For many reasons:
1) modernizing code base, increase maintainability and reduce effort for development of new feature: split code into business layers, for example data from datapack, npc/item templates, world objects; remove circular dependencies between layers; create API-like objects; remove duplicated code (copy-pasts); using external libraries to replace some part of the code
2) using modern tools like ORMs (EF core) with ability to use different DBMS (I already switched from MySQL to PostgreSQL) ; generators for in-game interfaces (L2 html's)
I'm thinking also about using Akka (agent) library in the future for world objects and their interaction.
3) optimizations: for example reducing memory usage and memory allocations with C# structs
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unnamed145
kalhspera maxcheaters,
afou anixa ton server online, meta apo kapoio xroniko diastima(oxi standar) bgazei ta exeis error sta .bat
me mia eikona tha katalabete, den kserw ti fteei mhpos mpwrite na me boithisete?
to pack einai l2j frozen interlude
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