Jump to content

{Tutorial}HTML5 HTML5 SVG.Step 26.


MrHotFire

Recommended Posts

What is SVG?

 

    SVG stands for Scalable Vector Graphics

    SVG is used to define vector-based graphics for the Web

    SVG defines the graphics in XML format

    SVG graphics do NOT lose any quality if they are zoomed or resized

    Every element and every attribute in SVG files can be animated

   

SVG Advantages

 

Advantages of using SVG over other image formats (like JPEG and GIF) are:

 

    SVG images can be created and edited with any text editor

    SVG images can be searched, indexed, scripted, and compressed

    SVG images are scalable

    SVG images can be printed with high quality at any resolution

    SVG images are zoomable (and the image can be zoomed without degradation)

 

Browser Support

 

Internet Explorer,Firefox,Opera,Google Chrome,Safari

 

Internet Explorer 9, Firefox, Opera, Chrome, and Safari support inline SVG.

Embed SVG Directly Into HTML Pages

 

In HTML5, you can embed SVG elements directly into your HTML page:

Example:

 <!DOCTYPE html>
<html>
<body>

<svg xmlns="http://www.w3.org/2000/svg" version="1.1" height="190">
  <polygon points="100,10 40,180 190,60 10,60 160,180"
  style="fill:lime;stroke:purple;stroke-width:5;fill-rule:evenodd;">
</svg>

</body>
</html>

 

Differences Between SVG and Canvas

 

SVG is a language for describing 2D graphics in XML.

 

Canvas draws 2D graphics, on the fly (with a JavaScript).

 

SVG is XML based, which means that every element is available within the SVG DOM. You can attach JavaScript event handlers for an element.

 

In SVG, each drawn shape is remembered as an object. If attributes of an SVG object are changed, the browser can automatically re-render the shape.

 

Canvas is rendered pixel by pixel. In canvas, once the graphic is drawn, it is forgotten by the browser. If its position should be changed, the entire scene needs to be redrawn, including any objects that might have been covered by the graphic.

Comparison of Canvas and SVG

 

The table below shows some important differences between Canvas and SVG:

Canvas 	

    Resolution dependent
    No support for event handlers
    Poor text rendering capabilities
    You can save the resulting image as .png or .jpg
    Well suited for graphic-intensive games


SVG


    Resolution independent
    Support for event handlers
    Best suited for applications with large rendering areas (Google Maps)
    Slow rendering if complex (anything that uses the DOM a lot will be slow)
    Not suited for game applications

 

Credits Olympus,Internet,ME.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...