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hellbound [L2J PRIV FILES]L2 Apollon X20 Server (Live)


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Posted

no bugs no lags no people what you want more join join

 

Stalone is the admin of astaroth? and he talks? hahahahaha.. guys if you want to open server like astaroth visit l2jserver forums and download the free pack what java gives and open one exactly like the astaroth! Stop talking in our topic about us and watch a bit your BUG REPORT section in your forum because i think u are going for the 5 or 6th page of bugs ???? Funny guy.

Posted

Stalone is the admin of astaroth? and he talks? hahahahaha.. guys if you want to open server like astaroth visit l2jserver forums and download the free pack what java gives and open one exactly like the astaroth! Stop talking in our topic about us and watch a bit your BUG REPORT section in your forum because i think u are going for the 5 or 6th page of bugs ???? Funny guy.

free pack l2j for real????????    :you serious?: :you serious?: :you serious?: :you serious?:

Posted

Astaroth is really fail server but telme something mate because you say guys if you want to open server like astaroth visit l2jserver forums and download the free pack what java gives and open one exactly like the astaroth, telme something else your server is l2off or?

Posted

Astaroth is really fail server but telme something else mate because you say if you want to open server like astaroth  go download from l2j h5 pack tell me something  else your server is l2off or?

l2off files is hard to find near imposible so almost noone can say that we is use l2off files but.. we use paid files i am not going to say that apollon file is not having bugs or anything else( i can say that we are not having fake online count :D ) u can join server to see alove or more easy reg on forum and look fixes and bug reports! the conclusions are yours!

sry if my english is bad  :good sir:

Posted

No problem mate,just i want to know what l2apollon pack is, and everyone here we know astaroth is really fail server,,good luck l2apollon with your server maybe i will join your server and i will check!!!

Posted

L2Apollon have good files and not free for sure :) if you want to learn more about our files the answer is in game and in the ballance we have in the server. Join us and u will see what files we run.. For sure we dont run l2off files but we run near the l2off files :D And tell me something else dude.. nevermind what files runs one server do u think someone will reply to a question like yours? trust me no one will reply that  :o

Posted

No problem mate,just i want to know what l2apollon pack is, and everyone here we know astaroth is really fail server,,good luck l2apollon with your server maybe i will join your server and i will check!!!

everyone knows but still playing there any answer about this? :P

Posted

L2Apollon have good files and not free for sure :) if you want to learn more about our files the answer is in game and in the ballance we have in the server. Join us and u will see what files we run.. For sure we dont run l2off files but we run near the l2off files:D

 

Ok mate good luck with your server i will join!

Posted

server seemed good but only 150 ppl on on top time... another fail go next

Server is good we know that too.. but from people like you people and community cant grow up sorry to say but if you think one server can increase his community with players like you.. 1st step log in 2nd step see community board 3rd step exit the game (if you dont like the number) At least we are honest with the players and we dont add fake numbers just to be happy our face from the numbers... Thats all

Posted

the files are write in report bugs section when a server has 34324234 reports and when has 10 not even noticable

Posted

the files are write in report bugs section when a server has 34324234 reports and when has 10 not even noticable

+1 u can check server files just from forum just..

Posted

server seemed good but only 150 ppl on on top time... another fail go next

for sure u need to join here beacause is a stalbe server without corrupted gms or bug

community can raise!

adv on topzone hopzone is exist so..  :good sir:

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
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