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Lineage 2 Avengers is Online and everybody is welcomed to join in and play.The server rates are balanced with a main focus on the PVP side of the game. world of L2Avengers is a world in Full Interlude setting. All features are working but modified, tweaked or taken out to suit our gameplay. Final is a server with PvP balance, focus shifts towards PvP.

                                                                                 

 

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Experience: 2000 | Spexperience: 2000 | Party Experience: 250 | Adena: 2000 | Drop Item Karma: 10 | Drop Seal Stones: 1 | Drop Manor: 1

 

 

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Safe Enchant: +4 | Weapon Max Enchant: +18 | Armor Max Enchant: +16 | Jewels Max Enchant: +16 | Normal Scroll Enchant Rate: 75% | Blessed Scroll Enchant Rate: 75%

 

 

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35 Buff Slots

10 Song Dance Slots

4 Debuff Slots

 

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Full GM Shop | Custom Items | Full Buffer | Global Gate Keeper | Skill Enchanter Manager | Augmenter | Server Info | Top Status | TvT,CTF,DM Event

 

 

Adena to Gold Bar Skills & Return

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Special Scroll 100%

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Retail Like 

Olympiad Cycle = 1 Weeks

 

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C4/C5/Interlude features/skills working 98%

Fishing

Seven Signs

Castle Sieges

Clan Hall Sieges

Noblesses & Heroes System

Max Level 80

All Quests

Clan Wars

C5/Interlude Clan System

subclans (Academy,Royal Guards,Order of Knights) * Cursed weapons

Wepon Augmentations

Shadow Weapons

Dueling System

All C4/C5/Interlude Skills All Raid Bosses + Grand Bosses + Frintezza

Olympiad 100% Retail like

DualBox allowed

100% Retail like gameplay without any customs

Flawless Geodata & Pathnodes

Active and experienced development/GMteam!

No corruptions!

Not used accounts will be deleted after 2 months

NO LAG!!!

100% Uptime

International community

 

Aio System

 

excl.pngGiving buffs in party

 

Hot Springs Buff

(Off the Mob's and edited to serve as buff)

 

All Skills added

(Mod) By becoming Aio ​​Dual wins and lose the dual Aio is automatically removed

(Mod) Announcement of the log Aio

Color name + title (Set)

 

Custom Raid Boss

 

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We wish you many frags, lots of fun and the best memories on L2Avengers Server!.         

 

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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