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[Request] ClassMaster, who can help me look at it, please!


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1. ClassMaster from aCis. Who can help me to adapt it for frozen? I already try but don't work!  :(

 

aCis

https://www.assembla.com/code/firelineage/subversion/nodes/trunk/trunk/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/instance/L2ClassMasterInstance.java?rev=35

 

Frozen (adapted by me) and don't work!!

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.CharTemplateTable;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.base.ClassId;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.StringUtil;

/**
* Custom class allowing you to choose your class.
* You can customize class rewards as needed items. Check npc.properties for more informations.
*
* This NPC type got 2 differents ways to level :
*     - the normal one, where you have to be at least of the good level
*         NOTE : you have to take 1st class then 2nd, if you try to take 2nd directly it won't work.
*     - the "allow_entire_tree" version, where you can take class depending of your current path.
*         NOTE : you don't need to be of the good level.
*
* Added to the "change class" function, this NPC can noblesse and give available skills (related to
* your current class and level).
*/
public final class L2ClassMasterInstance extends L2NpcInstance
{
    /**
     * @param template
     */
    public L2ClassMasterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void showChatWindow(L2PcInstance player)
    {
        player.sendPacket(ActionFailed.STATIC_PACKET);
        String filename = "data/html/classmaster/disabled.htm";

        if (Config.ALLOW_CLASS_MASTERS)
            filename = "data/html/classmaster/" + getNpcId() + ".htm";

        // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
        NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
        html.setFile(filename);
        html.replace("%objectId%", String.valueOf(getObjectId()));
        player.sendPacket(html);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
        if (!Config.ALLOW_CLASS_MASTERS)
            return;

        if (command.startsWith("1stClass"))
            showHtmlMenu(player, getObjectId(), 1);
        else if (command.startsWith("2ndClass"))
            showHtmlMenu(player, getObjectId(), 2);
        else if (command.startsWith("3rdClass"))
            showHtmlMenu(player, getObjectId(), 3);
        else if (command.startsWith("change_class"))
        {
            int val = Integer.parseInt(command.substring(13));

            if (checkAndChangeClass(player, val))
            {
                // self-animation
                player.broadcastPacket(new MagicSkillUser(player, player, 5103, 1, 0, 0));

                NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
                html.setFile("data/html/classmaster/ok.htm");
                CharTemplateTable.getInstance();
			html.replace("%name%", CharTemplateTable.getClassNameById(val));
                player.sendPacket(html);
            }
        }
        else if (command.startsWith("become_noble"))
        {
            NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());

            if (!player.isNoble())
            {
                player.setNoble(true);
                player.sendPacket(new UserInfo(player));
                html.setFile("data/html/classmaster/nobleok.htm");
                player.sendPacket(html);
            }
            else
            {
                html.setFile("data/html/classmaster/alreadynoble.htm");
                player.sendPacket(html);
            }
        }
        else if (command.startsWith("learn_skills"))
        {
            player.giveAvailableSkills();
            player.sendSkillList();
        }
        else
            super.onBypassFeedback(player, command);
    }

    private static final void showHtmlMenu(L2PcInstance player, int objectId, int level)
    {
        NpcHtmlMessage html = new NpcHtmlMessage(objectId);

        if (!Config.ALLOW_CLASS_MASTERS)
        {
            int jobLevel = player.getClassId().level();
            final StringBuilder sb = new StringBuilder(100);
            sb.append("<html><body>");
            switch (jobLevel)
            {
                case 0:
                    if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back here when you reached level 20 to change your class.<br>");
                    else if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back after your first occupation change.<br>");
                    else if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back after your second occupation change.<br>");
                    else
                        sb.append("I can't change your occupation.<br>");
                    break;
                case 1:
                    if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back here when you reached level 40 to change your class.<br>");
                    else if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back after your second occupation change.<br>");
                    else
                        sb.append("I can't change your occupation.<br>");
                    break;
                case 2:
                    if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back here when you reached level 76 to change your class.<br>");
                    else
                        sb.append("I can't change your occupation.<br>");
                    break;
                case 3:
                    sb.append("There is no class change available for you anymore.<br>");
                    break;
            }
            sb.append("</body></html>");
            html.setHtml(sb.toString());
        }
        else
        {
            final ClassId currentClassId = player.getClassId();
            if (currentClassId.level() >= level)
                html.setFile("data/html/classmaster/nomore.htm");
            else
            {
                final int minLevel = getMinLevel(currentClassId.level());

                {
                    final StringBuilder menu = new StringBuilder(100);
                    for (ClassId cid : ClassId.values())
                    {
                        if (validateClassId(currentClassId, cid) && cid.level() == level)
					{
						CharTemplateTable.getInstance();
						StringUtil.append(menu, "<a action=\"bypass -h npc_%objectId%_change_class ", String.valueOf(cid.getId()), "\">", CharTemplateTable.getClassNameById(cid.getId()), "</a><br>");
					}
                    }

                    if (menu.length() > 0)
                    {
                        html.setFile("data/html/classmaster/template.htm");
                        CharTemplateTable.getInstance();
					html.replace("%name%", CharTemplateTable.getClassNameById(currentClassId.getId()));
                        html.replace("%menu%", menu.toString());
                    }
                    else
                    {
                        html.setFile("data/html/classmaster/comebacklater.htm");
                        html.replace("%level%", String.valueOf(getMinLevel(level - 1)));
                    }
                }
              
                {
                    if (minLevel < Integer.MAX_VALUE)
                    {
                        html.setFile("data/html/classmaster/comebacklater.htm");
                        html.replace("%level%", String.valueOf(minLevel));
                    }
                    else
                        html.setFile("data/html/classmaster/nomore.htm");
                }
            }
        }

        html.replace("%objectId%", String.valueOf(objectId));
        html.replace("%req_items%", getRequiredItems(level));
        player.sendPacket(html);
    }

    private static final boolean checkAndChangeClass(L2PcInstance player, int val)
    {
        final ClassId currentClassId = player.getClassId();
        if (!validateClassId(currentClassId, val))
            return false;

        int newJobLevel = currentClassId.level() + 1;

        // Weight/Inventory check
        if(!Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).isEmpty())
        {
            if (player.getWeightPenalty() >= 3)
            {
                player.sendPacket(new SystemMessage(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT));
                return false;
            }
        }

        // check if player have all required items for class transfer
        for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet())
        {
            int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
            if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count)
            {
                player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
                return false;
            }
        }

        // get all required items for class transfer
        for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet())
        {
            int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
            if (!player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true))
                return false;
        }

        // reward player with items
        for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keySet())
        {
            int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId);
            player.addItem("ClassMaster", _itemId, _count, player, true);
        }

        player.setClassId(val);

        if (player.isSubClassActive())
            player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass());
        else
            player.setBaseClass(player.getActiveClass());

        player.broadcastUserInfo();
        return true;
    }

    /**
     * Returns minimum player level required for next class transfer
     * @param level - current skillId level (0 - start, 1 - first, etc)
     */
    private static final int getMinLevel(int level)
    {
        switch (level)
        {
            case 0:
                return 20;
            case 1:
                return 40;
            case 2:
                return 76;
            default:
                return Integer.MAX_VALUE;
        }
    }

    /**
     * Returns true if class change is possible
     * @param oldCID current player ClassId
     * @param val new class index
     * @return
     */
    private static final boolean validateClassId(ClassId oldCID, int val)
    {
        try
        {
            return validateClassId(oldCID, ClassId.values()[val]);
        }
        catch (Exception e)
        {
            // possible ArrayOutOfBoundsException
        }
        return false;
    }

    /**
     * Returns true if class change is possible
     * @param oldCID current player ClassId
     * @param newCID new ClassId
     * @return true if class change is possible
     */
    private static final boolean validateClassId(ClassId oldCID, ClassId newCID)
    {
        if (newCID == null || newCID.getRace() == null)
            return false;

        if (oldCID.equals(newCID.getParent()))
            return true;


        return false;
    }

    private static String getRequiredItems(int level)
    {
        if (Config.CLASS_MASTER_SETTINGS.getRequireItems(level) == null || Config.CLASS_MASTER_SETTINGS.getRequireItems(level).isEmpty())
            return "<tr><td>none</td></r>";

        StringBuilder sb = new StringBuilder();
        for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(level).keySet())
        {
            int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(level).get(_itemId);
            sb.append("<tr><td><font color=\"LEVEL\">" + _count + "</font></td><td>" + ItemTable.getInstance().getTemplate(_itemId).getName() + "</td></tr>");
        }
        return sb.toString();
    }

/**
 * @return
 */
public static L2ClassMasterInstance getInstance()
{
	// TODO Auto-generated method stub
	return null;
}
}

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Posted

did u added cat to database? Did u set cat type as L2ClassMaster? What errors have u got while starting server and spawning cat?

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