Vago Posted June 8, 2008 Posted June 8, 2008 Okay... 1. I download the custom file ( http://www.maxcheaters.com/forum/index.php?topic=25965.0 ) 2. I decrypt it with l2decrypt.exe 3. I make it readable by Unreal with l2tool...eveyrthing looks fine... 4. I open it with Unreal and I get this error Texture dracbow.draconic_bow_t00_sp: Serial size mismatch: Got 54, Expected 174916 History: LoadObject <- (Texture dracbow.draconic_bow_t00_sp 854==854/875727 800 174916) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Documents and Settings\VaGo\Desktop\dracbow.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Documents and Settings\VaGo\Desktop\dracbow.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Documents and Settings\VaGo\Desktop\dracbow.clear.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop I want to point the fact that I get this kind of errors with unreal for ANY custom textures...not only this bow. Anyway for the normal texture files everything goes fine...What the problem? x.x PS: Im using these tools... http://www.sexyracing.com/lineage/l2howto/l2toolo.zip http://www.sexyracing.com/lineage/l2howto/l2decrypt.zip http://www.sexyracing.com/lineage/l2howto/UE2Runtime-22261903.exe Later Edit: Nevermind...I got it done. There are actually two tools. L2tool and L2toolo...I was using L2toolo. Once I swiched to L2tool it seemed fixed. Here is a link for anyone else who has this problem. http://www.sexyracing.com/lineage/l2howto/l2tool.zip
Th3On3 Posted June 17, 2008 Posted June 17, 2008 Yea i get this same error is it for Kamael or HellBound?
bro13 Posted September 27, 2008 Posted September 27, 2008 i cAnt open texures files at all. i open the unrealEd in texures window i open *.utx file and..... I see that..:( [critical error] No Label OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2244 MHz with 1022MB RAM Video: NVIDIA GeForce 7600 GT (8421) Assertion failed: GObjBeginLoadCount==0 [File:.\UnObj.cpp] [line: 1550] History: UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop THis is error from C6.HElp Plz
Vkouk Posted February 8, 2010 Posted February 8, 2010 Broken links :P dekarma you or not?« on: June 08, 2008, 12:05:11 AM » last chance locked
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