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[Script]L2 NET v387-389-390 Auto Augment Freya


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Hi Guys, I have this L2 NET IG Script for Auto Augment for Freya:

 

/////////////////////////////////////////////////////////////////////////////////////
INCLUDE Include/AutoAugEngine.l2c
INCLUDE StdLib/player.l2c
DEFINE_GLOBAL AugEngine AA_ScrObj 0
/////////////////////////////////////////////////////////////////////////////////////




// CHANGE THE WEAPON NAME WITH THE EXACT NAME OF YOURS
AA_ScrObj.WRK_ITEM.NAME = "#$Recurve Thorne Bow"

// CHANGE THE LIFE STONE NAME WITH THE EXACT NAME OF YOURS
AA_ScrObj.WRK_LS.NAME = "#$Top-Grade Life Stone - level 84"


// CHANGE FOR WHAT AUGMENT CONFIGURATION YOU WANT
// #i1 - just skills ; #i2 - just base stat
// #i3 - skills or base stat
// #i4 - skills and base stat <- THIS COULD NEVER HAPPEN
AA_ScrObj.AUG_TYPE = #i1


// ADD THE SKILL ID THAT ARE YOU LOOKING FOR(if you don't want just the base stat)
AA_ScrObj.CHOSE_SKILL.ADD #i3243
// ...YOU CAND ADD MORE OR REMOVE AND KEEP JUST ONE


// #$STR - for STR+1
// #$CON - for CON+1
// #$MEN - for MEN+1
// #$INT - for INT+1
// CHANGE BELOW FOR WHAT BASE STAT YOU WANT(if you don't want just the skills)
AA_ScrObj.BASE_STAT = #$STR     




// CHANGE TO "TRUE" TO ADD THE 2 SECONDS DELAY, LIKE INGAME,
// WHEN ADDING OR REMOVING AUGMENTATION
AA_ScrObj.PROTECT_DELAY = FALSE

// CHANGE TO "FALSE" IF YOU DON'T WANT TO SAVE LOGS
AA_ScrObj.SAVE_LOG = TRUE
// NUMBER OF LOG LINES PER FILE
AA_ScrObj.LOG_LINES = #i2000


// NPC DIALOG STRINGS, NEED TO CHNAGE ONLY IF THEY DIFFER (FOR RETAIL THIS IS A MUST)
AA_ScrObj.NPC_DIAG11 = "#$bypass -h npc_<&TARGET_ID&>_Link common/augmentation_01.htm"
AA_ScrObj.NPC_DIAG12 = "#$bypass -h npc_<&TARGET_ID&>_Augment 1"
AA_ScrObj.NPC_DIAG21 = "#$bypass -h npc_<&TARGET_ID&>_Link common/augmentation_02.htm"
AA_ScrObj.NPC_DIAG22 = "#$bypass -h npc_<&TARGET_ID&>_Augment 2"





// DON'T CHANGE NOTHING BELOW (ONLY IF YOU KNOW WHAT ARE YOU DOING)
/////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////

//for event anti stuck
DEFINE_GLOBAL STRING EVT_LABEL ""
THREAD EVT_ANTI_STUCK
LOCK ASTK
IF AA_ScrObj.SAVE_LOG == TRUE
     THREAD LOG_N_PROTECT
ENDIF
AA_ScrObj.LOAD_AND_CHECK

PRINT_TEXT "====================================="
PRINT_TEXT "== Gemstone grade and count will be verified on augmentation process."
PRINT_TEXT "====================================="
PRINT_TEXT "== '<&AA_ScrObj.WRK_LS.NAME&>' x <&AA_ScrObj.LS_COUNT&>"
PRINT_TEXT "== 'Adena' x <&AA_ScrObj.ADENA_COUNT&>"
PRINT_TEXT "== "
PRINT_TEXT "== '<&AA_ScrObj.WRK_ITEM.NAME&>' +<&AA_ScrObj.WRK_ITEM.ENCHANT&>"
AA_ScrObj.PRINT_AUGMENT
PRINT_TEXT "====================================="
PRINT_TEXT "= You have 15 seconds to stop the script if something it's wrong."
PRINT_TEXT "====================================="
SLEEP 15000

DO
     IF AA_ScrObj.HAS_AUG == FALSE
          ADD_AUGMENT
     ELSE
          REMOVE_AUGMENT
     ENDIF
LOOP ONE == ONE

AA_ScrObj.SCRIPT_END

FUNCTION CHECK_DIAG 0
     UNLOCK ASTK
     EVT_SET VOID 2 #$_subdchk1 #i25
     AA_ScrObj.S_RAND_500
     TALK_TARGET
     SLEEP 500
     LOCK DIAG_EVT_CHK
     SLEEP 50
     UNLOCK DIAG_EVT_CHK
RETURN VOID

FUNCTION _subdchk1 0
     UNSET_EVENT VOID 1 #i25
     DEFINE STRING _html 0
     PACKET.READ_BYTE NULL
     PACKET.READ_INT32 NULL
     PACKET.READ_STRING _html
     IF "_html.CONTAINS AA_ScrObj.NPC_DIAG11" == FALSE
          AA_ScrObj.NPC_DIAG_NOMATCH
     ELSE
          EVT_SET VOID 2 #$_subdchk2 #i25
          AA_ScrObj.S_RAND_500
          NPC_DIALOG "<&AA_ScrObj.NPC_DIAG11&>"
     ENDIF
     SLEEP 300
RETURN VOID

FUNCTION _subdchk2 0
     UNSET_EVENT VOID 1 #i25
     DEFINE STRING _html 0
     PACKET.READ_BYTE NULL
     PACKET.READ_INT32 NULL
     PACKET.READ_STRING _html
     IF "_html.CONTAINS AA_ScrObj.NPC_DIAG12" == FALSE
          AA_ScrObj.NPC_DIAG_NOMATCH
     ELSE
          EVT_SET VOID 2 #$_subdchk3 #i25
          AA_ScrObj.S_RAND_500
          TALK_TARGET
     ENDIF
     SLEEP 300
RETURN VOID

FUNCTION _subdchk3 0
     UNSET_EVENT VOID 1 #i25
     DEFINE STRING _html 0
     PACKET.READ_BYTE NULL
     PACKET.READ_INT32 NULL
     PACKET.READ_STRING _html
     IF "_html.CONTAINS AA_ScrObj.NPC_DIAG21" == FALSE
          AA_ScrObj.NPC_DIAG_NOMATCH
     ELSE
          EVT_SET VOID 2 #$_subdchk4 #i25
          AA_ScrObj.S_RAND_500
          NPC_DIALOG "<&AA_ScrObj.NPC_DIAG21&>"
     ENDIF
     SLEEP 300
RETURN VOID

FUNCTION _subdchk4 0
     UNSET_EVENT VOID 1 #i25
     DEFINE STRING _html 0
     PACKET.READ_BYTE NULL
     PACKET.READ_INT32 NULL
     PACKET.READ_STRING _html
     IF "_html.CONTAINS AA_ScrObj.NPC_DIAG22" == FALSE
          AA_ScrObj.NPC_DIAG_NOMATCH
     ENDIF
     SLEEP 100
     LOCK ASTK
     UNLOCK DIAG_EVT_CHK
RETURN VOID


FUNCTION ADD_AUGMENT
     UNLOCK ASTK
     AA_ScrObj.CHK_STOK
     PRINT_TEXT "== Augmenting item..."
     PRINT_TEXT "====================================="
     EVT_SET VOID 2 #$_add_interogate #i25
     AA_ScrObj.S_RAND_300
     TALK_TARGET
     SLEEP 500
     LOCK ADMAG
     SLEEP 50
     UNLOCK ADMAG
RETURN VOID

FUNCTION _add_interogate
//     LOCK ADMAG
     UNSET_EVENT VOID 1 #i25
     EVT_SET VOID 2 #$_add_navdiag11 #i25
     AA_ScrObj.S_RAND_300
     NPC_DIALOG "<&AA_ScrObj.NPC_DIAG11&>"
RETURN VOID

FUNCTION _add_navdiag11
     UNSET_EVENT VOID 1 #i25
     EVTEX_SET VOID 2 #$_add_navdiag12 #i81
     AA_ScrObj.S_RAND_300
     NPC_DIALOG "<&AA_ScrObj.NPC_DIAG12&>"
RETURN VOID

FUNCTION _add_navdiag12
     UNSET_EVENTEX VOID 1 #i81
     EVTEX_SET VOID 2 #$_add_insitem #i83
     AA_ScrObj.ADD_ITEM
RETURN VOID

FUNCTION _add_insitem
     UNSET_EVENTEX VOID 1 #i83
     EVTEX_SET VOID 2 #$_add_insls #i84
     AA_ScrObj.ADD_LS
RETURN VOID

FUNCTION _add_insls
     UNSET_EVENTEX VOID 1 #i84
     IF AA_ScrObj.AUG_TIMES < ONE
          PACKET.READ_BYTE NULL
          PACKET.READ_INT16 NULL
          PACKET.READ_INT32 NULL
          PACKET.READ_INT32 NULL
          PACKET.READ_INT32 AA_ScrObj.WRK_GEM.ITEM_ID
          PACKET.READ_INT32 AA_ScrObj.GEMS_REQ
          AA_ScrObj.LOAD_GEMINF
          IF AA_ScrObj.GEMS_COUNT <= AA_ScrObj.GEMS_REQ
               PRINT_TEXT "Not enough Gemstones for augmentation."
               AA_ScrObj.SCRIPT_END
          ENDIF
     ENDIF
     EVTEX_SET VOID 2 #$_add_insgems #i85
     AA_ScrObj.ADD_GEMS
RETURN VOID

FUNCTION _add_insgems
     UNSET_EVENTEX VOID 1 #i85
     EVTEX_SET VOID 2 #$_add_confirm #i86
     AA_ScrObj.CONFIRM_AUG
RETURN VOID

FUNCTION _add_confirm
     UNSET_EVENTEX VOID 1 #i86
     PACKET.READ_BYTE NULL
     PACKET.READ_INT16 NULL
     AA_ScrObj.AUG_DATA.CLEAN
     PACKET.READ_INT32 AA_ScrObj.AUG_DATA.LVAL
     PACKET.READ_INT32 AA_ScrObj.AUG_DATA.RVAL
     AA_ScrObj.COMPARE
     LOCK ASTK
     UNLOCK ADMAG
RETURN VOID

FUNCTION REMOVE_AUGMENT
     UNLOCK ASTK
     PRINT_TEXT "== Removing augmentation..."
     PRINT_TEXT "====================================="
     EVT_SET VOID 2 #$_rem_interogate #i25
     AA_ScrObj.S_RAND_300
     TALK_TARGET
     SLEEP 500
     LOCK RVMAG
     SLEEP 50
     UNLOCK RVMAG
RETURN VOID

FUNCTION _rem_interogate
     //LOCK RVMAG
     UNSET_EVENT VOID 1 #i25
     EVT_SET VOID 2 #$_rem_navdiag21 #i25
     AA_ScrObj.S_RAND_300
     NPC_DIALOG "<&AA_ScrObj.NPC_DIAG21&>"
RETURN VOID

FUNCTION _rem_navdiag21
     UNSET_EVENT VOID 1 #i25
     EVTEX_SET VOID 2 #$_rem_navdiag22 #i82
     AA_ScrObj.S_RAND_300
     NPC_DIALOG "<&AA_ScrObj.NPC_DIAG22&>"
RETURN VOID

FUNCTION _rem_navdiag22
     UNSET_EVENTEX VOID 1 #i82
     EVTEX_SET VOID 2 #$_rem_insitem #i87     
     AA_ScrObj.ARM_ITEM
RETURN VOID

FUNCTION _rem_insitem
     UNSET_EVENTEX VOID 1 #i87
     IF AA_ScrObj.ADENA_REQ == ZERO
          PACKET.READ_BYTE NULL
          PACKET.READ_INT16 NULL
          PACKET.READ_INT64 NULL
          PACKET.READ_INT64 NULL
          PACKET.READ_INT64 AA_ScrObj.ADENA_REQ
     ENDIF
     AA_ScrObj.CHK_ADENA
     EVTEX_SET VOID 2 #$_rem_confirm #i88
     AA_ScrObj.ARM_CONFIRM
RETURN VOID

FUNCTION _rem_confirm
     UNSET_EVENTEX VOID 1 #i88
     AA_ScrObj.HAS_AUG = FALSE
     PRINT_TEXT "====================================="
     PRINT_TEXT "== Augmentation removed successfully."
     PRINT_TEXT "== Proceeding to re-augmenting."
     PRINT_TEXT "====================================="
     LOCK ASTK
     UNLOCK RVMAG
RETURN VOID

FUNCTION LOG_WFILE
     DEFINE INT _fcnt 1
     DEFINE STRING _temptime ""
     AA_ScrObj.TObj.LTIMER_START
     AA_ScrObj.TObj.PGET_TIME _temptime
     _temptime = "#$Auto augmentation started at <&_temptime&>, with:"
     AA_ScrObj._logaug.PUSH _temptime
     DO
          IF AA_ScrObj._logaug.LENGTH >= AA_ScrObj.LOG_LINES
               SLEEP 100
               LOCK FLWRT
               AA_ScrObj.TObj.SFN_DateTime AA_ScrObj._logfname
               AA_ScrObj._logfname = "#$ALogAug_<&CHAR_NAME&>_<&_fcnt&>_<&AA_ScrObj._logfname&>"
               PRINT_TEXT "writing augment logs to file..."
               CALL_EXTERN "Include/Utils.l2s" WRITE_FILE VOID 3 AA_ScrObj._logfname AA_ScrObj._logaug #$w
     //          WRITE_LOG
               PRINT_TEXT "logs saved under <&AA_ScrObj._logfname&>.txt"
               _fcnt = _fcnt + ONE
               SLEEP 50
               UNLOCK FLWRT
          ENDIF
          SLEEP 500
     LOOP ONE == ONE
RETURN VOID

FUNCTION WRITE_LOG
     PRINT_TEXT "writing augment logs to file..."
     DEFINE FILEWRITER _fwopened "<&AA_ScrObj._logfname&>"
     WHILE AA_ScrObj._logaug.LENGTH > ZERO
          _fwopened.WRITE AA_ScrObj._logaug.POP
     WEND
     _fwopened.FLUSH
     _fwopened.CLOSE
     PRINT_TEXT "logs saved under <&AA_ScrObj._logfname&>.txt"
RETURN VOID

FUNCTION EVTEX_SET 2 _evt_func _evt_id
     SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" "<&_evt_func&>" "<&_evt_id&>"
     AA_ScrObj.S_RAND_300
     EVT_LABEL = "#$<&_evt_func&>"
RETURN VOID

FUNCTION EVT_SET 2 _evt_func _evt_id
     SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" "<&_evt_func&>" "<&_evt_id&>"
     AA_ScrObj.S_RAND_300
     EVT_LABEL = "#$<&_evt_func&>"
     IF #$_add_interogate == "#$<&_evt_func&>"
          LOCK ADMAG
     ENDIF
     IF #$_rem_interogate == "#$<&_evt_func&>"
          LOCK RVMAG
     ENDIF
     IF #$_subdchk1 == "#$<&_evt_func&>"
          LOCK DIAG_EVT_CHK
     ENDIF
RETURN VOID

FUNCTION UNSET_EVENT 1 _evtid
     SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" _nof "<&_evtid&>"
     AA_ScrObj.S_RAND_100
     EVT_LABEL = #$none
RETURN VOID

FUNCTION UNSET_EVENTEX 1 _evtid
     SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" _nof "<&_evtid&>"
     AA_ScrObj.S_RAND_100
     EVT_LABEL = #$none
RETURN VOID

FUNCTION _nof
     SLEEP 50
RETURN VOID

FUNCTION EVT_ANTI_STUCK
     DEFINE STRING _chkstuk ""
     WHILE ONE == ONE
          _chkstuk = EVT_LABEL
          SLEEP 3000
          LOCK ASTK
          SLEEP 50
          UNLOCK ASTK
          IF ( _chkstuk == EVT_LABEL ) && ( EVT_LABEL != #$none )
               PRINT_TEXT "anti stuck action..."
               SWITCH EVT_LABEL
                    CASE #$_add_interogate
                    CASE #$_rem_interogate
                    CASE #$_subdchk1
                    CASE #$_subdchk3
                         TALK_TARGET
                         BREAK 1
                    CASE #$_add_navdiag11
                    CASE #$_subdchk2
                         NPC_DIALOG "<&AA_ScrObj.NPC_DIAG11&>"
                         BREAK 1
                    CASE #$_add_navdiag12
                         NPC_DIALOG "<&AA_ScrObj.NPC_DIAG12&>"
                         BREAK 1
                    CASE #$_add_insitem
                         AA_ScrObj.ADD_ITEM
                         BREAK 1
                    CASE #$_add_insls
                         AA_ScrObj.ADD_LS
                         BREAK 1
                    CASE #$_add_insgems
                         AA_ScrObj.ADD_GEMS
                         BREAK 1
                    CASE #$_add_confirm
                         AA_ScrObj.CONFIRM_AUG
                         BREAK 1
                    CASE #$_rem_navdiag21
                    CASE #$_subdchk4
                         NPC_DIALOG "<&AA_ScrObj.NPC_DIAG21&>"
                         BREAK 1
                    CASE #$_rem_navdiag22
                         NPC_DIALOG "<&AA_ScrObj.NPC_DIAG22&>"
                         BREAK 1
                    CASE #$_rem_insitem
                         AA_ScrObj.ARM_ITEM
                         BREAK 1
                    CASE #$_rem_confirm
                         AA_ScrObj.ARM_CONFIRM
                         BREAK 1
               ENDSWITCH
          ENDIF
     WEND
RETURN VOID

FUNCTION LOG_N_PROTECT
     THREAD LOG_WFILE
     AA_ScrObj.TObj.SFN_DateTime AA_ScrObj._evtlogfn
     AA_ScrObj._evtlogfn = "#$ALogEvt_<&CHAR_NAME&>_<&AA_ScrObj._evtlogfn&>"
     CALL_EXTERN "Include/Utils.l2s" WRITE_FILE VOID 3 AA_ScrObj._evtlogfn "#$" #$w
     PRINT_TEXT "Log <&AA_ScrObj._evtlogfn&>.txt created"
     SET_EVENT "<&SCRIPTEVENT_CHAT&>" "<&SYSTEM_CURRENTFILE&>" _chatter
     SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" _ptinv 57
     SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" _traderq 112
     SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" _claninv 44
     THREAD LOG_WRITER
RETURN VOID

PUBLIC LOG_WRITER
     WHILE ONE == ONE
          SLEEP 300000
          AA_ScrObj.EVT_LOGS_WR
     WEND
RETURN VOID

FUNCTION _chatter
     IF MESSAGETYPE == TWO
          AA_ScrObj.ADD_LMEM VOID 4 SENDERNAME MESSAGETYPE MESSAGE NULL
     ELSE
          IF "MESSAGE.CONTAINS CHAR_NAME" == TRUE
               AA_ScrObj.ADD_LMEM VOID 4 SENDERNAME MESSAGETYPE MESSAGE TRUE
               THREAD _allchtlog
               SET_EVENT "<&SCRIPTEVENT_CHAT&>" "<&SYSTEM_CURRENTFILE&>" _logallchat
               PRINT_TEXT "Your name was mentioned, logging all chat for 3 minutes..."
          ENDIF
     ENDIF
RETURN VOID

FUNCTION _allchtlog
     SLEEP 180000
     SET_EVENT "<&SCRIPTEVENT_CHAT&>" "<&SYSTEM_CURRENTFILE&>" _chatter
     PRINT_TEXT "Logging all chat stopped."
RETURN VOID

FUNCTION _logallchat
     AA_ScrObj.ADD_LMEM VOID 4 SENDERNAME MESSAGETYPE MESSAGE TRUE
RETURN VOID

FUNCTION _ptinv
     DEFINE STRING _crtime 0
     AA_ScrObj.TObj.PGET_TIME _crtime
     PACKET.READ_BYTE NULL
     DEFINE STRING _tmppers ""
     PACKET.READ_STRING _tmppers
     AA_ScrObj._evtlogs.PUSH "#$    [<&_crtime&>]: Party invitation by <&_tmppers&>"
     AA_ScrObj.S_RANDL_1500
     INJECT "43 00 00 00 00" // reject party
RETURN VOID

FUNCTION _traderq
     DEFINE STRING _crtime 0
     AA_ScrObj.TObj.PGET_TIME _crtime
     DEFINE INT _astobj 0
     PACKET.READ_BYTE NULL
     PACKET.READ_INT32 _astobj
     DEFINE STRING _tmppers ""
     DEFINE ARRAYLIST _playersc 0
     GET_PLAYERS _playersc 
     FOREACH _ixs Player _playersc
          IF _playersc._ixs.ID == _astobj
               _tmppers = "#$<&_playersc._ixs.NAME&>"
               BREAK 2
          ENDIF
     NEXTEACH
     AA_ScrObj._evtlogs.PUSH "#$    [<&_crtime&>]: Trade requeste by <&_tmppers&>"
     AA_ScrObj.S_RANDL_1500
     INJECT "55 00 00 00 00" // reject trade
RETURN VOID

FUNCTION _claninv
     DEFINE STRING _crtime 0
     AA_ScrObj.TObj.PGET_TIME _crtime
     DEFINE INT _astobj 0
     PACKET.READ_BYTE NULL
     PACKET.READ_INT32 _astobj
     DEFINE STRING _tmppers ""
     DEFINE ARRAYLIST _playersc 0
     GET_PLAYERS _playersc 
     FOREACH _ixs Player _playersc
          IF _playersc._ixs.ID == _astobj
               _tmppers = "#$<&_playersc._ixs.NAME&>"
               BREAK 2
          ENDIF
     NEXTEACH
     AA_ScrObj._evtlogs.PUSH "#$    [<&_crtime&>]: Clan invitation by <&_tmppers&>"
     AA_ScrObj.S_RANDL_1500
     INJECT "27 00 00 00 00" // reject clan
RETURN VOID

 

But this config is for Retail Server, I want to know that changes need for working in Freya Private Server, I test modify the lines of npc in target but not work say this error :

 

8:24:15 :[ERROR: SCRIPT ERROR : THREAD[3] LINE[1] : FAILED TO INCLUDE FILE : C:\DOCUMENTS AND SETTINGS\USUARIO\ESCRITORIO\L2 NET\L2NET\SCRIPTS\INCLUDE\AUTOAUGENGINE.L2C

 

Npc diag for Blacksmith in this Private Server for augment is:

 

1-Smelt and Item.

2-Start Smelting.

 

And for Remove:

 

1-Cancel smelting.

2-Remove the refined Life Stone

 

Any can help me with this ?

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    • What’s DatForge? Well… it’s a website I built initially to edit .dat files for Lineage 2… but not only that. Now it also handles: .dat, .ini, .htm, and .l2r files basically most Lineage 2 client data file types across 33+ chronicles. https://datforge.pages.dev/   Support / Reports / Anything Discord: https://discord.gg/5YwhBr5Dhx (use it for support, bug reports, or anything related to the project) Does it work for every version? No idea. I haven’t tested every single one… unless you want to volunteer. Do I plan to support every version? Yes. That’s the dream. Will that dream become reality? idk man, can’t promise shit. What’s coming next? (aka things I plan to do before I disappear) xdat editor .u editor / compiler / decompiler Let me sell you a dream real quick I will maintain this forever… probably… maybe… don’t quote me on that. Before you even start First requirement to use anything I build: you gotta be able to think. I won’t spend time drawing. Also… whoever said “there’s no such thing as a stupid question” was lying to make stupid people feel better. If you ask a stupid question, I will ignore it. PERIOD. Extra FAQ (since people will ask anyway) Am I looking for other pseudo AI coders/devs to join? Not really… unless you can actually add real value. Am I looking for people to manage a Discord server? Probably yes. I hate that crap. Will we be friends if you sign up? Not really. Will I do any changes on your L2J server if you sign up? No. Will I teach you how to code? No. How do you know if I’m legit? You don’t. FAQ (before you ask) What makes us different? There is no us. It’s just me. What makes me different? idk, you tell me. Why should you buy it? You probably shouldn’t. But if you want to… go ahead. How do I try it? Click the link. That’s it. Will the free account have everything? Read the pricing page. Don’t ask questions you can answer yourself. What if I find issues? I’m not your father, I won’t teach you how to use it. But if something is actually broken, post it and I’ll fix it. Why is it taking so long? Because you’re buying a tool, not hiring an employee. I work on it when I have time. If you want to pay my salary… we can talk (no promises). Am I an asshole like I sound? Not really. But people seem to like it, so I’m leaning into it. Will you share the source? Yes. Wait and see. If you're still here Congrats. Feel free to ask questions or suggest features. Just don’t come with crazy ideas, and remember: suggestions ≠ implementation. Bug reports If you report issues, they’ll most likely be fixed within a few hours… worst case a few days. Security issues / bypasses If you find something interesting, send me a PM with steps to reproduce. If it’s legit, you might get rewarded. “But if I don’t report it I can exploit it forever” …until I fix it myself and now you got nothing. Your call. Release dates When is xdat editor coming out? Soon. What day? Soon. What about .u files? Soon. Why no dates? Because this is not my full-time job. Pricing Do I need to pay to try it? No. There’s a free tier. If you want more, you can pay and unlock everything. Final note (before the “ooh but…” starts) This tool was built for me. I just decided to share it. I’m not a company. I’m not trying to live off this. But if you want a tool and don’t want to build it yourself… well… I already did 
    • report: scammer @nickathan he was a customer of me and this time i trusted him to send the files before i get paid .. he said in 1 hour he will give the money, i gave him space for 2 weeks , but he vanished! Proofs can be transmitted to @Celestine 
    • If they ask you to write something, you should ask for the full context. We had a private chat between the administrators of mxc and gx ext. He was allowed back on the forum on the condition that he did not spam unnecessary posts. As far as I'm concerned, it shouldn't be allowed because it involves multiple scams. We want and aim for a stronger community. He's not only doing this with this account, but with several, since this user has multiple accounts. As for what one user or another contributes, that's irrelevant; I often provide support to the community and I don't need to make it public. But I repeat, if they ask you to write a comment, just ask for the full context, nothing more than that. Or if you want a direct answer from me, feel free to message me privately so we can avoid spamming a post about an extender. That's the problem with second chances 
    • I currently have a working custom quest, but the problem is that I can't see it in the game's quest log. I've added it to questname-e.dat, but I still don't see it. I think there's another file where I need to add it, but I can't find it. For the items and skills I've added, I've always put it in the name and grp fields, but there's nothing related to questgrp.dat in the quest log. Could you tell me where I can add it?
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