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[L2J]Meya - high rate x1000 - NO custom items - online since 08.12.2012


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Posted

 

 

We are glad to announce that a brand NEW project called

 

 

logo.png

 

 

 

which is about too OPEN on 08.12.2012 at 06.00 PM [GMT +1]

 

 

 

 

 

 

First of all, we would like to take this opportunity to get all you future players up too speed on a few things you should know about this project. It all started about 3 years ago, when the admin (Joker) started developing an old L2J pack. Through years, he reworked, fixed and replaced almost every part of the original platform. That means, the am0unt of time invested into this exact pack is ENORMOUS. We are not saying it is perfect, but we are sure that it is one of the most processed private servers at this moment. You find that hard to believe? Come and see for yourself, we all know actions speaks louder than words! (Make sure too report any exploits, bugs, geodata corruptions that you see in game  - we will reward it with a warm feeling, that your made our server a better place to play). We wish all of you loads of fun, and remember, behind every character there is a real person.

 

 

 

 

 

server-rates.jpg

 

 

 

 

|_  EXPERIENCE  _|_    x1000  _|

 

 

|_        ADENA      _|_    x1000  _|

 

|_    (EPICS)DROP    _|_        x1        _|

 

 

 

 

[ Other rates are irrelevent. Therefor we are not dispayling them. !Remember, this is a PvP server! ]

 

 

 

 

enchant-rates.jpg

 

 

 

 

|_            SAFE ENCHANT            _|_    +4      _|

 

 

|_      MAX ENCHANT/ARMOR      _|_    +12    _|

 

|_    MAX ENCHANT/WEAPON    _|_    +16    _|

 

 

 

 

 

|_  BLESSED ENCHANT RATE  _|_      %66      _|

 

 

|_  CRYSTAL ENCHANT RATE  _|_      %100    _|

 

 

 

 

server-features.jpg

 

 

 

 

~ Unique balance made for PvP, so most of the classes are playable and enjoyable. ~

 

~ You can use 1 active and 1 passive agument skill. Chance to get a skill is 12%. [stats increases for  10%] ~

 

~ There is a NPC buffer with 1st, 2nd and 3th class buffs from all classes. ~

 

~ Buff slots are limited too 36  +  4 debuffs bar. ~

 

~ All the buffs duration time is 2 hours. ~

 

~ Auto events like Deathmatch and Team vs. Team with a custom reward. ~

 

~ Subclass is free and can be done without quest. ~

 

~ Noblesse quest is customize. In order too become noble, Barakiel needs to be killed. He drops an special noblesse item witch is tradable. He is spawned in a custom area and has 1-2h respawn time ~

 

~ Olympiad is retail like. That means matches are everyday from 20.00 till 00.00 GTM +1. Period is set too one week ~

 

~ There is NO custom items! But you can find tattooes. ~

 

~ Clanhalls are customized ~

 

~ Only 3 castles are siegeable for now. Later on, we decide if more will be opened ~

 

~ Maximum players in one clan is limited to 31. Maximum clans in one ally is limited to 2 ~

 

~ Spawn protection last for 30 seconds ~

 

~ PvP color system that starts with 1000th kill ~

 

~ Reward for PVPs/PKs ~

 

~ Fights messages [You have killed "XYZ" 5 times] ~

 

~ Global Gatekeeper [Also for raidbosses, so you don't need any quests] ~

 

~ All subclasses in one NPC ~

 

~ All skills enchanter in one NCP ~

 

~ Wedding and fishing system works ~

 

~ Safe farming zone for newcomers ~

 

~ Solo and party farming zones [with easy & hard mobs] ~

 

~ Over 12 custom raid bosses with a solid drop, 1 hour respawn ~

 

 

 

 

extra-info.jpg

 

 

 

 

~ Dedicated machines are located in Poland ~

 

~ Connection 1Gbp/s, Hard Drive SAS 15k RPM, CPU 4GHZ, Memory 6GB DDR3 ~

 

~ Operation system, Linux Debian x64 configured for server hosting ~

 

~ Regular copy of database game (every 6 hours) ~

 

~ Auto server restart (every 12 hours) ~

 

~ Anti Flood/DDoS security module ~

 

~ Hardware firewall to protect all kinds of network attacks ~

 

 

 

 

Visit us at

www.l2meya.eu(make sure you check "HOME" for active news)

 

Posted

Start location of player L2Meya Interlude PvP. Quite interesting, I think you will like. The passage consists of 3 stages, the screenshot is shown a basic one in which you hit a few minutes 40lvl dress for free in C grade and you move through the teleporter to the next stage.

Untitled.png

Posted

how can I get crystall scroll? vote? farm?

 

Crystal scroll can be obtained by killing raid bosses (20% drop/rate), and by reward coins from DM and TvT (5 event coins = 1 scroll).

Posted

MMmmmmmm +1 from me to play here! ( if server open - and Ddos Protection is realy )

very nice Features :)

 

Dude dont open server so fast! first make our server famus and after open! :)

Posted

DONT GET MORE THAN 50 PLAYER.  ANYWAY GL.. I think 1 more without ddos protection server coming !

i think they has good anti ddos.
Posted

so you are wrong. If u dont know, better do not speak about it.

 

+1 for this!

but server Sure have Ddos protection?or we wait for nothink :P (bcs one good protection need 600$) or before start got DDoss attack :D

Posted

Our DDoS filtering system is completely custom. Our filter is placed in between

our Border and Core routers so any filtering occurs at the highest level before

it reaches our core and edge devices. We have an automated system that monitors

for DDoS attacks and filters them as necessary. We can also block UDP at the

switchport level, or higher up via our DDoS filter per your request.

Posted

DONT GET MORE THAN 50 PLAYER.  ANYWAY GL.. I think 1 more without ddos protection server coming !

 

"Anti Flood/DDoS security module"  I wish its real though. :P

 

ooo our friend here:) next fail today? yes.

 

 

Haters gonna hate. Analysis shows that more than 60% of them are still virgins.

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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