Jump to content

Recommended Posts

Posted

Dont lie us xahxahxa  :LOL:

 

My nickname ALWAYS is judge1980...  A L W A Y S !

And I'm not a moderator or whatever ...

 

Find something else to say and cut the crap..

Server is good and you know it. The other option is that you are  killed all the time and you are here to QQ ! How Typical !

 

 

Posted

My nickname ALWAYS is judge1980...  A L W A Y S !

And I'm not a moderator or whatever ...

 

Find something else to say and cut the crap..

Server is good and you know it. The other option is that you are  killed all the time and you are here to QQ ! How Typical !

Stop this  ;D

U'r moderator .. whatever i dont care

Server isnt good ur friends ruined it :poker face:

Posted

Stop this  ;D

U'r moderator .. whatever i dont care

Server isnt good ur friends ruined it :poker face:

 

For the last time:

1.  I AM NOT A MODERATOR (and I have no idea how the hell this idea pops-up from your head.)

2. "THEY" are NOT my friends ..and by "they" you mean the admins.. I don't know who they are or where they're from AND frankly, I don't care.

3. It's a 3-day old server and it is stable to 200+ ppl online even though it is Christmas and most ppl are on holidays. ( What does this mean to you?)

4. I don't expect miracles in 3 days. Ofc many things will be fixed in few days. THEY update /fix something everyday.

 

This server for me is one of the best servers I have played lately.

If you find a better FREYA server - high rate, pm me !

(Would a MODERATOR write something like this?)

 

Merry X-Mas... ask Santa for a brain this time !

 

Posted

For the last time:

1.  I AM NOT A MODERATOR (and I have no idea how the hell this idea pops-up from your head.)

2. "THEY" are NOT my friends ..and by "they" you mean the admins.. I don't know who they are or where they're from AND frankly, I don't care.

3. It's a 3-day old server and it is stable to 200+ ppl online even though it is Christmas and most ppl are on holidays. ( What does this mean to you?)

4. I don't expect miracles in 3 days. Ofc many things will be fixed in few days. THEY update /fix something everyday.

 

This server for me is one of the best servers I have played lately.

If you find a better FREYA server - high rate, pm me !

(Would a MODERATOR write something like this?)

 

Merry X-Mas... ask Santa for a brain this time !

 

1. Right, for not being a Mod on it, you sure do defend it profusely. Perhaps next time picking a different Mod name than "Judge" would be best.

2. A Monkey understands the meaning and context of "they".

3. Does that include the +40 Fake .online people the system shows? I should know I coded it. (funny how after a rr when the gs is loaded the online count jumps instantly to 40!)

4. You should pray for a miracle, seeing how it's that time of year, and there is only so much "they" can do without the full server pack source.

(Heck even with the source they could only do so much, seeing how "they", the admins, Knipex, xD, Tasos, and Heroin don't code and only attempt, and fail miserably, to rip others codes)

 

5. Merry Christmas to you also!

 

Yes this server is another L2sonic/L2Noble clone, with the same admins. Fortunately since I destroyed their last server "L2Noble" I wasn't invited to be part of the team this time,

and would of declined anyhow.... It's a lot of work running one interlude server with 800+ online, and another midrate Hi5 server with over 1200 online, no time for little boy servers they run anymore.

 

And finally, People should NEVER use the same passwords, even usernames, on ANY thing. I am not the only one who decrypted and knows

how to decrypt encrypted passwords in L2J Databases. Cough, Knipex and his mates..(if you do use the same ones globally, you have only yourselves to blame)

 

History repeats itself....... 1-2 weeks or months and the server will go down again. You should bet on it.

 

Let the Flames begin! (insert gunshot sound here)

Posted

Ok there is ONE HUGE PROBLEM ABOUT THIS SERVER

You see ,im a solo player so i hate team playing except for a bishop ,here class balance is fking lolz ,all classes are nerfed over 100% and they give low dmg to each other ,makes a pvp going for eternity ,and bishops are immortal ,and if u do a 1v1 with someone ,another 4 morons will join to pk u while u were almost killing him and so on

 

HUGE FACTOR IS THIS STUPID BALANCE, thats why i also hated l2 sonic ,it had same lol balance for all classes (under 100% dmg than normal), in a l2off server every class give in pvp over 4-7k and in oly 10k+ not 300-1k

 

SO now u should know why u keep failing ,gl

Posted

1. Right, for not being a Mod on it, you sure do defend it profusely. Perhaps next time picking a different Mod name than "Judge" would be best.

2. A Monkey understands the meaning and context of "they".

 

I will only reply to this because it is about me (for the rest that you talk about the server, I am a normal player and I don't belong to L2 Evade Staff to give you a reply).

 

I saw yesterday that there is a new FORUM Moderator with the name "Judge" , and that dude is NOT ME.

I don't know why he picked that nick, but is NOT ME.

Got it ?

And this is really the last time I will answer to something like that.

It's not my problem if someone used my HALF Nickname for a forum name.

I hope this time ALL MONKEYS around here understand what I 'm saying ! Thanks  :dat:

 

About the server now, I see too that many things need to be fixed, but I'll stick to that server until I find something better.

Many ppl on, much pvp around, much QQers and server has been on for 4 days.

 

Admins are always online fixing things. Stop the rage and give them a chance.

 

This so LOL L2Server reminding ( L2 Evade = L2 Sonic etc etc) it's beyond stupidity.

 

When ppl create servers -most of the time- they "copy" things that are already tested in other servers and add some of their own.

I hadn't played on L2 Sonic and I can't have an opinion about that.

But yet,  imo it's not bad to use some features from other servers which are tested already and ppl liked them.

Posted

what was/is average online? i started to wonder if i should  try.

 

At the moment there are 222 online.

 

An average number (FOR ME) is 250, but I'm not online 24/7 so... maybe it's more than 250  :happyforever:

Posted

1. Right, for not being a Mod on it, you sure do defend it profusely. Perhaps next time picking a different Mod name than "Judge" would be best.

2. A Monkey understands the meaning and context of "they".

3. Does that include the +40 Fake .online people the system shows? I should know I coded it. (funny how after a rr when the gs is loaded the online count jumps instantly to 40!)

4. You should pray for a miracle, seeing how it's that time of year, and there is only so much "they" can do without the full server pack source.

(Heck even with the source they could only do so much, seeing how "they", the admins, Knipex, xD, Tasos, and Heroin don't code and only attempt, and fail miserably, to rip others codes)

 

5. Merry Christmas to you also!

 

Yes this server is another L2sonic/L2Noble clone, with the same admins. Fortunately since I destroyed their last server "L2Noble" I wasn't invited to be part of the team this time,

and would of declined anyhow.... It's a lot of work running one interlude server with 800+ online, and another midrate Hi5 server with over 1200 online, no time for little boy servers they run anymore.

 

And finally, People should NEVER use the same passwords, even usernames, on ANY thing. I am not the only one who decrypted and knows

how to decrypt encrypted passwords in L2J Databases. Cough, Knipex and his mates..(if you do use the same ones globally, you have only yourselves to blame)

 

History repeats itself....... 1-2 weeks or months and the server will go down again. You should bet on it.

 

Let the Flames begin! (insert gunshot sound here)

 

Then why people hate you lol?

And why they call random freya servers "midnight server" ,is funny though...  :happyforever:

Posted

Then why people hate you lol?

And why they call random freya servers "midnight server" ,is funny though...  :happyforever:

O yeah i love it! I need fast go this BR fail!!!

BR + L2J = GREAT FAIL :troll:

 

PS. I remember this server:D Was completly unballanced, and down after 1 month:D Its L2Unify http://maxcheaters.com/forum/index.php?topic=241412.0 !!!!!!

 

Guys u dont do changes and open this sh1t again:/// ITS FAIL BR SERVER :troll: :troll: :troll:

Guest
This topic is now closed to further replies.



  • Posts

    • Hi there, I am interested. How can I contact you?
    • Server Hardware Configuration:   Recommended Configuration: CPU i7 with 3.0GHz frequency, 6 cores or more, solid-state drive, 16GB RAM or more. Recommended to use Experience Mode for gaming with no less than 1000 FakePlayers on the server. For optimal gaming experience, FakePlayer levels in Immersive Mode need to be higher than the script requirements. Siege War: Clan members must be level 40 or above to run siege war scripts. Olympics: Must be level 76 or above to run Olympics scripts.   Game Mode Introduction:   Immersive Mode: FakePlayers start from level 1, simulating real player growth paths, suitable for nostalgic and new players. Experience Mode: FakePlayers are randomly assigned levels 1-85, with fixed levels, suitable for quick game experience or veteran players revisiting classics. Mode Switching Guide: Default setting is Experience Mode. To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase.   Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics   Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes.   Update Notes:   Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!  
    • Server Hardware Configuration:   Recommended Configuration: CPU i7 with 3.0GHz frequency, 6 cores or more, solid-state drive, 16GB RAM or more. Recommended to use Experience Mode for gaming with no less than 1000 FakePlayers on the server. For optimal gaming experience, FakePlayer levels in Immersive Mode need to be higher than the script requirements. Siege War: Clan members must be level 40 or above to run siege war scripts. Olympics: Must be level 76 or above to run Olympics scripts.   Game Mode Introduction:   Immersive Mode: FakePlayers start from level 1, simulating real player growth paths, suitable for nostalgic and new players. Experience Mode: FakePlayers are randomly assigned levels 1-85, with fixed levels, suitable for quick game experience or veteran players revisiting classics. Mode Switching Guide: Default setting is Experience Mode. To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase.   Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics   Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes.   Update Notes:   Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!
    • if you are sending him clients i have no words mate that means you know him.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock