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Hello all

I have a error for NPC or Weapons

 

I crypt with l2endec (l2encdec -e 121 test.ukx)

 

 

my error CE:

 

SkeletalMesh croco.crocodile_m00: Serial size mismatch: Got 264159, Expected 264163

 

History: LoadObject <- (SkeletalMesh croco.crocodile_m00 268229==268229/493141 4070 264163) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh croco.crocodile_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerBy Face <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceMan ager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

For weapon i have this CE:

 

SkeletalMesh test.small_sword_m00_wp: Serial size mismatch: Got 13973, Expected 13977

 

History: LoadObject <- (SkeletalMesh test.small_sword_m00_wp 14145==14145/14199 172 13977) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh test.small_sword_m00_wp NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerBy Item <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPac ket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

Here:

13977-13973= 4

 

Before in the mobs

264163-264159=4

 

 

 

I have extract PSA and PSK of mobs dans in UE i import his PSK and PSA and i Save UKX and I crypted UKX with l2datendec but i have this error :(

 

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Hello all

I have a error for NPC or Weapons

 

I crypt with l2endec (l2encdec -e 121 test.ukx)

 

 

my error CE:

 

SkeletalMesh croco.crocodile_m00: Serial size mismatch: Got 264159, Expected 264163

 

History: LoadObject <- (SkeletalMesh croco.crocodile_m00 268229==268229/493141 4070 264163) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh croco.crocodile_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerBy Face <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceMan ager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

For weapon i have this CE:

 

SkeletalMesh test.small_sword_m00_wp: Serial size mismatch: Got 13973, Expected 13977

 

History: LoadObject <- (SkeletalMesh test.small_sword_m00_wp 14145==14145/14199 172 13977) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh test.small_sword_m00_wp NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerBy Item <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPac ket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

Here:

13977-13973= 4

 

Before in the mobs

264163-264159=4

 

 

 

I have extract PSA and PSK of mobs dans in UE i import his PSK and PSA and i Save UKX and I crypted UKX with l2datendec but i have this error :(

 

you don't need crypt your UKX my friend when you save it with UE done ;)
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slaatcain : Encode the .utx file in 121, the .ukx file in 111, and put the .ukx into the Animations and the .utx file into your SysTextures.

 

 

well my friend i know UTX encrypted by 121 but UKX i never encrypt this really and work good when generated UKX is simple done im sure :)

 

PD: ok give me more time for find out more information and when done i help you ;)

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Who succeeded has creer an ukx with UE2 without having of crash in lineage 2, please ???

 

 

(OAUKX it s good for create UKX without having of crash in lineage 2 but UE2 having of crash in lineage 2 :( crypt or not crypt 111)

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