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[Help] Balance Classes


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helo erotisi gia Balance Classes

 

 

 

# ------------------------------------------

# L2J KingWorld Balance Classes Options

# ------------------------------------------

#

# ------------------------------------------

# Balance Classes L2J KingWorld

# ------------------------------------------

# Attention! Users.

# If uses values <= 0.9 Damage --".

# If uses values => 1.1 Damage ++".

#

# Ex: value = 0.5, -50 % of damage.

# Ex: value = 1.0, damage normally.

# Ex: value = 1.5, +50% of damage.

#

# Enable Balance Classes?

# Default = False

EnableBalanceClasses = False

 

# Damage Fights Initial

PDamageFightInitial = 1.0

MDamageFightInitial = 1.0

 

# Damage Knight and Warrior

PDamageKnight = 1.0

MDamageKnight = 1.0

 

# Damage Rogue, Scout, Assassin

PDamageRogue = 1.0

MDamageRogue = 1.0

 

# Damage Mage Initial

PDamageMageInitial = 1.0

MDamageMageInitial = 1.0

 

# Damage Wizard and Shaman

PDamageWizard = 1.0

MDamageWizard = 1.0

 

# Damage Dagger

PDamageDagger = 1.0

MDamageDagger = 1.0

 

# Damage Archer

PDamageArcher = 1.0

MDamageArcher = 1.0

 

# Damage Tanker

PDamageTanker = 1.0

MDamageTanker = 1.0

 

# Damage Gladiator and Blade Dancer

PDamageDual = 1.0

MDamageDual = 1.0

 

# Damage Warlord

PDamagePole = 1.0

MDamagePole = 1.0

 

# Damage Mages

PDamageMage = 1.0

MDamageMage = 1.0

 

# Damage Orc Monk

PDamageOrcMonk = 1.0

MDamageOrcMonk = 1.0

 

# Damage Orc Raider

PDamageOrcRaider = 1.0

MDamageOrcRaider = 1.0

 

# Damage Dwarf

PDamageDwarf = 1.0

MDamageDwarf = 1.0

 

# -----------------------------------------

# Multiples Damages for Pets and Mobs

# -----------------------------------------

# Damage Multipliers for pets and summons.

AltPDamagePets = 1.0

AltMDamagePets = 1.0

 

# Damage Multipliers for NPCs (mobs).

AltPDamageNpc = 1.0

AltMDamageNpc = 1.0

 

# -----------------------------------

# Characters Limits

# -----------------------------------

# Maximum character running speed.

# Retail: 500

MaxRunSpeed = 500

 

# Maximum Evasion

MaxEvasion = 200

 

# Maximum character Magic Critical Rate. (10 = 1%)

# Config more next to the Retail 'MaxMCritRate = 60'

MaxMCritRate = 60

 

# Modify the Maximum Critical Cap.

# (Official Critical Cap is 500)

# (Every 100 Critical = 10% Critical, so 500 Critical Cap = 50% Critical)

MaxCritical = 500

 

# By defining a value below other than zero (0)

# you are putting a cap on the Maximum P.Attack Speed AND/OR M.Attack Speed.

# (official = 1800 and 2500) Not Use (=0)

MaxPAtkSpeed= 1800

MaxMAtkSpeed= 2500

 

# ------------------------------------

# Dagger Skills Options

# ------------------------------------

# Alternative damage for dagger skills.

# If uses values = 1.00, damage normally.

# If uses values = 1.50, damage -50%.

# If uses values = 2.00, damage -100%.

DaggerReduceDmgVSRobe = 1.00

DaggerRecudeDmgVSLight = 1.00

DaggerRecuceDmgVSHeavy = 1.00

 

# This gives the Administrator/Owner the option to modify the blow success in percent by a dagger.

# THIS CAN CAUSE HUGE DISBALANCE IN THE GAME PLAY, USE AT YOUR OWN RISK!

# Based on L2JKingWorld Blow Engine

FrontBlow = 50

BackBlow = 70

SideBlow = 60

 

# -----------------------------

# Mage Options

# -----------------------------

#Retail for Crit. Magic Hits Damage * 4.0.

MultipleMCrit = 4.0

 

# -----------------------------

#  Extra Options

# -----------------------------

#Increase or decrease running speed of characters.

#10 adds 10 running speed, -10 removes 10.

CustomRunSpeed = 0

 

ti sto kalo prepi na kano edo ???

3 answers to this question

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Posted

# If uses values <= 0.9 Damage --".
# If uses values => 1.1 Damage ++".
#
# Ex: value = 0.5, -50 % of damage.
# Ex: value = 1.0, damage normally.
# Ex: value = 1.5, +50% of damage.

 

Εδώ σου λέει καθαρά πως δουλεύει το σύστημα. Αν είχες χρησιμοποιήσει καθολού l2jfrozen, είναι σχεδόν το ίδιο.

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