rooy Posted June 1, 2008 Share Posted June 1, 2008 When i open my server with online ip or with no-ip they stuck to log in Look---> You are Currenly logging in Please wait a moment. and Stuck here.. Quote Link to comment Share on other sites More sharing options...
0 rekuraab Posted June 1, 2008 Share Posted June 1, 2008 Try to log with your local ip address, and tell us if you got the same message. Quote Link to comment Share on other sites More sharing options...
0 rooy Posted June 1, 2008 Author Share Posted June 1, 2008 When i log with local ip i log normally and i can play Quote Link to comment Share on other sites More sharing options...
0 Vago Posted June 1, 2008 Share Posted June 1, 2008 Show us the network proprieties of your LS and GS...and on your l2.ini use 127.0.0.1 :) Quote Link to comment Share on other sites More sharing options...
0 rooy Posted June 1, 2008 Author Share Posted June 1, 2008 Game # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfree.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! Preconfigured by TheMentaL # ================================================================ # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=0.0.0.0 GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=l2gothic.no-ip.org # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=127.0.0.1 # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=----- MaximumDbConnections=50 # Datapack root directory, defaults to current directory from which the server is started #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL # Define character name template # These ones are regular expressions, visit http://www.regular-expressions.info for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate=[A-Za-z0-9\-]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate=[A-Za-z0-9\-]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 828 MaxProtocolRevision = 831 #--------------------------------------------- # Safe Reboot configuration #--------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = True # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant=True # Disable players teleportations SafeRebootDisableTeleport=False # Disable craft and crystallize SafeRebootDisableCreateItem=False # Disable trades and shops SafeRebootDisableTransaction=False # Disable actions between players SafeRebootDisablePcIteraction=False # Disable actions on NPC SafeRebootDisableNpcIteraction=False # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = False NetworkTrafficOptimizationMs = 1100 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed :) FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================================ # JMX Administration # ================================================================ # Port to connect with l2jmx, -1 to disable jmx completely admin_portJMX=-1 # Port to connect to jmx via HTTP, -1 to disable # disable it if it is not local test # http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging) # It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url ! admin_portHTTP=-1 # password for keystore_file, the keystore file should be in config folder. # Comment it or remove the keystore file if you doesn't want to activate secure socket. #keystore_password=password # keystore file # this file is used to store a SSL certificate for your jmx server. # You have to create it with keytool like this : # $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost" # Change myKeystore, myPassword and myhost for your own needs # You have to give this file to all people that will use l2jmx #keystore=keystore.jks # ================================================================ # Legacy Mode for CT1 # ================================================================ LegacyCT1Mode = False CT1AndCT15Mode = False Login # ================================================================ # General login server setting !!! Preconfigured by TheMentaL # ================================================================ # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=0.0.0.0 LoginServerPort=2106 GMMinLevel=100 # The port, ip on which login will listen for GameServers LoginHostname=127.0.0.1 LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=------ # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=False #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 #Ban management # number of attempt before a user is banned when he fails his login LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 And to my l2.ini i use on ServerAddr=l2gothic.no-ip.org Quote Link to comment Share on other sites More sharing options...
0 Vago Posted June 1, 2008 Share Posted June 1, 2008 LoginServerHostname=0.0.0.0 GameserverHostname=0.0.0.0 Try l2gothic.no-ip.org on these 2 ones Quote Link to comment Share on other sites More sharing options...
0 rooy Posted June 1, 2008 Author Share Posted June 1, 2008 FATAL : FATAL: Failed to open server socket. Reason: Cannot assign requested add ress: bind java.net.BindException: Cannot assign requested address: bind at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.ja va:122) at net.sf.l2j.loginserver.L2LoginServer.startServer(L2LoginServer.java:1 44) at net.sf.l2j.loginserver.L2LoginServer.<init>(L2LoginServer.java:133) at net.sf.l2j.loginserver.L2LoginServer.main(L2LoginServer.java:77) Server terminated abnormaly :S Quote Link to comment Share on other sites More sharing options...
0 Vago Posted June 1, 2008 Share Posted June 1, 2008 If youre on a router use your internal network ip (196....) as external and 127 as internal.. Quote Link to comment Share on other sites More sharing options...
0 rooy Posted June 1, 2008 Author Share Posted June 1, 2008 I have router my internal network ip is 192.168.1.1 so and ? Quote Link to comment Share on other sites More sharing options...
0 Vago Posted June 1, 2008 Share Posted June 1, 2008 LoginServerHostname=0.0.0.0 GameserverHostname=0.0.0.0 add 192.168.1.1 here.... Quote Link to comment Share on other sites More sharing options...
0 rooy Posted June 1, 2008 Author Share Posted June 1, 2008 I am not home :S if i will make it you think will fixed? Quote Link to comment Share on other sites More sharing options...
0 Vago Posted June 1, 2008 Share Posted June 1, 2008 I had once this kind of problem with a server..It showed itself with the network ip (196...) It didnt had any idea its real ip was 86... So when I set the external to its network external(196...) it worked... Quote Link to comment Share on other sites More sharing options...
0 rooy Posted June 1, 2008 Author Share Posted June 1, 2008 and what ip i put on my l2.ini or host Its Right? ExternalHostname=l2gothic.no-ip.org InternalHostname=127.0.0.1 LoginServerHostname=192.168.1.1 GameserverHostname=192.168.1.1 l2.ini=l2gothic.no-ip.org Quote Link to comment Share on other sites More sharing options...
0 Vago Posted June 1, 2008 Share Posted June 1, 2008 ExternalHostname=192.168.1.1 InternalHostname=127.0.0.1 GameserverHostname=192.168.1.1 LoginServerHostname=192.168.1.1 l2.ini=l2gothic.no-ip.org Quote Link to comment Share on other sites More sharing options...
0 rooy Posted June 1, 2008 Author Share Posted June 1, 2008 FATAL : FATAL: Failed to open server socket. Reason: Cannot assign requested add ress: bind java.net.BindException: Cannot assign requested address: bind at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.ja va:122) at net.sf.l2j.loginserver.L2LoginServer.startServer(L2LoginServer.java:1 44) at net.sf.l2j.loginserver.L2LoginServer.<init>(L2LoginServer.java:133) at net.sf.l2j.loginserver.L2LoginServer.main(L2LoginServer.java:77) Server terminated abnormaly AGain The SAME!!!! Quote Link to comment Share on other sites More sharing options...
0 Deadly Posted June 1, 2008 Share Posted June 1, 2008 any firewall? Quote Link to comment Share on other sites More sharing options...
Question
rooy
When i open my server with online ip or with no-ip they stuck to log in
Look--->
You are Currenly logging in
Please wait a moment. and Stuck here..
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