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Posted

on this server u can make +10, i made +10 myself so dunno wtf u talking about, server going fine after 3 months, loads of pvp, new clans everyday etc, its worth playing.

Posted

on this server u can make +10, i made +10 myself so dunno wtf u talking about, server going fine after 3 months, loads of pvp, new clans everyday etc, its worth playing. hopeless darkelite reunion dhz etc rly good pvps :P

 

Posted

well blazer is the event gm, but he was inactive lately due exams, he said he`s back now, and revenge is only making when he is in good mood :D well ussually everyday 1 hide and seek and 1 russian roullete, pvp events are rare but u can find pvp everynight reunion vs hopeless vs darkelite vs bloodypirates vs etc

Posted

well reunion and hopeless lost the goddard castle  to bloodypirates in the last 30 seconds of the siege, and this weekend hopeless defended goddard `s wards so they can take it this weekend :D

Posted

Ok lets bring an end to this fckng server.  Hereby i present you a screenshot of me and a friend being in skype conv with revenge ( admin of l2eoa / aka Yuri (fake Cadmus server)

 

So. this server is so corrupted, and admin doesnt give a sh1t about anything than money. Lets start

First of all all who played there must have seen a specific char named cosmokarta selling for 1month now adena for rl money.

admin never banned him cause he simply doesnt care about this server.

2nd. Check the screenshot ( OFC its edited so to cover my skype ass and my friends ass. but i didnt edit anything on yuri's ass . So feel free to enjoy and see how he suck.

We tell revenge to move certain chars to our acc and he moved them.

examples: lolipop/valenski. im sure lolipop when u see this, u ll know who to blame. not us. but yuri that moved you .. i was just proving he was corrupted.

revengehf2.png

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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