Jump to content

interlude Lineage II ABRAVIA ! SERVER IS ONLINE ... PREMIUM *** STARTED 25.09.2012


Recommended Posts

Posted

Site:

http://l2abravia.com

 

 

Server Version: Interlude

 

--+ Server Rates +--

Exp: 2000x

Sp: 2000x

Adena: 4000x

Items: 1x

Drop: 1x

 

--+ Server Specs +--

* Completed C4 / C5 / C6 and some special skills

* Custom Shops with full c4, c5, Interlude and customized things

* Custom Teleporter with special zones

* 5 subclasses for 1 character

* Auto Class Master

* Zariche/Akamanah working

* Community board is disable

* Augmentation system

* Enchant Skills work

* The chance to get a skill in the augmentation process is 20%

* You can have 1 active and 1 passive skill in the same time

* Away system mode on

* Banking system mode on

* Anti Buff Shield

* Players with same ip cannot fight in olympiad event

* Players with same ip cannot make pvp/pk points

* Custom Balance Class

* Start Level 80

* Subclass Start Level 80

* Max buff slots setted to: 60

* Max debuffs: 5

* Autolearn Skills

* Standard respawn delay: 30 seconds

* Start up zone is Giran (Main Town)

* Raid Bosses

--+ Special commands +--

.online

.away

.back

.withdraw

.deposit

.repair

 

For petition use command "/gm"

--+ Enchant +--

 

 

*Safe:4

*Max weapon: 16

*Max armor: 16

*Max jewelry: 16

 

*Normal scroll: 75%

*Blessed scroll: 85%

*Crystal Scroll: 100%

 

 

--+ Karma +--

 

*Karma player can use shop

*Karma player can't use teleport

*Karma player can use soe

*Karma player can't use trade

*Karma player can use warehouse

--+ Clan/Ally +--

 

*Do not have to wait before:

*Joining another clan

*Create a new clan

*Joining another alliance

*Create a new alliance

*Disolve a clan

*Disolve an alliance

*Only 3 clans are allowed in alliance

 

 

--+ Olympiad +--

 

* Olympiad start time at 18:00 (6 pm )

* Olympiad compeition period is 6 hours

* Hero are chosen every week

 

--+ Events +--

 

* Every hour event

* CTF

* TVT

* DM

* Many GM Event

 

--+ Farm zones +--

* All custom zones you will find on Global Gatekeeper

* Farm Zone

* Ls Zone

* Bosses

 

--+ Custom Npc`s +--

* Gatekeeper

* GM Shop

* Custom Shop

* Vote Shop

* Siege Manager

* Buffer

* TOP Manager

* Password Changer

* Casino Manager

* Clan Reward

* Wedding Manager

* Deposit/ Withdraw things.

* Augments

* Skill Enchant

* Class Change

* Symbol Maker

 

--+ Custom Items +--

 

* Apella Armor

* Vesper Weapons

* Tattoo Fighter and Mage

 

--+ Host Information +--

 

* AMD Athlon II X3 450 Processor 3.20Ghz

* 8GB RAM DDR3

* 500Gb HardDisk Sata II

Posted

Donation reward:

 

Apella Set Armor +18= 25 Eur.

Vesper Weapon +18= 20 Eur.

Jewells Set +18= 20 Eur.

Donator Tattoo +18 (+5% stats than normal tattoo)= 40 Eur.

Clan lvl 8+ Skills= 20 Eur.

Clan Hall= 10 Eur.

Hero 1 week= 10 Eur.

Hero 1 month= 25 Eur.

Hero Forever= 50 Eur.

Change Main Class= 5 Eur.

Change sex= 5 Eur.

Change Name= 5 Eur.

Change Clan Name= 5 Eur.

Augment Active (on weapon)= 10 Eur.

Augment Passive (on weapon)= 10 Eur.

300 Quick Healing Pots = 10 Eur.

50k CP Pots = 10 Eur.

100 Bogs = 10 Eur.

200 Vote Items = 20 Eur.

 

FUCK SERVER FOR DONATE !

Posted

Zompies use DDos and Company`s with protection DDos get money

 

I cant undestand why so many haters and why use thats attacks any way

have fun :p

Posted

Zompies use DDos and Company`s with protection DDos get money

 

I cant undestand why so many haters and why use thats attacks any way

have fun :p

 

cuz some1 of them are nolifers and no have anithing better to do just hack and masturbate

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock