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l2jacis buffer


~Rasmus~

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Wich import path should I put in it?

 

Here is my original buffer's .py file:

import sys

from com.br.l2jgarvian.gameserver.model.quest import State

from com.br.l2jgarvian.gameserver.model.quest import QuestState

from com.br.l2jgarvian.gameserver.model.quest.jython import QuestJython as JQuest

from com.br.l2jgarvian.gameserver.datatables import SkillTable

from com.br.l2jgarvian                  import L2DatabaseFactory

 

 

qn = "20701_NPCBuffer

 

And here goes the modded one:

import sys

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j                  import L2DatabaseFactory

 

 

qn = "20701_NPCBuffer"

 

So i got got this on the error log:

Traceback (innermost last):

  File "__init__.py", line 852, in ?

TypeError: net.sf.l2j.gameserver.model.quest.State(): expected 0 args; got 2

 

Could someone help me?  ;D

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It's a script, move it on script folders even if your server is launched and type //reload quest blabla. Eventually restart your server if custom script can't be reload that way (to be honest, I don't rem).

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Use Eclipse

 

Create L2BufferInstance.java and put in it the code:

 

/*

* This program is free software; you can redistribute it and/or modify

* it under the terms of the GNU General Public License as published by

* the Free Software Foundation; either version 2, or (at your option)

* any later version.

*

* This program is distributed in the hope that it will be useful,

* but WITHOUT ANY WARRANTY; without even the implied warranty of

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

* GNU General Public License for more details.

*

* You should have received a copy of the GNU General Public License

* along with this program; if not, write to the Free Software

* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA

* 02111-1307, USA.

*

* http://www.gnu.org/copyleft/gpl.html

*/

package net.sf.l2j.gameserver.model.actor.instance;

 

import java.util.StringTokenizer;

 

import net.sf.l2j.gameserver.ai.CtrlIntention;

import net.sf.l2j.gameserver.datatables.SkillTable;

import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;

import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;

import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

import net.sf.l2j.gameserver.network.serverpackets.SocialAction;

import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;

import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;

import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

import net.sf.l2j.util.StringUtil;

import net.sf.l2j.util.Rnd;

 

/**

*

* @author DarthVader

* @version 1.3

*/

public final class L2BufferInstance extends L2NpcInstance

{

    public L2BufferInstance(int objectId, L2NpcTemplate template)

    {

        super(objectId, template);

    }

 

    @Override

    public void onBypassFeedback(L2PcInstance player, String command)

    {

        StringTokenizer st = new StringTokenizer(command, " ");

        String actualCommand = st.nextToken();

 

        int buffid = 0;

        int bufflevel = 1;

        if (st.countTokens() == 2) {

            buffid = Integer.valueOf(st.nextToken());

            bufflevel = Integer.valueOf(st.nextToken());

        }

        else if (st.countTokens() == 1)

            buffid = Integer.valueOf(st.nextToken());

 

        if (actualCommand.equalsIgnoreCase("getbuff")) {

            if (buffid != 0) {

                MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);

                SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);

                showMessageWindow(player);

                player.broadcastPacket(mgc);

            }

        }

        else if (actualCommand.equalsIgnoreCase("restore")) {

            player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());

            player.setCurrentCp(player.getMaxCp());

            showMessageWindow(player);

        }

        else if (actualCommand.equalsIgnoreCase("cancel")) {

            player.stopAllEffects();

            showMessageWindow(player);

        }

        else

            super.onBypassFeedback(player, command);

    }

 

    @Override

    public void onAction(L2PcInstance player)

    {

        if (this != player.getTarget()) {

            player.setTarget(this);

            player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));

            player.sendPacket(new ValidateLocation(this));

        }

        else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {

            SocialAction sa = new SocialAction(this, Rnd.get(8));

            broadcastPacket(sa);

            player.setCurrentFolkNPC(this);

            showMessageWindow(player);

            player.sendPacket(ActionFailed.STATIC_PACKET);

        }

        else {

            player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);

            player.sendPacket(ActionFailed.STATIC_PACKET);

        }

    }

   

    private void showMessageWindow(L2PcInstance player)

    {

        NpcHtmlMessage html = new NpcHtmlMessage(1);

        final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>CLAW Magician</title><body><center>");

 

        if (player.isSitting()) {

            player.sendMessage("You can't use buffer while you're sitting.");

            strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");

            strBuffer.append("How dare you to talk with me while you're sitting?!<br>");

        }

        else if (player.isAlikeDead()) {

            player.sendMessage("You can't use buffer while you're dead or using fake death.");

            strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");

            strBuffer.append("I can't offer any support effect for dead people...<br>");

        }

        else if (player.isInCombat()) {

            player.sendMessage("You can't use buffer while you're in combat.");

            strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");

            strBuffer.append("Came back when you will not be in a combat.<br>");

        }

        else {

            strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");

            strBuffer.append("Here is the list of all available effects:<br>");

            strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");

            strBuffer.append("<table width=300>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");

            strBuffer.append("<tr><td></td></tr>");

            strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");

            strBuffer.append("<tr><td></td></tr>");

            strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");

            strBuffer.append("<tr><td></td></tr>");

            strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");

            strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");

            strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");

            strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");

            strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");

        }

        strBuffer.append("</center></body></html>");

        html.setHtml(strBuffer.toString());

        html.replace("%objectId%", String.valueOf(getObjectId()));

        html.replace("%charname%", player.getName());

        player.sendPacket(html);

    }

}

 

 

 

Put L2BufferInstance.java file into

 

java/net/sf/l2j/gameserver/model/actor/instance/

 

 

 

Now create new npc with id 99 or whatever you want and set type to L2Buffer.

That's all. Now spawn your npc and enjoy.

 

P.s I hate htmls, so I made buffer dialog inside L2BufferInstance.

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