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Posted

Game Server Rates:

 

XP: x6

SP: x6

Drop: x4

Adena: x5

Spoil: x4 Party XP/SP: x2

Manor Drop:x2

Quest Rates:

XP/ SP/ Adena Reward: x3

Quest Item Reward: x1

Quest Item Drop Rate: x2

 

No client limit(Free L2 Net-L2 Walker-L2 Tower)

 

Server Features

 

Retail enchant success rate, safe +3/+4 on one part armor and max+25

Offline Private Store: Set your private store and click (.Offline)

Zaken DayTime / NightTime / DayTime(Hard Mode) Working Retail Like

Freya Instance Working Retail Like

Enabled Hellbound Options To Check Level And Trust (.Hellbound)

Frintezza Instance Working Retail Like

Events Retail Like

Classes - 1st free, 2rd 500k, 3rd - 5kk

Subclasses (3) with quest retail like

Noblesse - with quest retail like

Buff time - retail like

Expoff/expon commands work

 

No client limit(Free L2 Net-L2 Walker-L2 Tower)

 

Server Informations

 

Intel Xeon E3-1275 Quad-Core

 

Incl.Hyper-Threading Technology

 

RAM 32 GB ECC RAM

 

1 Gbit OnBoard

 

Backup Space 100GB

 

Traffic Unlimited

 

KVM-Over-IP Remote Management

 

Two Redundant Power Supply Units

 

The Grand Opening Of Server 19/11/2012 20:00

UTC/GMT +2 www.l2victory.com

 

 

 

PS:Someone from forum dont want this server and u delete my topics?  8)

Posted

Game Server Rates:

 

XP: x6

SP: x6

Drop: x4

Adena: x5

Spoil: x4 Party XP/SP: x2

Manor Drop:x2

Quest Rates:

XP/ SP/ Adena Reward: x3

Quest Item Reward: x1

Quest Item Drop Rate: x2

 

No client limit(Free L2 Net-L2 Walker-L2 Tower)

 

Server Features

 

Retail enchant success rate, safe +3/+4 on one part armor and max+25

Offline Private Store: Set your private store and click (.Offline)

Zaken DayTime / NightTime / DayTime(Hard Mode) Working Retail Like

Freya Instance Working Retail Like

Enabled Hellbound Options To Check Level And Trust (.Hellbound)

Frintezza Instance Working Retail Like

Events Retail Like

Classes - 1st free, 2rd 500k, 3rd - 5kk

Subclasses (3) with quest retail like

Noblesse - with quest retail like

Buff time - retail like

Expoff/expon commands work

 

No client limit(Free L2 Net-L2 Walker-L2 Tower)

 

Server Informations

 

Intel Xeon E3-1275 Quad-Core

 

Incl.Hyper-Threading Technology

 

RAM 32 GB ECC RAM

 

1 Gbit OnBoard

 

Backup Space 100GB

 

Traffic Unlimited

 

KVM-Over-IP Remote Management

 

Two Redundant Power Supply Units

 

The Grand Opening Of Server 19/11/2012 20:00

UTC/GMT +2 www.l2victory.com

 

 

 

PS:Someone from forum dont want this server and u delete my topics?  8)

That is real?

Posted

yeah im from Poland, were clan leader but i had a long break from l2. I like servers where bot is allowed, because i have much less time than in school times, generally ppl use it only for farm, bot will not win pvp nor olympiad fight for u so finally skill matters anyways

Posted

yeah im from Poland, were clan leader but i had a long break from l2. I like servers where bot is allowed, because i have much less time than in school times, generally ppl use it only for farm, bot will not win pvp nor olympiad fight for u so finally skill matters anyways

i want to play again with you..you and your clan were very skilled!i wait for you!!!sorry for my english

Posted

typical bugged l2j, someone eve wasted time to ddos it ^^ online is like 50, there was huge rollback so ppl have main on lvl 10 and suport lvl 30 but gms are sure there was no rollback :D Dont join this shit if u dont like wasting ur time.. they cant even set autopickup and i forgot to say all bots are working, ppl have 6 boxes on back :D

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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