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Posted

Ok well lets see i have found a way to teleport anywhere.. i am going to list all the codes for training spots towns and other neat places... the good thing about this is if you getting attacked by a player all u do is press send and bam ur in town :) i havent gotten all of the codes yet so be patient this is just a heads up :) i should have all codes later tonight

 

BTW the server i am using to get the tele codes is on L2 Gold.. i am not sure if the same codes work on other servers.. so dont get mad and flame me sayin "Im a retard it doesnt work on other server ur a fucking idiot bkblood" then i would have to say "Yes you ARE a fucking retard, suck my dick noob"

 

EDIT: well i would love to get the codes but i died training on mobs and it tele'd me to nearest town but before i saw the town my game crashed and now everytime i try to log in the game it gives the loading screen and then BLAM same damn message... the error msg is..

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel Unknown processor @ 2936 MHz with 1015MB RAM

Video: Geforce 6600 GT

 

Bad name index -6700/9716

 

History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad228 160040286)) <- FObjectExport<< <- LoadExportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageNPC.heroes_obelisk_human NULL) <- UObject::StaticLoadClass <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

If anyone knows how to fix that plz let me know.. i am not going to try to reinstall lineage to see if that helps.. sorry for a longer wait guys

Guest TheVortex
Posted
so dont get made a flame me sayin Im a retard it doesnt work on other server ur a fucking idiot bkblood"then i would have to say "Yes you ARE a fucking retard, suck my dick noob"
ROFL.We waiting for your codes !!!
Posted

ok well i got it working i just reinstalled lineage 2.. so i was trying to get the coeds but now for some reason it wont tele me.. i had sent some other stuff to the server BEFORE i tele'd but i cant figure out what it was.. so now im in the proccess of Re'figuring it out.. so be paitient..

Posted

Ok well i figure out how to do it again BUT even if i did post the codes it wouldnt work.. when i logged out i tryed teh codes again and it would tele.. i did tele from abandoned camp to cave of trial last night and was walking around killing mobs so it was successfull, but today when i tele from Abandond camp to Cave of trials it goes to the caves but then tele's back to the camp.. i do believe they fixed it that fast since i posted it BUT i will set up some kind of tutorial either by text or video to show u how to do it.. and u can try it in other servers...

 

So i repeat tele anywhere does not work in L2Gold anymore...

 

If you dont want to wait for full tutorial open up hLaPEx and capture just before u choose ur tele destination from gatekeeper.. Get the code from hLaPEx add to the send list... kill mobs or die when u die u will go to closest town.. if u want to go back to where u were just send that code again. if that doesnt work well read this...

 

so dont get mad and flame me sayin "Im a retard it doesnt work on other server ur a fucking idiot bkblood" then i would have to say "Yes you ARE a fucking retard, suck my dick noob"
Posted

oh please, obviously it dosent work on your server anymore.. theres alot of those guides here anyways... all u need is some comon sence...

Posted

Hey 666_ read this its very funny..

so dont get mad and flame me sayin "Im a retard it doesnt work on other server ur a fucking idiot bkblood" then i would have to say "Yes you ARE a fucking retard, suck my dick noob"

 

BTW do a search for "tele" mines the only one that comes up.. get ur faqs straight next time

  • 1 year later...
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    • Update Oct 12, 2026   New - You can now view geodata on top of the game world and edit it.   Improvements - Screenshots (F12) now capture the window as you see it, with the interface, at full screen resolution. Shift+F12 takes a screenshot without the interface. In Options -> Interface you can choose which one F12 takes. Screenshots are saved to Pictures/Cruma/Screenshots, and each file is named with the date and time. After saving, a notice appears with a button that opens the folder.     Geodata   Geodata editing is experimental. Keep a copy of your geodata and pathnode files (if you plan to use the pathnode generator built into Cruma). The pathnode algorithm is restored from L2_TEST_LSERVER-r1.   What you can do - Open geodata. Use the Geodata tab on the right (G key) and choose a folder with *_conv.dat files (only the L2OFF format is supported). You can also set the path in the settings menu, with a separate folder for each client. - See geodata around the cursor: green is walkable, red is walls and closed sides. The radius is 2048 by default and can go up to 4096. X-ray (X) shows floors behind walls and under the ground. - Inspect cells. Click a cell to see its height, layers and open sides. Click again to go to the layer below (if there are several). You can show only one layer (Z) or only the area you can walk to from the cell (I). - Test routes. Drag the mouse from one cell to another to make a route from A to B. Modes: Path: finds the way like an L2OFF server does, with pathnode. Straight: walks in a straight line and shows where you get stuck. Sight: shows if A can see B (for skills and arrows). Reach: shows everywhere you can walk to from A. - Find problems. The Check tab checks an area for traps you can’t get out of, one-way passages and walls you can climb. Check results are hints, not exact errors. Some of these “problems” are normal in generated geodata. - Edit. Open and close cell sides (you can drag along a whole wall at once), paint Block, Open and Height with a brush or a rectangle and add or remove floors in a cell. Undo and redo are supported and changed cells are highlighted. - Save changes. Save straight into the geodata folder (with a backup), into a new folder, or as a small patch file with only your changes that you can load later. You can also rebuild pathnode at the same time. The panel shows where everything will be saved and you can choose the folder. A progress bar is shown while files are being written.   New version: 0.2.0 Previous version: 0.1.2
    • WDYM Glad you're enjoying some 16 y/o files.
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