Jump to content

Recommended Posts

Posted

 

Online

 

Greece

 

Posts: 2

 

 

    kamael server se internet

« on: Today at 05:16:42 PM » Quote Modify 

 

--------------------------------------------------------------------------------

kalispera paidia se olous  einai to proto topic moy edo kai tha ei8ela na sas parakaleso na me boi8isete ligo sxetika me to pos tha theso se leitoyrgeia sto internet ton server mou.sto topiko diktyo mporo kai ton leitourgo alla den mporo na ton stilo meso internet eleythera.peste me sas parakalo pou kano to lathos.to internet kafe exi klidomena ta pc.topika eimaste ok mpainoun ola ta pc methn topikh dieythish.profanes einai oti vazo kai thn ip tou internet alla  tpt.sas kano kopi ta login kai ton server

to server einai ayto

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=85.72.216.128

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=192.168.1.2

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

MaximumDbConnections=100

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 831

 

 

 

 

kai to login einai ayto

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=85.72.216.128

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=192.168.1.2

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname=*

LoginserverPort=2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan=7

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=6000

GMMinLevel=100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname=*

 

# The port on which login will listen for GameServers

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If false, the licence (after the login) will not be shown

# It is highly recomended for Account Security to leave this option as defalut (True)

ShowLicence = False

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

MaximumDbConnections=10

 

# Useable values: "true" - "false", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime=15

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=True

 

#FloodProtection. time in ms

EnableFloodProtection=False

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=150

 

 

sa parakalo  pou exo to lathos kai an oxi pou ofeilete kai den mporo na doulepso apo alla e3oterika pc sas eyxaristo

  • 3 months later...
Posted

PEC M T MSN S NA SE BOI8iSW

 

Koitame k kamia hmerominia p k p...

 

topiC opened ~> «  on: June 13, 2008, 06:57:07 PM »

 

Mn kanete undig twn users ta provlimata/erotiseis.

 

Btw la8os section.

 

Locked.

Guest
This topic is now closed to further replies.


  • Posts

    • if is pvp server change type to raidboss 🙂 and check stats from xml
    • Hello community, I’d like to share an improved version of the L2smr editor for StaticMeshes, focused on solving some workflow issues I found in the original tool. CreditsThis project is based on the original acmi/L2smr repository https://github.com/acmi/L2smr , created by acmi, and I updated it to Java 17 with some additional features. Issues in the original L2smr Too many windows: each StaticMesh opened in a new one → cluttered desktop. No search: navigating through hundreds of StaticMeshActors was slow and tedious. Added improvements Flexible views Single Window Mode: reuse one window instead of opening new ones. Multiple Window Mode: still available for those who prefer having several views open simultaneously. Real-time Search Field Instant filtering as you type. Case-insensitive search. “Reset” button to quickly clear the search.     Installation and Execution: Clone the repository: git clone https://github.com/Jeep12/l2smr.git cd l2smr        2.Build the project:   ./gradlew build        3. Run the application:     ./run.bat      Or simply double-click on run.bat.     The run.bat script automatically extracts JavaFX from the included javafx-17.0.2.zip file in the javafx/ directory, sets up the required libraries, and launches the application. You don’t    need to install JavaFX separately.      Repository: https://github.com/Jeep12/l2smr     Maybe these features already existed in another version or fork, and they might not be very big changes, but since I didn’t know about them and found them necessary, I decided to          implement them myself and wanted to share them.      
    • no....Mobius L2Clientdat and L2FileEditor can do that...but still cant works with TaiWanese Grand Crusade ,especially Armorgrp.dat and Armorgrp-Classic.dat
    • L2GOLD - Halcyon x45 Project Classic Interlude   C6 - Classic Interlude: Protocol 110     Is a complete copy of L2Gold in Classic [110 Protocol] with L2OFF files.   Fully L2Gold Features - Daily Quest - Daily Mining Quest - Ancient Weapons -Refine System  -Rebirth System -Fully configurable everything you want -Gold stats/Gold skills/Gold items working 100% -Zones 100% alike  -Unique donations system (npc or voicedcommand .donate) - On Enchant success announcement ( if +16 for weapon, 8 for armor , 7 for jewel) - Announce of Castle Lord - Announce of Hero  - Olympiad Max A grade - Olympiad Buffs on matches changed to Gold Alike - Working fully Dreadbane   - AI Mods: Static Time for RB   Automated Events: Squash Watermelon RB Event High rate  (those are fully automated)   Server is running a Test Server: Online to anyone can test it.   Game Client: https://www.mediafire.com/file/1d8xe18rvgi04lx/L2_Classic_Interlude_Client_V2.rar/file   Game Patch: https://www.mediafire.com/file/3z4b8ezy93h2z1g/L2Halcyon+Gold+Patch.rar/file   GM Accounts: ID: root pass root [ accounts go from  root1 until root20 ]   Regular Accounts Registrations: http://84.247.164.27/?page=register   Some Screenshots: https://imgur.com/a/o7TxzTN   Contact me here via PM (only serious buyers).    Price of the product: Fully Server Pack + Source ( 250 Euros )
    • ✨ A Service with Vibes  Vibe SMS ✨   Vibe SMS is not just a platform for working with numbers. We’ve built it to be simple, convenient, and stress-free, so your tasks get done without hassle. We value real communication: we listen to your ideas, provide support, and make sure everyone feels calm and confident. With us, you’re not just a client  you’re part of a space built on trust, support, and a human touch. Vibe SMS is a place where people matter and where we create an atmosphere you’ll want to stay in.   Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock