Jump to content

Recommended Posts

Posted

good server. but mages are really op..

next i think resist here doesnt work.. mages kill mobs in sv for one hit.. archers for 3hits,.. if resist work, buged and op is mages cause on offic mage cant kill mob in sv for 2hits on 70lvl.. if you report it to gm they wont fix it.. and you newer get answer what they did whit this.. they wrotte : its ok its retail like and they close fonversation.. but i think they never played on official h5 and they dont know how it works andthey thinks they hVe 10%off files..0

Posted

good server. but mages are really op..

next i think resist here doesnt work.. mages kill mobs in sv for one hit.. archers for 3hits,.. if resist work, buged and op is mages cause on offic mage cant kill mob in sv for 2hits on 70lvl.. if you report it to gm they wont fix it.. and you newer get answer what they did whit this.. they wrotte : its ok its retail like and they close fonversation.. but i think they never played on official h5 and they dont know how it works andthey thinks they hVe 10%off files..0

Mages at reital don't have full buffs too, so thats why they can't hit mobs 2 hits on sv. Btw does mobs on SV shouldn't have extremely strong mdef?

Posted

I joined with my clan 2 days ago in this server, it looks great so far, balanced classes, balances farm spots, nice spoil rates, fine geodata in map + olys and as far as we see there are 4-5 big and promising clans there today 1200 online, i suggest to people to join also

Posted

I joined with my clan 2 days ago in this server, it looks great so far, balanced classes, balances farm spots, nice spoil rates, fine geodata in map + olys and as far as we see there are 4-5 big and promising clans there today 1200 online, i suggest to people to join also

heil dude.. you are not playin at rpg??

Posted

1200 online (  :D :D :D :D :D :D )

 

 

and in top 100 pvp are people with 30 pvp such a pvp server?

 

 

like old berseker,stress,2k12,dragoneye :D

Posted

yes i know!1000 offline shops and 200 ppl afk!are you kidding me?when i login in this shit had offline shops?in the opening?WTF!and 10-15 players had 255recs?WTF!

 

this is  FAIL server!i am was join with my clan but when i saw that we leave 40 person!and now we are on l2Exiles have 700 ppl but active not afk ppl and everywhere offline shops!

 

 

 

Posted

FAIL server, admin open  every month new server...

 

hi dragoneye/stress/2012/berseker and 50 other names...

 

btw, add more fake on ... mby ppls join there!!!

 

fail, x3 fake on like their old servers

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..