Jump to content
  • 0

L2J Frozen GrandBoss Respawn:


Waster

Question

Den kanoun respawn ta grandboss kai den mporw na ta kanw L2RaidBoss apo L2GrandBoss logo java giati bgazei error.

ta RB valakas antharas dn bgenoun pote! eno exw ftiaksei apo ta config 1 wra respawn eno ola ta alla bgenoun auta den bgenoun!

 

# -----------------

#  Antharas -

# -----------------

# If true, the Interlude Script is used, meanwhile if you want new

# script feature (different Antharas Instances since weak to strong

# Antharas as for Freya) just set false

AntharasOldScript = true

# Time to close the entrance after the first teleport the player.

# The value in seconds.

AntharasClose = 1200

# Time to wait until Antharas despawn without fighting it. Value in minutes.

AntharasDespawnTime=240

# Time Antharas respawn after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

AntharasRespFirst = 180

AntharasRespSecond = 24

# Wait minutes

AntharasWaitTime = 30

# Antharas Power Multipler

# Default 1.0=retail

AntharasPowerMultiplier=1.0

 

# --------------

#  Baium -

# --------------

# Time left Baium into hibernation after the last attack on him.

# The value in seconds.

BaiumSleep = 1800

# Time respawn Bayoumi after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

BaiumRespFirst = 112

BaiumRespSecond = 16

# Baium Power Multipler

# Default 1.0=retail

BaiumPowerMultiplier=1.0

 

# -----------

#  Core -

# -----------

# Time minion respawn after their murder.

# The value in seconds.

CoreRespMinion = 60

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

CoreRespFirst = 33

CoreRespSecond = 8

#Default 0=retail

CoreLevel = 0

CoreRingChance = 0

# Core Power Multipler

# Default 1.0=retail

CorePowerMultiplier=1.0

 

# -----------

#  Zaken -

# -----------

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

ZakenRespFirst = 60

ZakenRespSecond = 8

# Default 0=retail

ZakenLevel = 0

ZakenEarringChance = 0

# Zaken Power Multipler

# Default 1.0=retail

ZakenPowerMultiplier=1.0

 

# -----------

#  Orfen -

# -----------

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

OrfenRespFirst = 20

OrfenRespSecond = 8

# Default 0=retail

OrfenLevel = 0

OrfenEarringChance = 0

# Orfen Power Multipler

# Default 1.0=retail

OrfenPowerMultiplier=1.0

 

# -----------

#  Valakas -

# -----------

# Time respawn valakas after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

ValakasRespFirst = 192

ValakasRespSecond = 44

# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.

ValakasWaitTime=30

# Time to wait until Valakas despawn without fighting it. Value in minutes.

ValakasDespawnTime=240

ValakasPowerMultiplier=1.0

 

edw sas ekana post to arxio boss.properties xwris na t exw kanei edit opws itan sto pack meta to compile.

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • 0
# -----------------
#  Antharas -
# -----------------
# If true, the Interlude Script is used, meanwhile if you want new
# script feature (different Antharas Instances since weak to strong
# Antharas as for Freya) just set false
AntharasOldScript = true
# Time to close the entrance after the first teleport the player.
# The value in seconds.
AntharasClose = 1200
# Time to wait until Antharas despawn without fighting it. Value in minutes.
AntharasDespawnTime=240
# Time Antharas respawn after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
AntharasRespFirst = 1
AntharasRespSecond = 1
# Wait minutes
AntharasWaitTime = 1
# Antharas Power Multipler
# Default 1.0=retail
AntharasPowerMultiplier=1.0

# --------------
#  Baium -
# --------------
# Time left Baium into hibernation after the last attack on him.
# The value in seconds.
BaiumSleep = 1800
# Time respawn Bayoumi after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
BaiumRespFirst = 1
BaiumRespSecond = 1
# Baium Power Multipler
# Default 1.0=retail
BaiumPowerMultiplier=1.0

# -----------
#  Core -
# -----------
# Time minion respawn after their murder.
# The value in seconds.
CoreRespMinion = 600
# Time respawn core after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
CoreRespFirst = 1
CoreRespSecond = 1
#Default 0=retail
CoreLevel = 0
CoreRingChance = 0
# Core Power Multipler
# Default 1.0=retail
CorePowerMultiplier=1.0

# -----------
#  Zaken -
# -----------
# Time respawn core after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
ZakenRespFirst = 1
ZakenRespSecond = 1
# Default 0=retail
ZakenLevel = 0
ZakenEarringChance = 0
# Zaken Power Multipler
# Default 1.0=retail
ZakenPowerMultiplier=1.0

# -----------
#  Orfen -
# -----------
# Time respawn core after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
OrfenRespFirst = 1
OrfenRespSecond = 1
# Default 0=retail
OrfenLevel = 0
OrfenEarringChance = 0
# Orfen Power Multipler
# Default 1.0=retail
OrfenPowerMultiplier=1.0

# -----------
#  Valakas -
# -----------
# Time respawn valakas after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
ValakasRespFirst = 1
ValakasRespSecond = 1
# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.
ValakasWaitTime=30
# Time to wait until Valakas despawn without fighting it. Value in minutes.
ValakasDespawnTime=240
ValakasPowerMultiplier=1.0

# --------------------
#  Queen Ant -
# -------------------
# Time minion respawn after their murder.
# The value in seconds.
# Nurses
QueenAntRespNurse = 900
# Royal Guard
QueenAntRespRoyal = 1200
# QA respawn time after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
QueenAntRespFirst = 1
QueenAntRespSecond = 1
# Default 0=retail
QALevel = 0
QARingChance = 0
# QA Power Multipler
# Default 1.0=retail
QueenAntPowerMultiplier=1.0

# --------------------
#  Frintezza		-
# -------------------
# Frintezza respawn time after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
FrintezzaRespFirst = 1
FrintezzaRespSecond = 1
# Frintezza Power Multipler
# Default 1.0=retail
FrintezzaPowerMultiplier=1.0

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello,   I am looking for someone who understands about websites, knows coding etc.   I am dealing with situation where after i bought web hosting my website is loading really slowly or not loading at all at some points. I have tried dealing with the company who provides the web hosting but they could not find issue on their end so i am asking for help, someone who knows their thing about this.   Drop your discord details i will contact you.   Thank you
    • Good afternoon I am selling a list of forums, which contains more than 100 lines of active and current RU forums.   - topics: dark, crypto, SMM, programming, services, cheats, etc.; - sorting from more popular to less popular (by traffic, by the number of new posts per day);   Are you looking for where to advertise your services? This base will definitely suit you! In addition, on the forums you can find a bunch of useful information, software, as well as advertisements about sales and services from other users.   Payment: 12 USTD   After payment you receive a text document with a list of forums (PS. all information is provided for informational purposes only); TELEGRAM - https://t.me/milozare
    • I strongly concur with some opinions shared. As I've previously mentioned on different posts, it's shocking to see how seasonal servers gather this much population. However, being back in the game some months I did start understanding how the current community of L2 plays and thinks.   It's a huge problem, but in my opinion the guilt is shared between server owners and community. To keep a long term project running (more than a year on) you need to have the equivalent community that will support the project, which unfortunately is not that big. The current player community of L2 hops on new servers with such a haste to get full and "dominate" which does indeed give a lot of activity for some weeks but after that it's just downfall, population gets reduced drastically day by day. The reason is, while the community is busy "grinding" to win on their current server, a "new" server is being advertised which most likely is from the same owner. As I've mentioned, the guilt is shared since the server-owners focus on bringing up "new" servers for the cash grab but also since the community doesn't have the patience to support a long-term project. Besides, let's not forget about clans/CPs being invited directly to the server with some benefits. I'll give an example. An admin opens a server, invites 3 groups (either CPs or clans) by promising them some small benefits. Those three groups will invite more players and so on. It's like an investment, they spent 5$ to earn 20$. Therefore, most admins willing to play "fair" do not succeed, except for a few. Most of us "old-timers" play for nostalgia trips and are fine with low populated servers but lets take a step back and think about the owners that really want to provide a good server, no income will slowly dry out the server and eventually die.   Don't get me wrong, there are some great servers out there, but not everything is for everyone. I'll finish by quoting someone I saw few days ago on YouTube, he said something along the lines that we shouldn't expect fair play while we play an "illegal" version of the game.
    • You have to create the "voiced" handler in the core too, or at the very least make sure that the delimiter is underscore and not an empty space. Alternatively, you can try changing all references of the strings below to start with "voiced_", or remove the "voiced_" portion from the button bypass.   private static final String[] VOICED_COMMANDS = { "siege", "siege_gludio", "siege_dion", "siege_giran", "siege_oren", "siege_aden", "siege_innadril", "siege_goddard", "siege_rune", "siege_schuttgart" };
    • Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!   registerHandler(new Castles());   package net.sf.l2j.gameserver.handler.voicedcommandhandlers;   import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.data.manager.CastleManager; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.entity.Castle; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;   public class Castles implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "siege", "siege_gludio", "siege_dion", "siege_giran", "siege_oren", "siege_aden", "siege_innadril", "siege_goddard", "siege_rune", "siege_schuttgart" };   @Override public boolean useVoicedCommand(String command, Player player, String target) { if (command.equals("siege") && Config.ENABLE_MENU) showHtm(player); else if (command.startsWith("siege_")) { if (player.getClan() != null && !player.isClanLeader()) { player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT); return false; }   int castleId = 0; if (command.startsWith("siege_gludio") && Config.SIEGE_GLUDIO) castleId = 1; else if (command.startsWith("siege_dion") && Config.SIEGE_DION) castleId = 2; else if (command.startsWith("siege_giran") && Config.SIEGE_GIRAN) castleId = 3; else if (command.startsWith("siege_oren") && Config.SIEGE_OREN) castleId = 4; else if (command.startsWith("siege_aden") && Config.SIEGE_ADEN) castleId = 5; else if (command.startsWith("siege_innadril") && Config.SIEGE_INNADRIL) castleId = 6; else if (command.startsWith("siege_goddard") && Config.SIEGE_GODDARD) castleId = 7; else if (command.startsWith("siege_rune") && Config.SIEGE_RUNE) castleId = 8; else if (command.startsWith("siege_schuttgart") && Config.SIEGE_SCHUT) castleId = 9; else player.sendMessage("This Castle has been disabled");   Castle castle = CastleManager.getInstance().getCastleById(castleId); if ((castle != null) && (castleId != 0)) player.sendPacket(new SiegeInfo(castle)); } return true; }   private static void showHtm(Player player) { NpcHtmlMessage htm = new NpcHtmlMessage(0); htm.setFile(player.isLang() + "mods/menu/CastleManager.htm"); player.sendPacket(htm); }   @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }     <button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
  • Topics

×
×
  • Create New...