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Posted

SITE WWW.L2BATTLE.NET

 

 

Features

Rates:

» Xp 5000x.

» Sp 5000x.

» Aden 5000x.

» Drop 5000x.

» PartyXp 2x.

» PartySp 2x.

» Starting character level - 61.

 

Enchant rates:

» Safe enchant +5.

» Blessed and simple scrolls max enchant (+30).

» Crystal scrolls max enchant (+35).

» Simple enchant scrolls chance - 80%.

» Blessed enchant scrolls chance - 85%.

» Crystal enchant scrolls chance - 100%.

 

Unique features:

» Main town - Adena.

» Adena castle sieges.

» Unique aden system.

» Wedding system.

» Unique farming zones.

» Npc skill enchanter.

» A grade items for free.

» Unique tattoo.

» Full npc buffer.

» Max count of buffs - 76.

» Max subclasses - 3.

» Free and no quest class change.

» Free and no quest sub class.

» Free nobless status.

» No weight limit.

» No grade limit.

» Quake pvp system.

» Pvp/pk show on title.

» Online password change.

» Top 20 pvp/pk npc in game.

» Augmentation system (preconfigured).

» Server information npc.

» Unique monsters.

» Offline trade system.

» Interlude retail skills.

» Perfect class balance.

» Server up-time [24/7] [99]%.

 

Custom Items:

» Custom Dusk weapons.

» Custom Forever weapons.

» Custom Oath armors.

» Custom Platinum armors.

» Custom Dynasty armors.

» Custom Dusk jewels.

 

Voiced commands.

.tvtjoin .tvtleave - Join or leave tvt event.

.ctfjoin .ctfleave - Join or leave ctf event.

.dmjoin .dmleave - Join of leave dm event.

.online - current online players count.

.repair - repairs stuck character in world.

.votepanel - online vote reward system.

 

Event system:

» TVT event [12:00 15:00 17:00 20:00 23:00] hours.

» CTF event [13:00 16:00 19:00 21:00 24:00] hours.

» DM event [11:00 14:00 18:00 22:00] hours.

» Unique event shop.

 

Olympiad game:

» Retail olympiad game.

» Competition period [1] week.

» Olympiad start time [18:00] end [00:00].

 

no Owner of server .. only tester skill  blanace etc ... yes hard enchat  !

Posted

haha ok  you can see 18/1 17;00 ... 

  server have color 500/1k/2k/3k/ pvp color

  have 32 rb custom drop

ressit 19 min cat buff 10 min

farm no easy ...

farm for  enchant easy only luck need

and more

 

Dude At least use a translator or something, I can't understand your language.

Posted

if no understand go talk to your mama maybe help you

 

 

:happyforever: :happyforever: :happyforever: :happyforever: :happyforever: :not bad:

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    • Very nice and passionate effort. Good luck.
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    • L2-IMBA — SEASON 2  Custom PvP / PvE Interlude · Every Class Playable BETA — LIVE NOW GRAND START — 11 September 2026, 20:00 GMT+2 https://l2-imba.com · https://discord.com/invite/jmhVpj8ySv ═══════════════════════════════════════ RATES & CORE SETTINGS ═══════════════════════════════════════ Chronicle — Interlude XP / SP — x45, level-adjusted curve Adena — x1 Max level — 90 Subclass — 1, to level 80 Starting hub — Giran Skills — Auto-learn, post-80 via custom trainers Loot — Auto-loot with low-value filtering Buffs — Extended duration, expanded slots, saved schemes Client limit — NO DUAL-BOXING, one client per player Automation — Built-in auto-farm with daily time limit Offline — Trading and crafting enabled Current beta configuration. Final values confirmed at launch sign-off. ═══════════════════════════════════════ All 31 third classes are developed to level 90 through five specialized trainers — there are no dead classes here. Tanks, daggers, archers, warriors, summoners, healers, buffers and crafters all have real post-80 progression and a role worth playing. Full PvE progression through ten farm zones, thirty-five themed encounters and eighteen tracked raids, feeding into gear-equalized Team vs Team and open-world PvP. This isn't a stat patch with a new name. L2-IMBA keeps the combat, classes and world of Interlude and builds a new endgame on top of it — new equipment branches, custom class development past level 80, purpose-built farm ecosystems, boss progression, crafting, and augmentation, all connected into one progression loop. Level and develop your class → choose an armor identity → clear themed farm content → collect materials and boss resources → craft and upgrade without abandoning your build → compete in equalized and open-world PvP → reach God's equipment. ═══════════════════════════════════════ ROLE MASTERY ARMOR ═══════════════════════════════════════ Starting at Dynasty, armor becomes a real build choice instead of a mandatory set everyone wears. Each armor type offers three role masteries plus a flexible Universal path — twelve paths per tier, sixty full-set configurations across the progression. The chest piece selects your mastery; a matching five-piece set activates it. HEAVY   Juggernaut — frontline wall, shield synergy, reflection   Spellbreaker — anti-magic fortress, spell disruption   Slayer — heavy armor turned offensive, vampiric sustain LIGHT   Bowmaster — ranged pressure, kiting, accuracy   Assassin — positional burst, blow reliability, dagger lethals   Berserker — high-risk carry, power rises as HP falls ROBE   Arcanist — rapid-fire critical casting   Invoker — high-impact nuking and debuffs   Oracle — dedicated healing and support Upgrade recipes preserve your chosen path through every tier: Dynasty → Zariche → Valakas → Cursed → God's The system is gear-driven, not class-locked. Build creatively. ═══════════════════════════════════════ LEVEL 90 CLASS DEVELOPMENT ═══════════════════════════════════════ Max level extended to 90. Five specialized trainers — Archer, Tank, Rogue, Warrior, Mystic — cover all 31 third classes in post-80 progression, with 470+ learning entries. Every race gets a custom passive from level one. Tanks get distinct Human/Elf/Dark Elf identities. Duelist gains a two-handed greatsword path. Fortune Seeker becomes a real fighter without losing its spoil identity. Maestro gets a durable frontline route. Summoners, cubics and servitors get deeper combat logic rather than stat scaling. This is backed by server-side combat work — dedicated handling for debuff proficiency, PvE skill damage, blows, lethals, bow reuse, vampirism and reflection. ═══════════════════════════════════════ THE FARMING WORLD ═══════════════════════════════════════ Ten dedicated farm destinations via Global Gatekeeper: Farm Coins 1 & 2, Holy, Fire/Water, Wind, Earth, Unholy, Golden, Chaotic and Night zones. Seven themed enemy families — Undead, Demon, Angel, Beast, Bug, Water, Fire — each with four stages and a mini-boss. Thirty-five distinct encounters, each with its own resource identity feeding crafting. Eighteen tracked raids — twelve Farm Raid Bosses and six Custom Epic Raid Bosses. 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