Original was based off L2OFF, so how would he even be able to compete or deliver the same quality? It will be just another L2F from shein.
Whatsoever, some times you should just let the horse die.
Bump
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
Question
L2KingWorld
helo erotisi gia Balance Classes
# ------------------------------------------
# L2J KingWorld Balance Classes Options
# ------------------------------------------
#
# ------------------------------------------
# Balance Classes L2J KingWorld
# ------------------------------------------
# Attention! Users.
# If uses values <= 0.9 Damage --".
# If uses values => 1.1 Damage ++".
#
# Ex: value = 0.5, -50 % of damage.
# Ex: value = 1.0, damage normally.
# Ex: value = 1.5, +50% of damage.
#
# Enable Balance Classes?
# Default = False
EnableBalanceClasses = False
# Damage Fights Initial
PDamageFightInitial = 1.0
MDamageFightInitial = 1.0
# Damage Knight and Warrior
PDamageKnight = 1.0
MDamageKnight = 1.0
# Damage Rogue, Scout, Assassin
PDamageRogue = 1.0
MDamageRogue = 1.0
# Damage Mage Initial
PDamageMageInitial = 1.0
MDamageMageInitial = 1.0
# Damage Wizard and Shaman
PDamageWizard = 1.0
MDamageWizard = 1.0
# Damage Dagger
PDamageDagger = 1.0
MDamageDagger = 1.0
# Damage Archer
PDamageArcher = 1.0
MDamageArcher = 1.0
# Damage Tanker
PDamageTanker = 1.0
MDamageTanker = 1.0
# Damage Gladiator and Blade Dancer
PDamageDual = 1.0
MDamageDual = 1.0
# Damage Warlord
PDamagePole = 1.0
MDamagePole = 1.0
# Damage Mages
PDamageMage = 1.0
MDamageMage = 1.0
# Damage Orc Monk
PDamageOrcMonk = 1.0
MDamageOrcMonk = 1.0
# Damage Orc Raider
PDamageOrcRaider = 1.0
MDamageOrcRaider = 1.0
# Damage Dwarf
PDamageDwarf = 1.0
MDamageDwarf = 1.0
# -----------------------------------------
# Multiples Damages for Pets and Mobs
# -----------------------------------------
# Damage Multipliers for pets and summons.
AltPDamagePets = 1.0
AltMDamagePets = 1.0
# Damage Multipliers for NPCs (mobs).
AltPDamageNpc = 1.0
AltMDamageNpc = 1.0
# -----------------------------------
# Characters Limits
# -----------------------------------
# Maximum character running speed.
# Retail: 500
MaxRunSpeed = 500
# Maximum Evasion
MaxEvasion = 200
# Maximum character Magic Critical Rate. (10 = 1%)
# Config more next to the Retail 'MaxMCritRate = 60'
MaxMCritRate = 60
# Modify the Maximum Critical Cap.
# (Official Critical Cap is 500)
# (Every 100 Critical = 10% Critical, so 500 Critical Cap = 50% Critical)
MaxCritical = 500
# By defining a value below other than zero (0)
# you are putting a cap on the Maximum P.Attack Speed AND/OR M.Attack Speed.
# (official = 1800 and 2500) Not Use (=0)
MaxPAtkSpeed= 1800
MaxMAtkSpeed= 2500
# ------------------------------------
# Dagger Skills Options
# ------------------------------------
# Alternative damage for dagger skills.
# If uses values = 1.00, damage normally.
# If uses values = 1.50, damage -50%.
# If uses values = 2.00, damage -100%.
DaggerReduceDmgVSRobe = 1.00
DaggerRecudeDmgVSLight = 1.00
DaggerRecuceDmgVSHeavy = 1.00
# This gives the Administrator/Owner the option to modify the blow success in percent by a dagger.
# THIS CAN CAUSE HUGE DISBALANCE IN THE GAME PLAY, USE AT YOUR OWN RISK!
# Based on L2JKingWorld Blow Engine
FrontBlow = 50
BackBlow = 70
SideBlow = 60
# -----------------------------
# Mage Options
# -----------------------------
#Retail for Crit. Magic Hits Damage * 4.0.
MultipleMCrit = 4.0
# -----------------------------
# Extra Options
# -----------------------------
#Increase or decrease running speed of characters.
#10 adds 10 running speed, -10 removes 10.
CustomRunSpeed = 0
ti sto kalo prepi na kano edo ???
3 answers to this question
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