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Posted

One last question :

 

Epic raids will be in their raid areas or they will also spawn at the custom area ?

And... IF they are at their raid area , will we need the quest to enter or the items needed can be bought at GM Shop ?

 

//Suggestion:

As far as olympiad games are concerned, think about to remove class-based matches  ...or feeding is allowed ????  :poker face:

Posted

can u open beta and when is grand oppening u will wipe ?

 

there is no server to play until 13.01.2013 :D

that would be nice, also benefic for the server, if there are any buggs and things that aren't working well u can fix them and on the grand opening everything will be perfect ;)

Posted

Currently server is online only for tweak testing things

the testing balance mob raid and farming phase is alredy over

for who is worried about bugs if will be discovered someone will be fixed in max 48 hours i give my word

 

One last question :

 

Epic raids will be in their raid areas or they will also spawn at the custom area ?

And... IF they are at their raid area , will we need the quest to enter or the items needed can be bought at GM Shop ?

 

//Suggestion:

As far as olympiad games are concerned, think about to remove class-based matches  ...or feeding is allowed ????  :poker face:

Epic raids are in normal spawn area but you can buy quests in the shop for really low price

about class based for the moment are disabled same for 3 vs 3

 

 

Posted

Moved Pvp Auto Flag zone in PvP Auto Flag City Zone (Heine)

 

Excuse me - this might be a silly question, but - did you just say that Heine will be an auto-flag PvP city where we will have our PvPs , or I misunderstood ?

If yes, what about siege in Innadril castle ?

 

//Suggestion --> PvP Auto-flag zone  :  Primeval Island ?  :P

Posted

I`m realy waiting for your server,also i have 2questions:

1.Did u modified any skill? the majority of owners increase skill reuse,etc.(example "Chain Heal" from 2 sec,to 8sec.)

2.Cancel is edited for high rate? number of buffs/reuse time ?

Edit:

"Moved Pvp Auto Flag zone in PvP Auto Flag City Zone (Heine)" A good place for auto flag will be underground coli,in hiene there isn`t much space to move around.

Posted

Excuse me - this might be a silly question, but - did you just say that Heine will be an auto-flag PvP city where we will have our PvPs , or I misunderstood ?

If yes, what about siege in Innadril castle ?

 

//Suggestion --> PvP Auto-flag zone  :  Primeval Island ?  :P

city is not a peaceful zone anymore but an Auto Flag PvP Zone this will not afflict the siege (i think primeval is too much used people are bored of primeval)

 

I`m realy waiting for your server,also i have 2questions:

1.Did u modified any skill? the majority of owners increase skill reuse,etc.(example "Chain Heal" from 2 sec,to 8sec.)

2.Cancel is edited for high rate? number of buffs/reuse time ?

Edit:

"Moved Pvp Auto Flag zone in PvP Auto Flag City Zone (Heine)" A good place for auto flag will be underground coli,in hiene there isn`t much space to move around.

1. Currently there are not skill reuse change but i'm sure in time some skills will get some changes.. is a pvp server with +16 enchant we have to create your own balance (in case this will be not good enough)

2.Cancel is a little bit nerfed but cancel buff protection working good (like arcane protection) so all depends on players skills and how they buff they self

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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