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[Help] Armor Stats seems not to work correctly


Question

Posted

I've added Titanium Armors.

 

But lol.. on console i get everytime:

 

"Inventory.ArmorSetListener: Incorrect skill: 9934."

 

The skills xml for the armors is in my skills/armor folder so thats not the problem.

 

Also they're in armorsets.sql - So what might be the problem :/? Player also doesn't gets the passive skills for the armor <.<.

The armor itself just gives p.def how to fix that with the set skills <.<?

 

-Regards.

 

Edit:

 

Here my xml:

 

<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="9932" levels="1" name="Titanium Heavy Armor Set">
<!--

  	Description(s):
      		Maximum HP +1000, Atk. Spd./P. Atk. +6%, P. Def. +12%, CON +3.
-->
  	<set name="power" val="0.0"/>
  	<set name="target" val="TARGET_SELF"/>
  	<set name="skillType" val="BUFF"/>
  	<set name="operateType" val="OP_PASSIVE"/>
  	<set name="castRange" val="-1"/>
  	<set name="effectRange" val="-1"/>
  	<for>
	<add order="0x40" stat="CON" val="3"/>
    		<add val='1000' order='0x40' stat='maxHp'/>
    		<mul val='1.06' order='0x30' stat='pAtkSpd'/>
    		<mul val='1.06' order='0x40' stat='pAtk'/>
    		<mul val='1.12' order='0x10' stat='pDef'/>
        </for>
        </skill>
<skill id="9933" levels="1" name="Titanium Light Armor Set">
<!--

  	Description(s):
      		Maximum HP/MP +500, Atk. Spd./P. Atk. +8%, P. Def. +10%, DEX +3.
-->
  	<set name="power" val="0.0"/>
  	<set name="target" val="TARGET_SELF"/>
  	<set name="skillType" val="BUFF"/>
  	<set name="operateType" val="OP_PASSIVE"/>
  	<set name="castRange" val="-1"/>
  	<set name="effectRange" val="-1"/>
  	<for>
	<add order="0x40" stat="DEX" val="3"/>
    		<add val='500' order='0x30' stat='maxHp'/>
    		<add val='500' order='0x30' stat='maxMp'/>
    		<mul val='1.08' order='0x30' stat='pAtkSpd'/>
    		<mul val='1.08' order='0x30' stat='pAtk'/>
    		<mul val='1.10' order='0x10' stat='pDef'/>
        </for>
        </skill>
<skill id="9934" levels="1" name="Titanium Robe Armor Set">
<!--

  	Description(s):
      		Maximum MP +1000, Casting Spd. +15%, M. Atk. + 10%, P. Def. +8%, WIT +3.
-->
  	<set name="power" val="0.0"/>
  	<set name="target" val="TARGET_SELF"/>
  	<set name="skillType" val="BUFF"/>
  	<set name="operateType" val="OP_PASSIVE"/>
  	<set name="castRange" val="-1"/>
  	<set name="effectRange" val="-1"/>
  	<for>
	<add order="0x40" stat="WIT" val="3"/>
    		<add val='1000' order='0x40' stat='maxMp'/>
    		<mul val='1.15' order='0x30' stat='mAtkSpd'/>
    		<mul val='1.10' order='0x40' stat='mAtk'/>
    		<mul val='1.08' order='0x10' stat='pDef'/> 
        </for>
        </skill>
</list>

1 answer to this question

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Posted

What pack are you using? Also, check to see if the pack is using XML files for armor sets because many packs removed those things from the SQL systems

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