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Server Rates:

 

Exp:  x5000

Sp: x5000

Party Sp/Exp: x10000

Adena Drop: x1

Drop: x1

 

Enchant Rates:

 

Weapon max enchant: +16

Armor max enchant: +16

Jewels max enchant: +16

 

Safe: +4

 

Normal Scroll: 60%

Blessed Scroll: 80%

Crystal Scroll: 100% (Max +10)

 

Titan Scroll: 75%

Ancient Titan: 100% (Max: +10)

 

*Titan Scrolls are used for our Custom Gear!

 

Element Stones: 50%

 

 

Features

 

Auto Learn Skills/Forgotten Skills

Auto Pick up

Cursed weapons working

DualBox allowed

Flawless Geodata & Pathnodes

Max Subclasses: 3

Max Subclass level: 85

Max Alliances: 3

Buffs: 24 + 4 (Divine Inspiration)

Songs/Dances: 15

Buff time: 1h

Working Raid Bosses

Main Items shared in pt like adena

Maximum Crit Rate: 400

Magic Failures: on

Max Fame: 1.000.000

Fame from Castle per 5 min: 300

Fame from Fortress per 5 min: 150

Blood Alliance give 10.000 Clan Rep

 

Number of clan members needed to increase clan level:

ClanLevel6 = 15

Clan Level 7 = 15

Clan Level 8 = 15

Clan Level 9 = 30

Clan Level 10 = 30

Clan Level 11 = 30

 

 

Custom PvP System

 

With the custom Voiced Command ".pvpinfo" you can check your and other players pvp stats and also check their pvp rank! With each Rank up and Legal PvP  you get a few Blue Eva.

So just go on and try it out! If you die the ".pvpinfo" window will pop up and you can click on a new window "Details" by doing that you can see with what gear and with how much HP/CP left your enemy killed you!

 

Legal PvPs:

Legal PvPs are the pvps which you get from each player after a limited time. Which means if you kill the same person 2 or more times within 5 minutes you will receive only 1 reward! If you kill Clan/Party/Same IP you will not get a reward!

 

 

 

Olympiad System

 

Heroes: Every 2 weeks

Times: 18:00 - 00:00 GMT +1

Max Enchant: +6

Restriction from Custom Items

Player needed to start: 5

 

 

Custom commands

 

.deposit - turns adena into gold bar

.withdraw - turns gold bar into adena

.join - joins current event

.leave - leaves current event

.changepassword - changes password

.suicide - command in case you stuck in textures (for events only)

.pvpinfo - on self or on target to check pvp stats

 

Custom NPC

 

Global Gatekeeper

GM Shop

Event Shop

Custom Shop

Newbie Shop

Buffer

Augmenter

Wedding Manager

Top Stats Manager

Noblesse Manager

 

Main Events:

Team vs Team

Advanced Team vs Team

Death Match

Last man Standing

Lucky Chests

Domination

Mass Domination

Capture the Flag

Hunting grounds

Battlefield

Mutant

Zombies

Treasure Hunt

Treasure Hunt PvP

 

 

 

Mini Events:

1v1 - 5 FFA - 3 FFA

5v5 - 2v2 - 2v2v2 - 5v5v5 - 9v9

Korean Style: 5v5 - 4v4 - 9v9 - 3v3

10v10 - 20v20

 

 

Custom Items

Ixion Armorset/Weaponset

Titanium Armorset/Weaponset

Custom Jewel Set

Custom Scrolls

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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