Fizo Posted November 29, 2012 Share Posted November 29, 2012 Custom Bonus Enchant on Armor { Hi5 } Hello MxC this is my first Share here at java code's so dont flame and etc ! The Normal Enchant Bonus on armor's when the armor goes to +6 plus u can do at +12 or +16 or both This is for the Last rev on L2JServer H5 Here's the Code : ### Eclipse Workspace Patch 1.0 #P L2J_Server Index: java/com/l2jserver/gameserver/datatables/ArmorSetsData.java =================================================================== --- java/com/l2jserver/gameserver/datatables/ArmorSetsData.java (revision 5685) +++ java/com/l2jserver/gameserver/datatables/ArmorSetsData.java (working copy) @@ -119,6 +119,20 @@ set.addEnchant6Skill(new SkillHolder(skillId, skillLevel)); break; } + case "enchant12skill": + { + int skillId = parseInt(attrs, "id"); + int skillLevel = parseInt(attrs, "level"); + set.addEnchant12Skill(new SkillHolder(skillId, skillLevel)); + break; + } + case "enchant16skill": + { + int skillId = parseInt(attrs, "id"); + int skillLevel = parseInt(attrs, "level"); + set.addEnchant12Skill(new SkillHolder(skillId, skillLevel)); + break; + } case "con": { set.addCon(parseInt(attrs, "val")); Index: java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java =================================================================== --- java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (revision 5685) +++ java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (working copy) @@ -570,6 +570,34 @@ _log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + "."); } } + + if (armorSet.isEnchanted12(player)) // has all parts of set enchanted to 12 or more + { + for (SkillHolder holder : armorSet.getEnchant12skillId()) + { + if (holder.getSkill() != null) + { + player.addSkill(holder.getSkill(), false); + update = true; + } + else + _log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + "."); + } + } + + if (armorSet.isEnchanted16(player)) // has all parts of set enchanted to 6 or more + { + for (SkillHolder holder : armorSet.getEnchant16skillId()) + { + if (holder.getSkill() != null) + { + player.addSkill(holder.getSkill(), false); + update = true; + } + else + _log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + "."); + } + } } } else if (armorSet.containShield(item.getItemId())) @@ -608,6 +636,8 @@ List<SkillHolder> skills = null; List<SkillHolder> shieldSkill = null; // shield skill List<SkillHolder> skillId6 = null; // enchant +6 skill + List<SkillHolder> skillId12 = null; // enchant +12 skill + List<SkillHolder> skillId16 = null; // enchant +16 skill if (slot == PAPERDOLL_CHEST) { @@ -620,6 +650,8 @@ skills = armorSet.getSkills(); shieldSkill = armorSet.getShieldSkillId(); skillId6 = armorSet.getEnchant6skillId(); + skillId12 = armorSet.getEnchant12skillId(); + skillId16 = armorSet.getEnchant16skillId(); } else { @@ -637,6 +669,8 @@ skills = armorSet.getSkills(); shieldSkill = armorSet.getShieldSkillId(); skillId6 = armorSet.getEnchant6skillId(); + skillId12 = armorSet.getEnchant12skillId(); + skillId16 = armorSet.getEnchant16skillId(); } else if (armorSet.containShield(item.getItemId())) // removed shield { @@ -683,6 +717,30 @@ } } + if (skillId12 != null) + { + for (SkillHolder holder : skillId12) + { + itemSkill = holder.getSkill(); + if (itemSkill != null) + player.removeSkill(itemSkill, false, itemSkill.isPassive()); + else + _log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + "."); + } + } + + if (skillId16 != null) + { + for (SkillHolder holder : skillId16) + { + itemSkill = holder.getSkill(); + if (itemSkill != null) + player.removeSkill(itemSkill, false, itemSkill.isPassive()); + else + _log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + "."); + } + } + player.checkItemRestriction(); player.sendSkillList(); } Index: java/com/l2jserver/gameserver/model/L2ArmorSet.java =================================================================== --- java/com/l2jserver/gameserver/model/L2ArmorSet.java (revision 5685) +++ java/com/l2jserver/gameserver/model/L2ArmorSet.java (working copy) @@ -37,6 +37,8 @@ private final List<SkillHolder> _skills; private final List<SkillHolder> _shieldSkills; private final List<SkillHolder> _enchant6Skill; + private final List<SkillHolder> _enchant12Skill; + private final List<SkillHolder> _enchant16Skill; private int _con; private int _dex; @@ -56,6 +58,8 @@ _skills = new ArrayList<>(); _shieldSkills = new ArrayList<>(); _enchant6Skill = new ArrayList<>(); + _enchant12Skill = new ArrayList<>(); + _enchant16Skill = new ArrayList<>(); } public void addChest(int id) @@ -102,6 +106,16 @@ { _enchant6Skill.add(holder); } + + public void addEnchant12Skill(SkillHolder holder) + { + _enchant12Skill.add(holder); + } + + public void addEnchant16Skill(SkillHolder holder) + { + _enchant16Skill.add(holder); + } public void addCon(int val) { @@ -237,6 +251,16 @@ return _enchant6Skill; } + public List<SkillHolder> getEnchant12skillId() + { + return _enchant12Skill; + } + + public List<SkillHolder> getEnchant16skillId() + { + return _enchant16Skill; + } + /** * @param player * @return true if all parts of set are enchanted to +6 or more @@ -269,6 +293,60 @@ return true; } + public boolean isEnchanted12(L2PcInstance player) + { + // Player don't have full set + if (!containAll(player)) + return false; + + Inventory inv = player.getInventory(); + + L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST); + L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS); + L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD); + L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES); + L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET); + + if (chestItem == null || chestItem.getEnchantLevel() < 12) + return false; + if (!_legs.isEmpty() && (legsItem == null || legsItem.getEnchantLevel() < 12)) + return false; + if (!_gloves.isEmpty() && (glovesItem == null || glovesItem.getEnchantLevel() < 12)) + return false; + if (!_head.isEmpty() && (headItem == null || headItem.getEnchantLevel() < 12)) + return false; + if (!_feet.isEmpty() && (feetItem == null || feetItem.getEnchantLevel() < 12)) + return false; + + return true; + } + public boolean isEnchanted16(L2PcInstance player) + { + // Player don't have full set + if (!containAll(player)) + return false; + + Inventory inv = player.getInventory(); + + L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST); + L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS); + L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD); + L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES); + L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET); + + if (chestItem == null || chestItem.getEnchantLevel() < 16) + return false; + if (!_legs.isEmpty() && (legsItem == null || legsItem.getEnchantLevel() < 16)) + return false; + if (!_gloves.isEmpty() && (glovesItem == null || glovesItem.getEnchantLevel() < 16)) + return false; + if (!_head.isEmpty() && (headItem == null || headItem.getEnchantLevel() < 16)) + return false; + if (!_feet.isEmpty() && (feetItem == null || feetItem.getEnchantLevel() < 16)) + return false; + + return true; + } public int getCON() { return _con; Also U need to Add this Line's On armorSets.xsd <xs:element name="enchant6skill" maxOccurs="1" minOccurs="0"> <xs:complexType> <xs:attribute name="id" type="xs:positiveInteger" use="required" /> <xs:attribute name="level" type="xs:positiveInteger" use="required" /> </xs:complexType> </xs:element> + <xs:element name="enchant12skill" maxOccurs="1" minOccurs="0"> + <xs:complexType> + <xs:attribute name="id" type="xs:positiveInteger" use="required" /> + <xs:attribute name="level" type="xs:positiveInteger" use="required" /> + </xs:complexType> + </xs:element> + <xs:element name="enchant16skill" maxOccurs="1" minOccurs="0"> + <xs:complexType> + <xs:attribute name="id" type="xs:positiveInteger" use="required" /> + <xs:attribute name="level" type="xs:positiveInteger" use="required" /> + </xs:complexType> + </xs:element> It's easy to add a skill Just found the Armorset folder open your armor file ( like s84_elegia.xml ) and then add ur skill like <enchant12skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) --> For Armor Set's at +12 <enchant16skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) --> For Armor Set's at +16 Like : <!-- S84 Elegia Armor Sets --> <set id="188"> <chest id="15575" /> <!-- Elegia Breastplate --> <legs id="15578" /> <!-- Elegia Gaiter --> <head id="15572" /> <!-- Elegia Helmet --> <gloves id="15581" /> <!-- Elegia Gauntlet --> <feet id="15584" /> <!-- Elegia Boots --> <shield id="15587" /> <!-- Elegia Shield --> <skill id="3006" level="1" /> <!-- Equip Set Items --> <skill id="8403" level="1" /> <!-- Elegia Heavy Armor Set --> <shield_skill id="8496" level="1" /> <!-- Elegia Shield --> <enchant6skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) --> <enchant12skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) --> <str val="3" /> <con val="-2" /> </set> Quote Link to comment Share on other sites More sharing options...
DJxPauL® Posted December 10, 2012 Share Posted December 10, 2012 good post Quote Link to comment Share on other sites More sharing options...
Fizo Posted December 10, 2012 Author Share Posted December 10, 2012 i don't understand what is that make ? What is that ? If your armor it's +6 as set u gain one bonus at Passive Skill's with that u can change that at +12 or +16 Quote Link to comment Share on other sites More sharing options...
hensushin Posted December 28, 2012 Share Posted December 28, 2012 Ty for share Quote Link to comment Share on other sites More sharing options...
nery Posted January 11, 2013 Share Posted January 11, 2013 Print efect? Quote Link to comment Share on other sites More sharing options...
Stereotype Posted January 11, 2013 Share Posted January 11, 2013 I think now this thing can be done from XML side... Quote Link to comment Share on other sites More sharing options...
Fizo Posted January 19, 2013 Author Share Posted January 19, 2013 I think now this thing can be done from XML side... without this code is not possible :/ Quote Link to comment Share on other sites More sharing options...
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