Jump to content

Question

Posted

Καλησπέρα σε όλους.

 

Ψάχνω, ψάχνω αλλά δε βρίσκω λύση σε αυτό το πρόβλημα.

 

Χρησιμοποιώ L2J Server Interlude και παρατήρησα το εξής:

 

Αν κάποιος προσπαθήσει κάνει enchant μετα απο το max με blessed scroll, του βγάζει το μήνυμα Inappropriate enchant conditions και το item παραμένει στο max (π.χ. +30).

Όλα καλά δηλαδή.

 

Αν όμως πάει να κάνει enchant με κανονικό scroll, μετά απο το max το item σπάει. 

 

Αν μπορεί κανείς, ας με βοηθήσει να το κάνω και αυτό να γυρνάει στο max.

 

Υποθέτω ότι θα είναι απο το RequestEnchantItem.java οπότε σας το δίνω μήπως βοηθήσει.

 

http://pastebin.com/dBRNcYKr

 

Ευχαριστώ πολύ εκ των προτέρων. :)

 

7 answers to this question

Recommended Posts

  • 0
Posted

αυτό το πρόβλημα το είχες από την αρχή ή πέρασες κάποιον κώδικα και δημιουργήθηκε αυτό το πρόβλημα?

 

επίσης, το console του gameserver σου εμφανίζει κανένα σφάλμα?

  • 0
Posted

Καλησπέρα!

 

Η αλήθεια είναι ότι έχω περάσει έναν κωδικό για να μπορώ να κάνω edit τα chance των blessed scrolls, και πιο πριν δεν το είχα τεστάρει.

 

Ψάχνω να βρώ τον κωδικό που είχα περάσει, αλλά μπααα....

 

Πάντως δεν βγάζει κανένα error ο gameserver.

  • 0
Posted

Καλησπέρα!

 

Η αλήθεια είναι ότι έχω περάσει έναν κωδικό για να μπορώ να κάνω edit τα chance των blessed scrolls, και πιο πριν δεν το είχα τεστάρει.

 

Ψάχνω να βρώ τον κωδικό που είχα περάσει, αλλά μπααα....

 

Πάντως δεν βγάζει κανένα error ο gameserver.

θα σου δώσω τον retail κώδικα του RequestEnchantItem.java και δοκίμασε τότε αν έχει φτιάξει το πρόβλημα.

 

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.clientpackets;

import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.Inventory;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.serverpackets.EnchantResult;
import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.serverpackets.ItemList;
import net.sf.l2j.gameserver.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2Item;
import net.sf.l2j.gameserver.templates.L2WeaponType;
import net.sf.l2j.gameserver.util.IllegalPlayerAction;
import net.sf.l2j.gameserver.util.Util;
import net.sf.l2j.util.Rnd;

public final class RequestEnchantItem extends L2GameClientPacket
{
    protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
    private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
    private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };

    private int _objectId;

    @Override
protected void readImpl()
    {
        _objectId = readD();
    }

    @Override
protected void runImpl()
    {
        L2PcInstance activeChar = getClient().getActiveChar();
        if (activeChar == null || _objectId == 0) return;

        L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
        L2ItemInstance scroll = activeChar.getActiveEnchantItem();
        activeChar.setActiveEnchantItem(null);
        if (item == null || scroll == null) return;

         // can't enchant rods, hero weapons and shadow items
        if(item.getItem().getItemType() == L2WeaponType.ROD
        		|| item.getItemId() >= 6611 && item.getItemId() <= 6621
        		|| item.isShadowItem())
        {
        	activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
            return;
        }
        if(item.isWear())
        {
            Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);
            return;
        }
        int itemType2 = item.getItem().getType2();
        boolean enchantItem = false;
        boolean blessedScroll = false;
        int crystalId = 0;

        /** pretty code ;D */
        switch (item.getItem().getCrystalType())
        {
            case L2Item.CRYSTAL_A:
                crystalId = 1461;
                switch(scroll.getItemId())
                {
                    case 729: case 731: case 6569:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 730: case 732: case 6570:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
            case L2Item.CRYSTAL_B:
                crystalId = 1460;
                switch(scroll.getItemId())
                {
                    case 947: case 949: case 6571:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 948: case 950: case 6572:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
            case L2Item.CRYSTAL_C:
                crystalId = 1459;
                switch(scroll.getItemId())
                {
                    case 951: case 953: case 6573:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 952: case 954: case 6574:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
            case L2Item.CRYSTAL_D:
                crystalId = 1458;
                switch(scroll.getItemId())
                {
                    case 955: case 957: case 6575:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 956: case 958: case 6576:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
            case L2Item.CRYSTAL_S:
                crystalId = 1462;
                switch(scroll.getItemId())
                {
                    case 959: case 961: case 6577:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 960: case 962: case 6578:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
        }

        if (!enchantItem)
        {
            activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
            return;
        }

        // Get the scroll type - Yesod
        if (scroll.getItemId() >= 6569 && scroll.getItemId() <= 6578)
            blessedScroll = true;
        else
            for (int crystalscroll : CRYSTAL_SCROLLS)
                if(scroll.getItemId() == crystalscroll)
                {
                    blessedScroll = true; break;
                }

        scroll = activeChar.getInventory().destroyItem("Enchant", scroll, activeChar, item);
        if(scroll == null)
        {
            activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
            Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant with a scroll he doesnt have", Config.DEFAULT_PUNISH);
            return;
        }

        // SystemMessage sm = new SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
        // activeChar.sendPacket(sm);

        SystemMessage sm;

        int chance = 0;
        int maxEnchantLevel = 0;

        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
        {
        chance = Config.ENCHANT_CHANCE_WEAPON;
        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
        }
        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
        {
        chance = Config.ENCHANT_CHANCE_ARMOR;
        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
        }
        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
        {
        	chance = Config.ENCHANT_CHANCE_JEWELRY;
        	maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
        }

        if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX
                || (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR
                        && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
            chance = 100;

        if (Rnd.get(100) < chance)
        {
            synchronized(item)
            {
            	if (item.getOwnerId() != activeChar.getObjectId() // has just lost the item
            	    || (item.getEnchantLevel() >= maxEnchantLevel && maxEnchantLevel != 0))
            	{
            		activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
            		return;
            	}
            	if (item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY && item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL)
            	{
            		activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
            		return;
            	}
            	if (item.getEnchantLevel() == 0)
            	{
            		sm = new SystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
            		sm.addItemName(item.getItemId());
            		activeChar.sendPacket(sm);
            	}
            	else
            	{
            		sm = new SystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED);
            		sm.addNumber(item.getEnchantLevel());
            		sm.addItemName(item.getItemId());
            		activeChar.sendPacket(sm);
            	}
            	item.setEnchantLevel(item.getEnchantLevel()+1);
            	item.updateDatabase();
            }
        }
        else
        {
            if (!blessedScroll)
            {
                if (item.getEnchantLevel() > 0)
                {
                    sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_S2_EVAPORATED);
                    sm.addNumber(item.getEnchantLevel());
                    sm.addItemName(item.getItemId());
                    activeChar.sendPacket(sm);
                }
                else
                {
                    sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_EVAPORATED);
                    sm.addItemName(item.getItemId());
                    activeChar.sendPacket(sm);
                }
            }
            else
            {
                sm = new SystemMessage(SystemMessageId.BLESSED_ENCHANT_FAILED);
                activeChar.sendPacket(sm);
            }
            
            if (!blessedScroll)
            {
                if (item.getEnchantLevel() > 0)
                {
                    sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
                    sm.addNumber(item.getEnchantLevel());
                    sm.addItemName(item.getItemId());
                    activeChar.sendPacket(sm);
                }
                else
                {
                    sm = new SystemMessage(SystemMessageId.S1_DISARMED);
                    sm.addItemName(item.getItemId());
                    activeChar.sendPacket(sm);
                }

                L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getEquipSlot());
                if (item.isEquipped())
                {
                    InventoryUpdate iu = new InventoryUpdate();
                    for (int i = 0; i < unequiped.length; i++)
                    {
                        iu.addModifiedItem(unequiped[i]);
                    }
                    activeChar.sendPacket(iu);
                
                    activeChar.broadcastUserInfo();
                }
                
                int count = item.getCrystalCount() - (item.getItem().getCrystalCount() +1) / 2;
                if (count < 1) count = 1;
    
                L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
                if (destroyItem == null) return;
                
                L2ItemInstance crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
            
                sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
                sm.addItemName(crystals.getItemId());
                sm.addNumber(count);
                activeChar.sendPacket(sm);
    
                if (!Config.FORCE_INVENTORY_UPDATE)
                {
                    InventoryUpdate iu = new InventoryUpdate();
                    if (destroyItem.getCount() == 0) iu.addRemovedItem(destroyItem);
                    else iu.addModifiedItem(destroyItem);
                    iu.addItem(crystals);
                    
                    activeChar.sendPacket(iu);
                }
                else activeChar.sendPacket(new ItemList(activeChar, true));
            
                StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
                su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
                activeChar.sendPacket(su);
            
                activeChar.broadcastUserInfo();
            
                L2World world = L2World.getInstance();
                world.removeObject(destroyItem);
            }
            else
            {
                item.setEnchantLevel(0);
                item.updateDatabase();
            }
        }
        sm = null;
        
        StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
        activeChar.sendPacket(su);      
        su = null;
        
        activeChar.sendPacket(new EnchantResult(item.getEnchantLevel())); //FIXME i'm really not sure about this...
        activeChar.sendPacket(new ItemList(activeChar, false)); //TODO update only the enchanted item
        activeChar.broadcastUserInfo();
    }
    
    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
     */
    @Override
public String getType()
    {
        return _C__58_REQUESTENCHANTITEM;
    }
}

 

περιμένω απάντηση!

  • 0
Posted

Ουφ... Λειτουργεί!

 

Μάλλον ο κωδικός που είχα βάλει ήταν λίγο μ*****α  :-\

 

Ευχαριστώ πολυ!

 

Το θέμα μπορεί να κλειδωθεί.

  • 0
Posted

Ουφ... Λειτουργεί!

 

Μάλλον ο κωδικός που είχα βάλει ήταν λίγο μ*****α  :-\

 

Ευχαριστώ πολυ!

 

Το θέμα μπορεί να κλειδωθεί.

χαρά μου να βοηθάω!
Guest
This topic is now closed to further replies.


  • Posts

    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here  https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • 🔥 Lineage 2 Haruna x3 – Interlude 🔥   Grand Opening 06.02.2026  Welcome to L2 Haruna x3, a classic Interlude server focused on retail-like gameplay, fair competition, and long-term stability. No pay-to-win, no broken customs — just real Lineage 2 the way it was meant to be played.   Website: https://l2haruna.com/ Discord: https://discord.gg/7DDC9Dsxnh Chronicle: Interlude Rates:  EXP/SP: x3   Adena: x2   Drop/Spoil: x1   Seal Stones: x1   Boss EXP/SP: x2 More Info: Click me Server Time: UTC +2 📈 Core Gameplay • Classic Interlude mechanics & formulas • Balanced economy • Real PvP, clan wars, sieges, and Olympiad 🏆 Olympiad Information • Olympiad starts 3 months after server opening • Participation only through the Olympiad Master • Competition time: 20:00 – 02:00 (UTC +2) ⚙️ Website & Account System • Master Account (MA) system on website • Game accounts must be created via Master Account • Vote system inside MA • Website rankings: PvP, PK, Clans, Castles 🧙 NPCs, Buffs & Utilities • Server Manager NPC in all towns and villages • Adventurer’s Guide (Miss Queen) in all towns and villages • Offline Buff Shops (.buffshop) allowed only in Monster Derby Track • In-game Mailbox system • Start-Up Bonus for all characters • FREE Teleport in all towns/villages until level 40 🎮 Interface & Quality of Life • ALT + K – Skill Panel (learn and enchant skills) • Alt + Click – Buff removal • Shift + Click on monsters – Drop and spoil information • Offline Shop system (set shop and exit game) • 35 seconds spawn protection • Captcha system in game (anti-bot protection) 💬 Chat System • Global chat (!) – Free, requires level 15 • Trade chat (+) – Free, requires level 15 • (!) Global chat • (+) Regional trade chat 🛡 Fair Play & Restrictions • Maximum 2 game clients per IP • Donate Coins and Vote Coins cannot be sold, dropped, traded, or destroyed • Cursed weapons disabled until first Heroes • Wedding system disabled (will be activated later) ⚔️ Class Progression • 1st Class Transfer – Quest required • 2nd Class Transfer – Quest required • 3rd Class Transfer – Full quest required • Subclass – Full quest required • Noblesse – Full quest required   🗡 Equipment • Shadow Weapons (D / C / B Grade) available via Shadow Weapon Manager 🧠 Technical & Protection • High-quality geodata and geo-engine • Advanced protection against DDoS attacks • Protection against third-party programs and cheats   Join Us Now! https://l2haruna.com/ 
    • High Five Part 5 can be uploaded?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..