Jump to content

Poll: Should i continue to write tutorials about javascript  

7 members have voted

  1. 1. Poll: Should i continue to write tutorials about javascript

    • Yes
      5
    • No
      1
    • I don't care
      1


Recommended Posts

Posted

Javascript intruduction

Before you start with Javascript you should know

-Perfect HTML

-CSS

 

 

Introduction

 

Javascript is one of the most popular scripting language in the world it is the programming language of the web for servers, PCs...

Javascript is scripting language a scripting language is a lightweight programming language

Javascript can write directly to HTML output stream react to HTML events and test HTML from input delete and create HTML elements

 

How to insert javascript in document

There are 3 ways to insert javascript code in document

1.In head tag

 

Write this in head tag

 

 

<script type="text/javascript"></script>

 

 

And here is example document

 

 

<html>
<head>
<script type="text/javascript">alert(0);</script>
</head>
<body>
</body>
</html>

 

Insert in body tag (the same as in head tag but code is write in between body tag)

Write this in the body tag

 

 

<html>
<head>
<script type="text/javascript">alert(0);</script>
</head>
<body>
</body>
</html>

 

Insert in body tag (the same as in head tag but code is write in between body tag)

Write this in the body tag

 

<script type="text/javascript"></script>

 

Here is example

 

<html>
<head>
</head>
<body>
<script type="text/javascript">alert(0);</script>
</body>
</html>

 

 

Insert from external file

Like in CSS

Write this in body tag

 

<script src="scripts.js"></script>

 

 

and write the scripts in this document

 

Manipulating HTML elements

 

You should give to your elements id for example

 

 

<p id="demo">Paragraph</p>

 

And use script ot manipulate the element

 

document.getElementById("demo").innerHTML="My first javascript";

 

So your code should look like this

 

<p id="demo">Paragraph</p>

<script>
document.getElementById("demo").innerHTML="My first javaScript";
</script>

 

When javascript is executed by the web browser in this case the browser will access the html element (id="demo") and replace its content innetHTML with "My first javascript" or what you have write

 

Write to the document output

 

write this code

 

document.write("<p> My first paragraph with javascript</p>");

 

Use document.write() to write direcly into the document output if you use document.write() after document has finish loading the entire HTML page will be overwritten

 

Statements

 

In javascript statements are commands to the browser the purpose of the statements is to tell the browser what to do

 

Example

 

 

document.getElementById("demo").innerHTML="Statement";

 

This statement tells to the browser to write "Statement" inside an HTML element with id="demo"

 

!Javascript is case sensitie there is different between function getElementById and getElementbyID or myVariable and MyVariable also javascript ignores extra spaces you can add white space ot your script to make it more readable example :

 

 

var name ="gagd"; 
var name = "fsdfs";

 

!

 

Varialbes

variable are containers for storing information

example

 

var number1 = 1;
var number2 = 2;
var number3 = 3;
var total = number1   number2   number4;

 

 

In javascript there is only one type variable (not like c  for example)

 

example :

 

var pi = 3.14;
var name = "fname lname";
var c = 'asdad';

 

and one example about variable

 

<p id="demo"></p>
var motor="Yamaha";
document.getElementById("demo").innerHTML=motor;

 

Javascript operators

 

  Addition x=2 2

- Subtraction x=5-2

* Multiplication x=3*2

/ Division x=4/2

% Modulus (division remainder) x=5%2 (result for x 1 result for y 5) lets say that y=5

  Increment x=  y ( result for x 9 result for y 9)lets say that y=5

-- Decrement decrement x=--y (result for =5 result for y =4)lets say that y=5

= x=y

<= x<=y

>= x>=y

= x =y same as x=x y

-= x-=y same as x=x-y

*= x*=y same as x=x*y

/  x/=y same as x=x/y

%= x%=y same as x=x%y

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Introducing: Cloud Hosting and Stream Rewards!   Hey everyone, I'm excited to share something big on top of the recent NimeraCP V2 update I announced a few days ago. We're introducing Cloud Hosting and Stream Rewards!   Starting at 30 euros per month, subscribing to NimeraCP will give you access to deploy your own instance directly through your dashboard on nimeracp.com. This is a huge upgrade for our ecosystem, offering a much more affordable option than self-hosting and simplifying the entire installation process. No more wasting hours setting things up, buying separate dedicated hosts or VPSs, just deploy on our infrastructure and relax.     Currently these packs are available for Cloud Hosting:   aCis r382 aCis r401 aCis r409 L2Scripts Vanguard   More are coming soon as development progresses. If you need your pack to be added, please reach out to us.   On top of that, we've rolled out an update that introduces Stream Rewards. Now, players can link their Kick, Twitch or Trovo accounts to NimeraCP, stream, and earn rewards. Admins can create reward campaigns, set a required streaming time, and when a streamer meets the requirements, they can instantly transfer the reward to their game character.     As I mentioned in our last update, big things are coming, and this is just the beginning.   Best, Splicho
    • There were a few minor hiccups along the way, but the problem was eventually resolved. Overall, he is a very experienced, skilled, and trustworthy developer, and I will definitely continue to use his services in the future. thank yuo .   this topic can be locked please . thank you  
    • 99.99% of the people you 'sell' this to will not see any meaning on any sort of code, as simple or complicated as it may be, so i suggest the video. would be much better for practical reasons. good luck though
    • I've completely decompiled, replicated, and devirtualized the Gamear DLL file. You can see it there; otherwise, wait a day or two and I'll make a video myself. Best regards. static int __fastcall hkAEmitter_Tick_Impl(void* this_, void* /*edx*/, float dt, int levelTick) {     // Ares: if (IsA(this, AEmitter))     if (this_ && g_UClass_Emitter && GX_IsA(this_, g_UClass_Emitter))     {         // Ares: v7 = sub_1300CAA0()         void* v7 = g_localPawn;         if (v7)         {             // Ares: if IsA(v7, APawn) && lvl in (0,8)             if (g_UClass_APawn && GX_IsA(v7, g_UClass_APawn))             {                 const int lvl = (int)InterlockedCompareExchange((volatile LONG*)&g_skipLevel, 0, 0);                 if (lvl > 0 && lvl < 😎                 {                     // Ares: v6 = sub_13026800(this, v7)                     const float v6 = GX_Distance3D(this_, v7);                     // Live-tuning (debug): aplica overrides en runtime                     GX_LiveApply_Tick(this_, v6); Today I'll see how the classic client works on the Eris server. If it works well, I'll proceed to decompile the dll for classic as well. GG.. 🙂
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..