com.l2jserver.gameserver.model.actor.L2Character$HitTask run
SEVERE: Failed executing HitTask.
java.lang.NullPointerException
at com.l2jserver.gameserver.model.actor.L2Character.doDie(L2Character.java:2403)
at com.l2jserver.gameserver.model.actor.L2Npc.doDie(L2Npc.java:1425)
at com.l2jserver.gameserver.model.actor.L2Attackable.doDie(L2Attackable.java:534)
at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.doDie(L2MonsterInstance.java:161)
at com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:189)
at com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:51)
at com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:53)
at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:7060)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:505)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:447)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5379)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4777)
at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2813)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
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Psych_O
hi guys.. pws borw na to apofigw auto?
4 answers to this question
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