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Posted

[L2OFF]Psycho x40  INTERLUDE

 

2k online GRAND OPENING TODAY 17:00h GMT +2 !!!

 

 

L2Psycho Interlude x40

 

- Newbie VIP Account: Changed from 6 hours to 12 hours Double

 

RATES

- Experience (XP): x40

- Skill Points (SP): x40

- Drop (Adena): x25

- Drop (Items): x25

- Spoil: x25

- Seal Stones: x10

- Drop (Raidboss): x9

- Drop (GrandBoss): x6

- Drop (Grandboss Jewelry): x1

- Drop (Quest Item): x10

- Quest Reward: x3

- Manor: x10

ENCHANTING

- Safe Enchant a-beep-t: +4

- Max. Enchant a-beep-t: +16

- Chance (for regular scrolls): 66%

- Chance (for blessed scrolls): 66%

 

GRAND BOSS RESPAWN

- Retail Like Respawn

- Flame of Splendor Barakiel: 6+2

 

SERVER FEATURES

- Full working skills

- All Quests full working

- Working Fortresses, Clan Halls and Castles

- Full working Raid / Grand Bosses

- Working cursed weapons

- Scheme Buffer + Pet (2 hours buff time without resists/ pet buff)

- 24 buff slots (+4 for Divine Inspiration skill)

- First class 100k, Second 1kk and Third Class 10kk + 1kk AA

- Sub-class without quest

- Nobless questable / buyable

- Heroes changes Every 2 Week

- Against L2Walker and others softwares of BOT

- Offline Shops working with Exit Game

- Autoloot system, Autolearn skills

- Mana Potion

- Champions Mobs

- Drop/Spoil blue mobs

- Agumentations System

- Global GateKeeper

- Mammon NPCs added to Giran Castle Town

- GM Shop up to Top B-grade

- Materials recipes added to GM Shop

- Working 'Anti Heavy' system

- Epic Raids NPC Countdown

- Raid Bosses Announce

- Commands .expon .expoff

- Skill: Anti Buff Shield

- Full Working Geodata

- Working automatic events: Team vs. Team / Capture The Flag / Death Match

- Auto Vote Reward - HopZone.net

- Auto Vote Reward - TopZone.com

- Auto Vote Reward - L2j.lt

 

 

http://l2psycho.com/

http://forum.l2psycho.com/

Posted

it'S Java Guys..

Working automatic events: Team vs. Team / Capture The Flag / Death Match

- Auto Vote Reward - HopZone.net

- Auto Vote Reward - TopZone.com

- Auto Vote Reward - L2j.lt

Example : Enough....+ Java and A-S grade items with Craft? Funny, totally Failed !

 

Posted

it'S Java Guys..

Working automatic events: Team vs. Team / Capture The Flag / Death Match

- Auto Vote Reward - HopZone.net

- Auto Vote Reward - TopZone.com

- Auto Vote Reward - L2j.lt

Example : Enough....+ Java and A-S grade items with Craft? Funny, totally Failed !

noob

Posted

x0ax0a0 flame more please cause that server is gonna be with 2k + online's on start rofl and platform is official atm .. :D

 

go to playing ur javas server's and don't spam there please !

Posted

x0ax0a0 flame more please cause that server is gonna be with 2k + online's on start rofl and platform is official atm .. :D

 

go to playing ur javas server's and don't spam there please !

B1tch please..! Even admins posted on forum that this is l2j (L2jfrozen, the worst crap)

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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