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[HELP] Normal scrolls : μετά απο το Max σπάνε τα items


strikeofdestiny

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Καλησπέρα σε όλους.

 

Ψάχνω, ψάχνω αλλά δε βρίσκω λύση σε αυτό το πρόβλημα.

 

Χρησιμοποιώ L2J Server Interlude και παρατήρησα το εξής:

 

Αν κάποιος προσπαθήσει κάνει enchant μετα απο το max με blessed scroll, του βγάζει το μήνυμα Inappropriate enchant conditions και το item παραμένει στο max (π.χ. +30).

Όλα καλά δηλαδή.

 

Αν όμως πάει να κάνει enchant με κανονικό scroll, μετά απο το max το item σπάει. 

 

Αν μπορεί κανείς, ας με βοηθήσει να το κάνω και αυτό να γυρνάει στο max.

 

Υποθέτω ότι θα είναι απο το RequestEnchantItem.java οπότε σας το δίνω μήπως βοηθήσει.

 

http://pastebin.com/dBRNcYKr

 

Ευχαριστώ πολύ εκ των προτέρων. :)

 

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αυτό το πρόβλημα το είχες από την αρχή ή πέρασες κάποιον κώδικα και δημιουργήθηκε αυτό το πρόβλημα?

 

επίσης, το console του gameserver σου εμφανίζει κανένα σφάλμα?

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Καλησπέρα!

 

Η αλήθεια είναι ότι έχω περάσει έναν κωδικό για να μπορώ να κάνω edit τα chance των blessed scrolls, και πιο πριν δεν το είχα τεστάρει.

 

Ψάχνω να βρώ τον κωδικό που είχα περάσει, αλλά μπααα....

 

Πάντως δεν βγάζει κανένα error ο gameserver.

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Καλησπέρα!

 

Η αλήθεια είναι ότι έχω περάσει έναν κωδικό για να μπορώ να κάνω edit τα chance των blessed scrolls, και πιο πριν δεν το είχα τεστάρει.

 

Ψάχνω να βρώ τον κωδικό που είχα περάσει, αλλά μπααα....

 

Πάντως δεν βγάζει κανένα error ο gameserver.

θα σου δώσω τον retail κώδικα του RequestEnchantItem.java και δοκίμασε τότε αν έχει φτιάξει το πρόβλημα.

 

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.clientpackets;

import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.Inventory;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.serverpackets.EnchantResult;
import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.serverpackets.ItemList;
import net.sf.l2j.gameserver.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2Item;
import net.sf.l2j.gameserver.templates.L2WeaponType;
import net.sf.l2j.gameserver.util.IllegalPlayerAction;
import net.sf.l2j.gameserver.util.Util;
import net.sf.l2j.util.Rnd;

public final class RequestEnchantItem extends L2GameClientPacket
{
    protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
    private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
    private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };

    private int _objectId;

    @Override
protected void readImpl()
    {
        _objectId = readD();
    }

    @Override
protected void runImpl()
    {
        L2PcInstance activeChar = getClient().getActiveChar();
        if (activeChar == null || _objectId == 0) return;

        L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
        L2ItemInstance scroll = activeChar.getActiveEnchantItem();
        activeChar.setActiveEnchantItem(null);
        if (item == null || scroll == null) return;

         // can't enchant rods, hero weapons and shadow items
        if(item.getItem().getItemType() == L2WeaponType.ROD
        		|| item.getItemId() >= 6611 && item.getItemId() <= 6621
        		|| item.isShadowItem())
        {
        	activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
            return;
        }
        if(item.isWear())
        {
            Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);
            return;
        }
        int itemType2 = item.getItem().getType2();
        boolean enchantItem = false;
        boolean blessedScroll = false;
        int crystalId = 0;

        /** pretty code ;D */
        switch (item.getItem().getCrystalType())
        {
            case L2Item.CRYSTAL_A:
                crystalId = 1461;
                switch(scroll.getItemId())
                {
                    case 729: case 731: case 6569:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 730: case 732: case 6570:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
            case L2Item.CRYSTAL_B:
                crystalId = 1460;
                switch(scroll.getItemId())
                {
                    case 947: case 949: case 6571:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 948: case 950: case 6572:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
            case L2Item.CRYSTAL_C:
                crystalId = 1459;
                switch(scroll.getItemId())
                {
                    case 951: case 953: case 6573:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 952: case 954: case 6574:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
            case L2Item.CRYSTAL_D:
                crystalId = 1458;
                switch(scroll.getItemId())
                {
                    case 955: case 957: case 6575:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 956: case 958: case 6576:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
            case L2Item.CRYSTAL_S:
                crystalId = 1462;
                switch(scroll.getItemId())
                {
                    case 959: case 961: case 6577:
                        if(itemType2 == L2Item.TYPE2_WEAPON)
                            enchantItem = true;
                        break;
                    case 960: case 962: case 6578:
                        if((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
                            enchantItem = true;
                        break;
                }
                break;
        }

        if (!enchantItem)
        {
            activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
            return;
        }

        // Get the scroll type - Yesod
        if (scroll.getItemId() >= 6569 && scroll.getItemId() <= 6578)
            blessedScroll = true;
        else
            for (int crystalscroll : CRYSTAL_SCROLLS)
                if(scroll.getItemId() == crystalscroll)
                {
                    blessedScroll = true; break;
                }

        scroll = activeChar.getInventory().destroyItem("Enchant", scroll, activeChar, item);
        if(scroll == null)
        {
            activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
            Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant with a scroll he doesnt have", Config.DEFAULT_PUNISH);
            return;
        }

        // SystemMessage sm = new SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
        // activeChar.sendPacket(sm);

        SystemMessage sm;

        int chance = 0;
        int maxEnchantLevel = 0;

        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
        {
        chance = Config.ENCHANT_CHANCE_WEAPON;
        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
        }
        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
        {
        chance = Config.ENCHANT_CHANCE_ARMOR;
        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
        }
        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
        {
        	chance = Config.ENCHANT_CHANCE_JEWELRY;
        	maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
        }

        if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX
                || (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR
                        && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
            chance = 100;

        if (Rnd.get(100) < chance)
        {
            synchronized(item)
            {
            	if (item.getOwnerId() != activeChar.getObjectId() // has just lost the item
            	    || (item.getEnchantLevel() >= maxEnchantLevel && maxEnchantLevel != 0))
            	{
            		activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
            		return;
            	}
            	if (item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY && item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL)
            	{
            		activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
            		return;
            	}
            	if (item.getEnchantLevel() == 0)
            	{
            		sm = new SystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
            		sm.addItemName(item.getItemId());
            		activeChar.sendPacket(sm);
            	}
            	else
            	{
            		sm = new SystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED);
            		sm.addNumber(item.getEnchantLevel());
            		sm.addItemName(item.getItemId());
            		activeChar.sendPacket(sm);
            	}
            	item.setEnchantLevel(item.getEnchantLevel()+1);
            	item.updateDatabase();
            }
        }
        else
        {
            if (!blessedScroll)
            {
                if (item.getEnchantLevel() > 0)
                {
                    sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_S2_EVAPORATED);
                    sm.addNumber(item.getEnchantLevel());
                    sm.addItemName(item.getItemId());
                    activeChar.sendPacket(sm);
                }
                else
                {
                    sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_EVAPORATED);
                    sm.addItemName(item.getItemId());
                    activeChar.sendPacket(sm);
                }
            }
            else
            {
                sm = new SystemMessage(SystemMessageId.BLESSED_ENCHANT_FAILED);
                activeChar.sendPacket(sm);
            }
            
            if (!blessedScroll)
            {
                if (item.getEnchantLevel() > 0)
                {
                    sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
                    sm.addNumber(item.getEnchantLevel());
                    sm.addItemName(item.getItemId());
                    activeChar.sendPacket(sm);
                }
                else
                {
                    sm = new SystemMessage(SystemMessageId.S1_DISARMED);
                    sm.addItemName(item.getItemId());
                    activeChar.sendPacket(sm);
                }

                L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getEquipSlot());
                if (item.isEquipped())
                {
                    InventoryUpdate iu = new InventoryUpdate();
                    for (int i = 0; i < unequiped.length; i++)
                    {
                        iu.addModifiedItem(unequiped[i]);
                    }
                    activeChar.sendPacket(iu);
                
                    activeChar.broadcastUserInfo();
                }
                
                int count = item.getCrystalCount() - (item.getItem().getCrystalCount() +1) / 2;
                if (count < 1) count = 1;
    
                L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
                if (destroyItem == null) return;
                
                L2ItemInstance crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
            
                sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
                sm.addItemName(crystals.getItemId());
                sm.addNumber(count);
                activeChar.sendPacket(sm);
    
                if (!Config.FORCE_INVENTORY_UPDATE)
                {
                    InventoryUpdate iu = new InventoryUpdate();
                    if (destroyItem.getCount() == 0) iu.addRemovedItem(destroyItem);
                    else iu.addModifiedItem(destroyItem);
                    iu.addItem(crystals);
                    
                    activeChar.sendPacket(iu);
                }
                else activeChar.sendPacket(new ItemList(activeChar, true));
            
                StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
                su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
                activeChar.sendPacket(su);
            
                activeChar.broadcastUserInfo();
            
                L2World world = L2World.getInstance();
                world.removeObject(destroyItem);
            }
            else
            {
                item.setEnchantLevel(0);
                item.updateDatabase();
            }
        }
        sm = null;
        
        StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
        activeChar.sendPacket(su);      
        su = null;
        
        activeChar.sendPacket(new EnchantResult(item.getEnchantLevel())); //FIXME i'm really not sure about this...
        activeChar.sendPacket(new ItemList(activeChar, false)); //TODO update only the enchanted item
        activeChar.broadcastUserInfo();
    }
    
    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
     */
    @Override
public String getType()
    {
        return _C__58_REQUESTENCHANTITEM;
    }
}

 

περιμένω απάντηση!

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Ουφ... Λειτουργεί!

 

Μάλλον ο κωδικός που είχα βάλει ήταν λίγο μ*****α  :-\

 

Ευχαριστώ πολυ!

 

Το θέμα μπορεί να κλειδωθεί.

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Ουφ... Λειτουργεί!

 

Μάλλον ο κωδικός που είχα βάλει ήταν λίγο μ*****α  :-\

 

Ευχαριστώ πολυ!

 

Το θέμα μπορεί να κλειδωθεί.

χαρά μου να βοηθάω!
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