σε npc L2MassSiegeManager

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

I made some few changes because it wasn't working...anyway it may was my mistake

but now i know for sure it works because i tested it...i am using latest rev of jfrozen

and i just had the same problem with Visius....

i was targeting the npc and it was saying i have nothing to say to you.

 

i just changed from: StringBuilder tb = new StringBuilder("");

to: TextBuilder tb = new TextBuilder();

+package com.l2jfrozen.gameserver.model.actor.instance;
+
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
+import javolution.text.TextBuilder;
+
+public class L2MassSiegeManagerInstance extends L2NpcInstance
+{
+	
+	public L2MassSiegeManagerInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player, int val)
+	  {
+	    NpcHtmlMessage msg = new NpcHtmlMessage(getObjectId());
+	    msg.setHtml(siegeWindow(player));
+	    msg.replace("%objectId%", String.valueOf(getObjectId()));
+	    player.sendPacket(msg);
+	  }
+	  private String siegeWindow(L2PcInstance player)
+	  {
+		 TextBuilder tb = new TextBuilder();
+	     
+		 tb.append("<html><title>Siege Manager</title><body><center>");
+		    tb.append("<br>");
+		    tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=\"300\" height=\"32\"");
+		    tb.append("<br>");
+			tb.append("<button value=\"Giran Siege\" action=\"bypass -h siege_giran\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Aden Siege\" action=\"bypass -h siege_aden\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Rune Siege\" action=\"bypass -h siege_rune\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Goddard Siege\" action=\"bypass -h siege_goddard\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Dion Siege\" action=\"bypass -h siege_dion\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Shuttgart Siege\" action=\"bypass -h siege_shuttgart\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Innadril Siege\" action=\"bypass -h siege_innadril\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Oren Siege\" action=\"bypass -h siege_oren\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Gludio Siege\" action=\"bypass -h siege_gludio\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("</center>");
+
+		    tb.append("<center><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=295 height=32><br></center>");
+		    tb.append("</body></html>");
+			return tb.toString();
+	  }
+}

  • 2 weeks later...
Posted

Bro I appreciate your work but you could do it alot simplier, like:

 

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

/**
* @author Tommy
* @version 1.00
*/
public class L2MultiSiegeInstance extends L2NpcInstance
{
public L2MultiSiegeInstance(int objectId, L2NpcTemplate template)
{
	super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{		
	if (command.startsWith("SiegeInfo"))
	{
		StringTokenizer s = new StringTokenizer(command);
		s.nextToken();

		Castle castle = CastleManager.getInstance().getCastleById(Integer.parseInt(s.nextToken()));

		if (castle == null)
		{
			mainHtm(player, true);
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}
		else
			player.sendPacket(new SiegeInfo(castle));
	}
}

@Override
public void showChatWindow(L2PcInstance player)
{
	mainHtm(player, false);
}

private void mainHtm(L2PcInstance player, boolean nocastle)
{
	NpcHtmlMessage html = new NpcHtmlMessage(5);
	StringBuilder sb = new StringBuilder("");

	sb.append("<html><title>Tommy's Multi-Siege Manager</title>");
	sb.append("<body><center>");
	if (nocastle)
		sb.append("The castle you were searching is disabled.");
	else
	{
		sb.append("Choose which castle you wish to check:<br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 1\"><font color=\"LEVEL\">Gludio</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 2\"><font color=\"LEVEL\">Dion</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 3\"><font color=\"LEVEL\">Giran</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 4\"><font color=\"LEVEL\">Oren</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 5\"><font color=\"LEVEL\">Aden</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 6\"><font color=\"LEVEL\">Innadril</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 7\"><font color=\"LEVEL\">Goddard</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 8\"><font color=\"LEVEL\">Rune</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 9\"><font color=\"LEVEL\">Schuttgart</font></a><br>");
	}
	sb.append("</center></body></html>");

	html.setHtml(sb.toString());
	player.sendPacket(html);
}
}

 

For people who wants to give it a try - all you need is retype the npc to L2MultiSiege.

 

It works well with aCis.

  • 2 months later...
Posted

Φίλε έχω περάσει κανονικά τον κώδικα αλλά μετά δεν ξέρω τι να κάνω. Προσπάθησα να αλλάξω σε ενα οποιοδήποτε npc το type αλλά δεν έγινε κάτι. Μπορείς να μου πεις τι να κάνω ακριβώς;;

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..