Jump to content
  • 0

Help Buffer | ADENA | !


Question

Posted

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.StringUtil;
import net.sf.l2j.util.Rnd;

/**
*
* @author DarthVader
* @version 1.3
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff")) {
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore")) {
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel")) {
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>CLAW Magician</title><body><center>");

        if (player.isSitting()) {
        	player.sendMessage("You can't use buffer while you're sitting.");
	    strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
	}
        else if (player.isAlikeDead()) {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
	    strBuffer.append("I can't offer any support effect for dead people...<br>");
        }
        else if (player.isInCombat()) {
        	player.sendMessage("You can't use buffer while you're in combat.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
	    strBuffer.append("Came back when you will not be in a combat.<br>");
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

 

I want to do to them bufferu it can buy adena, how to do?

2 answers to this question

Recommended Posts

  • 0
Posted

if u mean, that u want to take adena for every buff just look at PcInventory class and check how to take adena from player. When u will know, just make IF player have got adena) remove adena ELSE { send message that he dont have adena, return;}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...