/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.CharTemplateTable;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.base.ClassId;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.StringUtil;
/**
* Custom class allowing you to choose your class.
* You can customize class rewards as needed items. Check npc.properties for more informations.
*
* This NPC type got 2 differents ways to level :
* - the normal one, where you have to be at least of the good level
* NOTE : you have to take 1st class then 2nd, if you try to take 2nd directly it won't work.
* - the "allow_entire_tree" version, where you can take class depending of your current path.
* NOTE : you don't need to be of the good level.
*
* Added to the "change class" function, this NPC can noblesse and give available skills (related to
* your current class and level).
*/
public final class L2ClassMasterInstance extends L2NpcInstance
{
/**
* @param template
*/
public L2ClassMasterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void showChatWindow(L2PcInstance player)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
String filename = "data/html/classmaster/disabled.htm";
if (Config.ALLOW_CLASS_MASTERS)
filename = "data/html/classmaster/" + getNpcId() + ".htm";
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (!Config.ALLOW_CLASS_MASTERS)
return;
if (command.startsWith("1stClass"))
showHtmlMenu(player, getObjectId(), 1);
else if (command.startsWith("2ndClass"))
showHtmlMenu(player, getObjectId(), 2);
else if (command.startsWith("3rdClass"))
showHtmlMenu(player, getObjectId(), 3);
else if (command.startsWith("change_class"))
{
int val = Integer.parseInt(command.substring(13));
if (checkAndChangeClass(player, val))
{
// self-animation
player.broadcastPacket(new MagicSkillUser(player, player, 5103, 1, 0, 0));
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/classmaster/ok.htm");
CharTemplateTable.getInstance();
html.replace("%name%", CharTemplateTable.getClassNameById(val));
player.sendPacket(html);
}
}
else if (command.startsWith("become_noble"))
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
if (!player.isNoble())
{
player.setNoble(true);
player.sendPacket(new UserInfo(player));
html.setFile("data/html/classmaster/nobleok.htm");
player.sendPacket(html);
}
else
{
html.setFile("data/html/classmaster/alreadynoble.htm");
player.sendPacket(html);
}
}
else if (command.startsWith("learn_skills"))
{
player.giveAvailableSkills();
player.sendSkillList();
}
else
super.onBypassFeedback(player, command);
}
private static final void showHtmlMenu(L2PcInstance player, int objectId, int level)
{
NpcHtmlMessage html = new NpcHtmlMessage(objectId);
if (!Config.ALLOW_CLASS_MASTERS)
{
int jobLevel = player.getClassId().level();
final StringBuilder sb = new StringBuilder(100);
sb.append("<html><body>");
switch (jobLevel)
{
case 0:
if (Config.ALLOW_CLASS_MASTERS)
sb.append("Come back here when you reached level 20 to change your class.<br>");
else if (Config.ALLOW_CLASS_MASTERS)
sb.append("Come back after your first occupation change.<br>");
else if (Config.ALLOW_CLASS_MASTERS)
sb.append("Come back after your second occupation change.<br>");
else
sb.append("I can't change your occupation.<br>");
break;
case 1:
if (Config.ALLOW_CLASS_MASTERS)
sb.append("Come back here when you reached level 40 to change your class.<br>");
else if (Config.ALLOW_CLASS_MASTERS)
sb.append("Come back after your second occupation change.<br>");
else
sb.append("I can't change your occupation.<br>");
break;
case 2:
if (Config.ALLOW_CLASS_MASTERS)
sb.append("Come back here when you reached level 76 to change your class.<br>");
else
sb.append("I can't change your occupation.<br>");
break;
case 3:
sb.append("There is no class change available for you anymore.<br>");
break;
}
sb.append("</body></html>");
html.setHtml(sb.toString());
}
else
{
final ClassId currentClassId = player.getClassId();
if (currentClassId.level() >= level)
html.setFile("data/html/classmaster/nomore.htm");
else
{
final int minLevel = getMinLevel(currentClassId.level());
{
final StringBuilder menu = new StringBuilder(100);
for (ClassId cid : ClassId.values())
{
if (validateClassId(currentClassId, cid) && cid.level() == level)
{
CharTemplateTable.getInstance();
StringUtil.append(menu, "<a action=\"bypass -h npc_%objectId%_change_class ", String.valueOf(cid.getId()), "\">", CharTemplateTable.getClassNameById(cid.getId()), "</a><br>");
}
}
if (menu.length() > 0)
{
html.setFile("data/html/classmaster/template.htm");
CharTemplateTable.getInstance();
html.replace("%name%", CharTemplateTable.getClassNameById(currentClassId.getId()));
html.replace("%menu%", menu.toString());
}
else
{
html.setFile("data/html/classmaster/comebacklater.htm");
html.replace("%level%", String.valueOf(getMinLevel(level - 1)));
}
}
{
if (minLevel < Integer.MAX_VALUE)
{
html.setFile("data/html/classmaster/comebacklater.htm");
html.replace("%level%", String.valueOf(minLevel));
}
else
html.setFile("data/html/classmaster/nomore.htm");
}
}
}
html.replace("%objectId%", String.valueOf(objectId));
html.replace("%req_items%", getRequiredItems(level));
player.sendPacket(html);
}
private static final boolean checkAndChangeClass(L2PcInstance player, int val)
{
final ClassId currentClassId = player.getClassId();
if (!validateClassId(currentClassId, val))
return false;
int newJobLevel = currentClassId.level() + 1;
// Weight/Inventory check
if(!Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).isEmpty())
{
if (player.getWeightPenalty() >= 3)
{
player.sendPacket(new SystemMessage(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT));
return false;
}
}
// check if player have all required items for class transfer
for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet())
{
int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count)
{
player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return false;
}
}
// get all required items for class transfer
for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet())
{
int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
if (!player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true))
return false;
}
// reward player with items
for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keySet())
{
int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId);
player.addItem("ClassMaster", _itemId, _count, player, true);
}
player.setClassId(val);
if (player.isSubClassActive())
player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass());
else
player.setBaseClass(player.getActiveClass());
player.broadcastUserInfo();
return true;
}
/**
* Returns minimum player level required for next class transfer
* @param level - current skillId level (0 - start, 1 - first, etc)
*/
private static final int getMinLevel(int level)
{
switch (level)
{
case 0:
return 20;
case 1:
return 40;
case 2:
return 76;
default:
return Integer.MAX_VALUE;
}
}
/**
* Returns true if class change is possible
* @param oldCID current player ClassId
* @param val new class index
* @return
*/
private static final boolean validateClassId(ClassId oldCID, int val)
{
try
{
return validateClassId(oldCID, ClassId.values()[val]);
}
catch (Exception e)
{
// possible ArrayOutOfBoundsException
}
return false;
}
/**
* Returns true if class change is possible
* @param oldCID current player ClassId
* @param newCID new ClassId
* @return true if class change is possible
*/
private static final boolean validateClassId(ClassId oldCID, ClassId newCID)
{
if (newCID == null || newCID.getRace() == null)
return false;
if (oldCID.equals(newCID.getParent()))
return true;
return false;
}
private static String getRequiredItems(int level)
{
if (Config.CLASS_MASTER_SETTINGS.getRequireItems(level) == null || Config.CLASS_MASTER_SETTINGS.getRequireItems(level).isEmpty())
return "<tr><td>none</td></r>";
StringBuilder sb = new StringBuilder();
for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(level).keySet())
{
int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(level).get(_itemId);
sb.append("<tr><td><font color=\"LEVEL\">" + _count + "</font></td><td>" + ItemTable.getInstance().getTemplate(_itemId).getName() + "</td></tr>");
}
return sb.toString();
}
/**
* @return
*/
public static L2ClassMasterInstance getInstance()
{
// TODO Auto-generated method stub
return null;
}
}
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Andrey™
1. ClassMaster from aCis. Who can help me to adapt it for frozen? I already try but don't work! :(
aCis
Frozen (adapted by me) and don't work!!
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jfrozen.gameserver.model.actor.instance; import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.datatables.sql.CharTemplateTable; import com.l2jfrozen.gameserver.datatables.sql.ItemTable; import com.l2jfrozen.gameserver.model.L2Object; import com.l2jfrozen.gameserver.model.base.ClassId; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage; import com.l2jfrozen.gameserver.network.serverpackets.UserInfo; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.util.StringUtil; /** * Custom class allowing you to choose your class. * You can customize class rewards as needed items. Check npc.properties for more informations. * * This NPC type got 2 differents ways to level : * - the normal one, where you have to be at least of the good level * NOTE : you have to take 1st class then 2nd, if you try to take 2nd directly it won't work. * - the "allow_entire_tree" version, where you can take class depending of your current path. * NOTE : you don't need to be of the good level. * * Added to the "change class" function, this NPC can noblesse and give available skills (related to * your current class and level). */ public final class L2ClassMasterInstance extends L2NpcInstance { /** * @param template */ public L2ClassMasterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void showChatWindow(L2PcInstance player) { player.sendPacket(ActionFailed.STATIC_PACKET); String filename = "data/html/classmaster/disabled.htm"; if (Config.ALLOW_CLASS_MASTERS) filename = "data/html/classmaster/" + getNpcId() + ".htm"; // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (!Config.ALLOW_CLASS_MASTERS) return; if (command.startsWith("1stClass")) showHtmlMenu(player, getObjectId(), 1); else if (command.startsWith("2ndClass")) showHtmlMenu(player, getObjectId(), 2); else if (command.startsWith("3rdClass")) showHtmlMenu(player, getObjectId(), 3); else if (command.startsWith("change_class")) { int val = Integer.parseInt(command.substring(13)); if (checkAndChangeClass(player, val)) { // self-animation player.broadcastPacket(new MagicSkillUser(player, player, 5103, 1, 0, 0)); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/classmaster/ok.htm"); CharTemplateTable.getInstance(); html.replace("%name%", CharTemplateTable.getClassNameById(val)); player.sendPacket(html); } } else if (command.startsWith("become_noble")) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); if (!player.isNoble()) { player.setNoble(true); player.sendPacket(new UserInfo(player)); html.setFile("data/html/classmaster/nobleok.htm"); player.sendPacket(html); } else { html.setFile("data/html/classmaster/alreadynoble.htm"); player.sendPacket(html); } } else if (command.startsWith("learn_skills")) { player.giveAvailableSkills(); player.sendSkillList(); } else super.onBypassFeedback(player, command); } private static final void showHtmlMenu(L2PcInstance player, int objectId, int level) { NpcHtmlMessage html = new NpcHtmlMessage(objectId); if (!Config.ALLOW_CLASS_MASTERS) { int jobLevel = player.getClassId().level(); final StringBuilder sb = new StringBuilder(100); sb.append("<html><body>"); switch (jobLevel) { case 0: if (Config.ALLOW_CLASS_MASTERS) sb.append("Come back here when you reached level 20 to change your class.<br>"); else if (Config.ALLOW_CLASS_MASTERS) sb.append("Come back after your first occupation change.<br>"); else if (Config.ALLOW_CLASS_MASTERS) sb.append("Come back after your second occupation change.<br>"); else sb.append("I can't change your occupation.<br>"); break; case 1: if (Config.ALLOW_CLASS_MASTERS) sb.append("Come back here when you reached level 40 to change your class.<br>"); else if (Config.ALLOW_CLASS_MASTERS) sb.append("Come back after your second occupation change.<br>"); else sb.append("I can't change your occupation.<br>"); break; case 2: if (Config.ALLOW_CLASS_MASTERS) sb.append("Come back here when you reached level 76 to change your class.<br>"); else sb.append("I can't change your occupation.<br>"); break; case 3: sb.append("There is no class change available for you anymore.<br>"); break; } sb.append("</body></html>"); html.setHtml(sb.toString()); } else { final ClassId currentClassId = player.getClassId(); if (currentClassId.level() >= level) html.setFile("data/html/classmaster/nomore.htm"); else { final int minLevel = getMinLevel(currentClassId.level()); { final StringBuilder menu = new StringBuilder(100); for (ClassId cid : ClassId.values()) { if (validateClassId(currentClassId, cid) && cid.level() == level) { CharTemplateTable.getInstance(); StringUtil.append(menu, "<a action=\"bypass -h npc_%objectId%_change_class ", String.valueOf(cid.getId()), "\">", CharTemplateTable.getClassNameById(cid.getId()), "</a><br>"); } } if (menu.length() > 0) { html.setFile("data/html/classmaster/template.htm"); CharTemplateTable.getInstance(); html.replace("%name%", CharTemplateTable.getClassNameById(currentClassId.getId())); html.replace("%menu%", menu.toString()); } else { html.setFile("data/html/classmaster/comebacklater.htm"); html.replace("%level%", String.valueOf(getMinLevel(level - 1))); } } { if (minLevel < Integer.MAX_VALUE) { html.setFile("data/html/classmaster/comebacklater.htm"); html.replace("%level%", String.valueOf(minLevel)); } else html.setFile("data/html/classmaster/nomore.htm"); } } } html.replace("%objectId%", String.valueOf(objectId)); html.replace("%req_items%", getRequiredItems(level)); player.sendPacket(html); } private static final boolean checkAndChangeClass(L2PcInstance player, int val) { final ClassId currentClassId = player.getClassId(); if (!validateClassId(currentClassId, val)) return false; int newJobLevel = currentClassId.level() + 1; // Weight/Inventory check if(!Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).isEmpty()) { if (player.getWeightPenalty() >= 3) { player.sendPacket(new SystemMessage(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT)); return false; } } // check if player have all required items for class transfer for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count) { player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } } // get all required items for class transfer for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (!player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true)) return false; } // reward player with items for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keySet()) { int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId); player.addItem("ClassMaster", _itemId, _count, player, true); } player.setClassId(val); if (player.isSubClassActive()) player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass()); else player.setBaseClass(player.getActiveClass()); player.broadcastUserInfo(); return true; } /** * Returns minimum player level required for next class transfer * @param level - current skillId level (0 - start, 1 - first, etc) */ private static final int getMinLevel(int level) { switch (level) { case 0: return 20; case 1: return 40; case 2: return 76; default: return Integer.MAX_VALUE; } } /** * Returns true if class change is possible * @param oldCID current player ClassId * @param val new class index * @return */ private static final boolean validateClassId(ClassId oldCID, int val) { try { return validateClassId(oldCID, ClassId.values()[val]); } catch (Exception e) { // possible ArrayOutOfBoundsException } return false; } /** * Returns true if class change is possible * @param oldCID current player ClassId * @param newCID new ClassId * @return true if class change is possible */ private static final boolean validateClassId(ClassId oldCID, ClassId newCID) { if (newCID == null || newCID.getRace() == null) return false; if (oldCID.equals(newCID.getParent())) return true; return false; } private static String getRequiredItems(int level) { if (Config.CLASS_MASTER_SETTINGS.getRequireItems(level) == null || Config.CLASS_MASTER_SETTINGS.getRequireItems(level).isEmpty()) return "<tr><td>none</td></r>"; StringBuilder sb = new StringBuilder(); for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(level).keySet()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(level).get(_itemId); sb.append("<tr><td><font color=\"LEVEL\">" + _count + "</font></td><td>" + ItemTable.getInstance().getTemplate(_itemId).getName() + "</td></tr>"); } return sb.toString(); } /** * @return */ public static L2ClassMasterInstance getInstance() { // TODO Auto-generated method stub return null; } }3 answers to this question
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