Jump to content

Recommended Posts

Posted

Hello! I found this code in my pc & I decided to share this.

 

Description : You can enter this zone ONLY if you are clan member, else you will be teleported at the nearest town. For every kill that you take from an enemy clan, your clan gets as reward X reputation points.

 

### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/model/zone/type/L2ClanWarZone.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/zone/type/L2ClanWarZone.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/model/zone/type/L2ClanWarZone.java	(working copy)
@@ -0,0 +1,78 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.model.zone.type;
+
+import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
+import com.l2jfrozen.gameserver.model.L2Character;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.zone.L2ZoneType;
+
+public class L2ClanWarZone extends L2ZoneType
+{
+
+   /**
+	 * @param id
+	 */
+	public L2ClanWarZone(int id)
+	{
+		super(id);
+	}
+
+   
+   @Override
+   protected void onEnter(L2Character character)
+   {
+       if (character instanceof L2PcInstance)
+       {
+    	   if(((L2PcInstance) character).getClan() != null)
+    	   {
+	    	   ((L2PcInstance) character).setIsInsideClanwarZone(true);
+	    	   ((L2PcInstance) character).sendMessage("You have entered a Clan War Zone. Prepare for fight.");
+    	   }
+    	   else
+    	   {
+    		   ((L2PcInstance) character).sendMessage("This is strict area for clan members ONLY. You will be teleported at the nearest town.");
+    		   ((L2PcInstance) character).teleToLocation(MapRegionTable.TeleportWhereType.Town);
+    	   }
+       }
+   }
+   
+   @Override
+   protected void onExit(L2Character character)
+   {
+       if (character instanceof L2PcInstance)
+       {
+    	   ((L2PcInstance) character).setIsInsideClanwarZone(false);
+       }
+   }
+   
+   
+  @Override
+   public void onDieInside(L2Character character)
+   {
+     
+   }
+   
+   @Override
+   public void onReviveInside(L2Character character)
+   {
+       onEnter(character);
+   }
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/model/L2Character.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/L2Character.java	(revision 949)
+++ head-src/com/l2jfrozen/gameserver/model/L2Character.java	(working copy)
@@ -175,6 +175,8 @@
	/** The _is buff protected. */
	private boolean _isBuffProtected = false; //Protect From Debuffs

+	private boolean _isInsideClanwarZone = false;
+	
	/** The _is afraid. */
	private boolean _isAfraid = false; // Flee in a random direction

@@ -11241,4 +11243,20 @@
	{
		return _triggeredSkills;
	}
+
+	/**
+	 * @return the _isInsideClanwarZone
+	 */
+	public boolean isInsideClanwarZone()
+	{
+		return _isInsideClanwarZone;
+	}
+
+	/**
+	 * @param _isInsideClanwarZone the _isInsideClanwarZone to set
+	 */
+	public void setIsInsideClanwarZone(boolean _isInsideClanwarZone)
+	{
+		this._isInsideClanwarZone = _isInsideClanwarZone;
+	}
}
Index: head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java	(revision 949)
+++ head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java	(working copy)
@@ -50,6 +50,7 @@
import com.l2jfrozen.gameserver.model.zone.type.L2CastleTeleportZone;
import com.l2jfrozen.gameserver.model.zone.type.L2CastleZone;
import com.l2jfrozen.gameserver.model.zone.type.L2ClanHallZone;
+import com.l2jfrozen.gameserver.model.zone.type.L2ClanWarZone;
import com.l2jfrozen.gameserver.model.zone.type.L2CustomZone;
import com.l2jfrozen.gameserver.model.zone.type.L2DamageZone;
import com.l2jfrozen.gameserver.model.zone.type.L2DerbyTrackZone;
@@ -278,6 +279,10 @@
								{
									temp = new L2SwampZone(zoneId);
								}
+								else if(zoneType.equals("FlagZone"))
+								{
+									temp = new L2ClanWarZone(zoneId);
+								}

								// Check for unknown type
								if(temp == null)
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(revision 949)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -7715,6 +7716,12 @@
		if(!checkAntiFarm(targetPlayer))
			return;

+		if(isInsideClanwarZone() && targetPlayer.isInsideClanwarZone() && (getClan() != null) && (targetPlayer.getClan() != null) && (getClanId() != targetPlayer.getClanId()))
+		{
+			getClan().setReputationScore(getClan().getReputationScore() + 100, true);
+			sendMessage("You killed someone from an enemy clan. Your clan gets rewarded with 100 rep points!");
+		}
+		
		// Check if it's pvp
		if(checkIfPvP(target) && targetPlayer.getPvpFlag() != 0 || isInsideZone(ZONE_PVP) && targetPlayer.isInsideZone(ZONE_PVP))
		{

 

Have fun,

 

`Romeo

 

Credits: Thanks Elfocrash for the code! :)

Guest Elfocrash
Posted

Right. So this is not a code i wrote for Crystalia some weeks ago and he just gave it to you in order to share it without adding credits? ^^

Posted

Right. So this is not a code i wrote for Crystalia some weeks ago and he just gave it to you in order to share it without adding credits? ^^

 

Ops Sory my Friend Credits Added

 

Sory.

  • 3 months later...
  • 3 months later...
  • 3 weeks later...
Guest
This topic is now closed to further replies.


  • Posts

    • NEW SEASON GRAND OPENING FROM - 10/07/2026, FRIDAY, 20:00 +3 GMT !
    • System folder is indeed missing @eMommy
    • No complicated KYC, instant setup after purchase!  Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • I don't know this guy and I don't care about him or the server. What I want to say I already do it. And yes, it does seem like he has some mental problems to make up these stories. 
    • L2JForge Edition Update Revision: V1.0.119  Update: 15 June – 1 July 2026  Fixes & Improvements Fixed PawnShop pagination and inactive Community Board actions. Added thread-safe caching to the PawnShop system. Fixed MMOTopVote vote tracking. Fixed PvP Event participant cleanup. Restored the missing PvP Ranking broadcast. Improved CTF flag handling and zone validation. Added Try Skin / Hat Preview handlers to the Community Board. Improved character skin appearance refreshes without requiring a restart. Improved NPC positioning to reduce train and collision abuse. Fixed Seal of Ruler casting from invalid artifact positions. Added stricter castle artifact, range and height validation. Fixed character restoration stability during Enter World. Reworked Community Board Home, Shop, Bosses and Events sections. Added live Raid/Epic Boss status and respawn information. Added upcoming PvP and GvG event schedules. Integrated character services, settings and statistics into the Community Board. Moved Vote Rewards from a voiced command into the Character Menu in Community Board. Removed the obsolete Achievements / .rewards system.  Removed unused multilingual resources and simplified datapack loading. Improved datapack startup and HTML cache stability. Added automatic build revision and build-date metadata. Reorganized runtime libraries and standardized generated server jars. Refined the Player, Creature, GameClient, Clan and Frintezza systems. Performed extensive source cleanup and reliability improvements. Updated build configuration and repository exclusions.  Work in Progress Development continues with additional gameplay fixes, performance improvements, system cleanup and more upgrades already in progress..
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..