efthimakos Posted September 26, 2012 Posted September 26, 2012 http://i46.tinypic.com/aucmdt.jpg μπορει να μου πει καποιος τι συμβαινει εδω και επισης το Mob δεν μπορουσε να βαρεσει τον ppl!
0 Fanky Posted September 26, 2012 Posted September 26, 2012 Ή δεν έχεις ενεργοποιήση την geodata απο τα configs ή είναι σκατά η geodata
0 efthimakos Posted September 26, 2012 Author Posted September 26, 2012 απο εδω τα εχω κατεωασει τα αρχεια.... # -------------------------------- # Geo Configuration - # -------------------------------- # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = true, it requires ~ 3 GB # If ForceGeodata = false, then the required rate of screws 7200 # # 2 = geodata and patchnod (search path) are included. # If ForceGeodata, ForcePathNod = true, it requires about 5 GB # If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200 # # -1 = Patchnod (search path) enabled. # If ForcePathNod = true, it requires about 2 GB # If ForcePathNod = false, then the required rate of screws 7200 # Test function! There may be mistakes! GeoData = 2 # Default: False AcceptGeoeditorConn = False GeoEditorPort = 9011 # [True] Download geodata in RAM (using about 2 GB). # [False] Do not download geodata in memory. Read from the hard disk. ForceGeodata = True # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = False # ------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = All # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - parcial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles # 2 - parcial synchronization Server --> Client only # 3 - full synchronization Client <--> Server # 4 - new kind of synchronization with geodata # -1 - Old system: will synchronize Z only CoordSynchronize = -1 # Size of the world on axes X, Y and Z WorldSizeMinX = -131072 WorldSizeMaxX = 228608 WorldSizeMinY = -262144 WorldSizeMaxY = 262144 WorldSizeMinZ = -15000 WorldSizeMaxZ = 15000 FallDamage = True AllowWater = True αποτι δειχνει ειναι ενεργεποιημενη!!
0 Devilfenix Posted September 27, 2012 Posted September 27, 2012 απο εδω τα εχω κατεωασει τα αρχεια.... # -------------------------------- # Geo Configuration - # -------------------------------- # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = true, it requires ~ 3 GB # If ForceGeodata = false, then the required rate of screws 7200 # # 2 = geodata and patchnod (search path) are included. # If ForceGeodata, ForcePathNod = true, it requires about 5 GB # If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200 # # -1 = Patchnod (search path) enabled. # If ForcePathNod = true, it requires about 2 GB # If ForcePathNod = false, then the required rate of screws 7200 # Test function! There may be mistakes! GeoData = 2 # Default: False AcceptGeoeditorConn = False GeoEditorPort = 9011 # [True] Download geodata in RAM (using about 2 GB). # [False] Do not download geodata in memory. Read from the hard disk. ForceGeodata = True # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = False # ------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = All # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - parcial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles # 2 - parcial synchronization Server --> Client only # 3 - full synchronization Client <--> Server # 4 - new kind of synchronization with geodata # -1 - Old system: will synchronize Z only CoordSynchronize = -1 # Size of the world on axes X, Y and Z WorldSizeMinX = -131072 WorldSizeMaxX = 228608 WorldSizeMinY = -262144 WorldSizeMaxY = 262144 WorldSizeMinZ = -15000 WorldSizeMaxZ = 15000 FallDamage = True AllowWater = True αποτι δειχνει ειναι ενεργεποιημενη!! exeis valei tin geodata sto gameserver\data\geodata?
0 TehFlator Posted September 27, 2012 Posted September 27, 2012 to energopiises dld mono apo ta configs , xwris na exeis perasei geodata? ti na leitourgeisei tote?
0 efthimakos Posted September 27, 2012 Author Posted September 27, 2012 τα εχω περασει τα αρχει παιδια απλα κανεις aggro πισω απο τον τοιχο κ εσυ το βαρας το Mob ενω αυτο οχι εσενα...:/
0 efthimakos Posted September 27, 2012 Author Posted September 27, 2012 http://maxcheaters.com/forum/index.php?topic=205059.0 αυτην εδω εχω...
0 Fanky Posted September 27, 2012 Posted September 27, 2012 τότε δεν έχεις περάσει τα αρχεία της geodata. πρέπει να τα γράψεις και σε ένα .txt file,δεν αρκεί μόνο να τα περάσεις..
0 efthimakos Posted September 27, 2012 Author Posted September 27, 2012 τότε δεν έχεις περάσει τα αρχεία της geodata. πρέπει να τα γράψεις και σε ένα .txt file,δεν αρκεί μόνο να τα περάσεις.. μμμ τ εννωεις να τα γραψω σε ενα .txt?? εχω περασει τα αρχεια geodat/pathnode στο gameserver/data δεν εκανα κατι αλλο αλλα τα φορτωνει κανονικα και που το δοκιμασα αν βαραει μεσα απο τοιχο..δν βαραει....λεει cannot see target..!!
0 Fanky Posted September 27, 2012 Posted September 27, 2012 Διάβασε έναν οδηγό πως περνάς geodata/panthode
0 efthimakos Posted September 27, 2012 Author Posted September 27, 2012 εκανα ακριβως αυτο που ελεγε αλλα μονο που το pack μου δεν χει gameserver/configs option το εχει στο Gameserver/configs/general κ εχει αυτο το txt k μεσα εχει αυτο # Allow players to use the arrow keys for movement. # is strongly recommended to include this parameter to the even-enabled geodata, # as with his players will be able probiratsya through closed doors. AllowUseCursorForWalk = False να το κανω true εε??
0 efthimakos Posted September 27, 2012 Author Posted September 27, 2012 το εκανα true αλλα και παλι τιποτα ρε γαμωτο...!
0 Devilfenix Posted September 27, 2012 Posted September 27, 2012 το εκανα true αλλα και παλι τιποτα ρε γαμωτο...! tote einai moufa i geodata p exeis
0 efthimakos Posted September 27, 2012 Author Posted September 27, 2012 μα σας εδειξα ποια κατεβασα...ειδα θετικα σχολια...!!
Question
efthimakos
15 answers to this question
Recommended Posts