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[High Five ] L2 Anius x20 Wiped and Start 18 january [L2J United]


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Posted

Lame Guard have a new update i`m not sure will have something where work :) for this didnt buy nothing

 

LAMEGUARD - Latest version: 1.9.5.287 / 18.01.2013

Posted

buy l2tracker is good and work

l2tracker work on almost every srv coz it doesn/t send any packect and doesn't use any injection method, anyway why u start flaming here without any reason, this shit work everywhere so u can flame on other topics

 

U PLAYING WITH BOTS ANT MOBS, GL

 

i do not play here, but i made a char and actually on my low lvl i made 10pvp. My ur meaning i made 10pvp on mobs ;)

Posted

u can log tower or net and check my urself fella ;)

 

Well 900:4= 225 this should be UIP ppl on server, but still i have doubt, cuz in firts days server was quite empty.So thats why i think this number 1k its out of topic, doesnt matter where u get it or if god show it to u =)

Posted

and from where u took that 900:4 ? not sure that every1 play with 4 online. And is not fake online coz tower or net will show that fella ;)

 

 

1113 online anyway.. ;)

Posted

and from where u took that 900:4 ? not sure that every1 play with 4 online. And is not fake online coz tower or net will show that fella ;)1113 online anyway.. ;)

 

Well offline traders must be count in + everybody have average 2 boxes.Server doesnt have at start even 100 and now have 1k+ hard to belive actually.

Posted

well have what to be fixed more in this server but admins are online even they have a great team and work hard  i think realy have this count of players every day have something fixed where is reported have a lot of fun and many pvps in all zones i think this server its better from everyone in the world

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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