Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
BlackDevilDev
### Eclipse Workspace Patch 1.0
#P L2J_DataPack
Index: dist/game/data/scripts/handlers/voicedcommandhandlers/BlackDevilCommands.java
===================================================================
--- dist/game/data/scripts/handlers/voicedcommandhandlers/BlackDevilCommands.java (revision 0)
+++ dist/game/data/scripts/handlers/voicedcommandhandlers/BlackDevilCommands.java (working copy)
@@ -0,0 +1,32 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package handlers.voicedcommandhandlers;
+
+import com.l2jserver.gameserver.handler.IUserCommandHandler;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+
+
+ public abstract class BlackDevilCommands implements IUserCommandHandler
+{
+ public void useVoicedCommand(String command, L2PcInstance activeChar, String params)
+ {
+ if(command.equalsIgnoreCase("hero"))
+ {
+ activeChar.setHero(true);
+ }
+
+ }
+}
\ No newline at end of file
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