Jump to content
  • 0

[Request] ClassMaster, who can help me look at it, please!


Question

Posted

1. ClassMaster from aCis. Who can help me to adapt it for frozen? I already try but don't work!  :(

 

aCis

https://www.assembla.com/code/firelineage/subversion/nodes/trunk/trunk/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/instance/L2ClassMasterInstance.java?rev=35

 

Frozen (adapted by me) and don't work!!

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.CharTemplateTable;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.base.ClassId;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.StringUtil;

/**
* Custom class allowing you to choose your class.
* You can customize class rewards as needed items. Check npc.properties for more informations.
*
* This NPC type got 2 differents ways to level :
*     - the normal one, where you have to be at least of the good level
*         NOTE : you have to take 1st class then 2nd, if you try to take 2nd directly it won't work.
*     - the "allow_entire_tree" version, where you can take class depending of your current path.
*         NOTE : you don't need to be of the good level.
*
* Added to the "change class" function, this NPC can noblesse and give available skills (related to
* your current class and level).
*/
public final class L2ClassMasterInstance extends L2NpcInstance
{
    /**
     * @param template
     */
    public L2ClassMasterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void showChatWindow(L2PcInstance player)
    {
        player.sendPacket(ActionFailed.STATIC_PACKET);
        String filename = "data/html/classmaster/disabled.htm";

        if (Config.ALLOW_CLASS_MASTERS)
            filename = "data/html/classmaster/" + getNpcId() + ".htm";

        // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
        NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
        html.setFile(filename);
        html.replace("%objectId%", String.valueOf(getObjectId()));
        player.sendPacket(html);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
        if (!Config.ALLOW_CLASS_MASTERS)
            return;

        if (command.startsWith("1stClass"))
            showHtmlMenu(player, getObjectId(), 1);
        else if (command.startsWith("2ndClass"))
            showHtmlMenu(player, getObjectId(), 2);
        else if (command.startsWith("3rdClass"))
            showHtmlMenu(player, getObjectId(), 3);
        else if (command.startsWith("change_class"))
        {
            int val = Integer.parseInt(command.substring(13));

            if (checkAndChangeClass(player, val))
            {
                // self-animation
                player.broadcastPacket(new MagicSkillUser(player, player, 5103, 1, 0, 0));

                NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
                html.setFile("data/html/classmaster/ok.htm");
                CharTemplateTable.getInstance();
			html.replace("%name%", CharTemplateTable.getClassNameById(val));
                player.sendPacket(html);
            }
        }
        else if (command.startsWith("become_noble"))
        {
            NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());

            if (!player.isNoble())
            {
                player.setNoble(true);
                player.sendPacket(new UserInfo(player));
                html.setFile("data/html/classmaster/nobleok.htm");
                player.sendPacket(html);
            }
            else
            {
                html.setFile("data/html/classmaster/alreadynoble.htm");
                player.sendPacket(html);
            }
        }
        else if (command.startsWith("learn_skills"))
        {
            player.giveAvailableSkills();
            player.sendSkillList();
        }
        else
            super.onBypassFeedback(player, command);
    }

    private static final void showHtmlMenu(L2PcInstance player, int objectId, int level)
    {
        NpcHtmlMessage html = new NpcHtmlMessage(objectId);

        if (!Config.ALLOW_CLASS_MASTERS)
        {
            int jobLevel = player.getClassId().level();
            final StringBuilder sb = new StringBuilder(100);
            sb.append("<html><body>");
            switch (jobLevel)
            {
                case 0:
                    if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back here when you reached level 20 to change your class.<br>");
                    else if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back after your first occupation change.<br>");
                    else if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back after your second occupation change.<br>");
                    else
                        sb.append("I can't change your occupation.<br>");
                    break;
                case 1:
                    if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back here when you reached level 40 to change your class.<br>");
                    else if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back after your second occupation change.<br>");
                    else
                        sb.append("I can't change your occupation.<br>");
                    break;
                case 2:
                    if (Config.ALLOW_CLASS_MASTERS)
                        sb.append("Come back here when you reached level 76 to change your class.<br>");
                    else
                        sb.append("I can't change your occupation.<br>");
                    break;
                case 3:
                    sb.append("There is no class change available for you anymore.<br>");
                    break;
            }
            sb.append("</body></html>");
            html.setHtml(sb.toString());
        }
        else
        {
            final ClassId currentClassId = player.getClassId();
            if (currentClassId.level() >= level)
                html.setFile("data/html/classmaster/nomore.htm");
            else
            {
                final int minLevel = getMinLevel(currentClassId.level());

                {
                    final StringBuilder menu = new StringBuilder(100);
                    for (ClassId cid : ClassId.values())
                    {
                        if (validateClassId(currentClassId, cid) && cid.level() == level)
					{
						CharTemplateTable.getInstance();
						StringUtil.append(menu, "<a action=\"bypass -h npc_%objectId%_change_class ", String.valueOf(cid.getId()), "\">", CharTemplateTable.getClassNameById(cid.getId()), "</a><br>");
					}
                    }

                    if (menu.length() > 0)
                    {
                        html.setFile("data/html/classmaster/template.htm");
                        CharTemplateTable.getInstance();
					html.replace("%name%", CharTemplateTable.getClassNameById(currentClassId.getId()));
                        html.replace("%menu%", menu.toString());
                    }
                    else
                    {
                        html.setFile("data/html/classmaster/comebacklater.htm");
                        html.replace("%level%", String.valueOf(getMinLevel(level - 1)));
                    }
                }
              
                {
                    if (minLevel < Integer.MAX_VALUE)
                    {
                        html.setFile("data/html/classmaster/comebacklater.htm");
                        html.replace("%level%", String.valueOf(minLevel));
                    }
                    else
                        html.setFile("data/html/classmaster/nomore.htm");
                }
            }
        }

        html.replace("%objectId%", String.valueOf(objectId));
        html.replace("%req_items%", getRequiredItems(level));
        player.sendPacket(html);
    }

    private static final boolean checkAndChangeClass(L2PcInstance player, int val)
    {
        final ClassId currentClassId = player.getClassId();
        if (!validateClassId(currentClassId, val))
            return false;

        int newJobLevel = currentClassId.level() + 1;

        // Weight/Inventory check
        if(!Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).isEmpty())
        {
            if (player.getWeightPenalty() >= 3)
            {
                player.sendPacket(new SystemMessage(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT));
                return false;
            }
        }

        // check if player have all required items for class transfer
        for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet())
        {
            int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
            if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count)
            {
                player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
                return false;
            }
        }

        // get all required items for class transfer
        for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet())
        {
            int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
            if (!player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true))
                return false;
        }

        // reward player with items
        for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keySet())
        {
            int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId);
            player.addItem("ClassMaster", _itemId, _count, player, true);
        }

        player.setClassId(val);

        if (player.isSubClassActive())
            player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass());
        else
            player.setBaseClass(player.getActiveClass());

        player.broadcastUserInfo();
        return true;
    }

    /**
     * Returns minimum player level required for next class transfer
     * @param level - current skillId level (0 - start, 1 - first, etc)
     */
    private static final int getMinLevel(int level)
    {
        switch (level)
        {
            case 0:
                return 20;
            case 1:
                return 40;
            case 2:
                return 76;
            default:
                return Integer.MAX_VALUE;
        }
    }

    /**
     * Returns true if class change is possible
     * @param oldCID current player ClassId
     * @param val new class index
     * @return
     */
    private static final boolean validateClassId(ClassId oldCID, int val)
    {
        try
        {
            return validateClassId(oldCID, ClassId.values()[val]);
        }
        catch (Exception e)
        {
            // possible ArrayOutOfBoundsException
        }
        return false;
    }

    /**
     * Returns true if class change is possible
     * @param oldCID current player ClassId
     * @param newCID new ClassId
     * @return true if class change is possible
     */
    private static final boolean validateClassId(ClassId oldCID, ClassId newCID)
    {
        if (newCID == null || newCID.getRace() == null)
            return false;

        if (oldCID.equals(newCID.getParent()))
            return true;


        return false;
    }

    private static String getRequiredItems(int level)
    {
        if (Config.CLASS_MASTER_SETTINGS.getRequireItems(level) == null || Config.CLASS_MASTER_SETTINGS.getRequireItems(level).isEmpty())
            return "<tr><td>none</td></r>";

        StringBuilder sb = new StringBuilder();
        for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(level).keySet())
        {
            int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(level).get(_itemId);
            sb.append("<tr><td><font color=\"LEVEL\">" + _count + "</font></td><td>" + ItemTable.getInstance().getTemplate(_itemId).getName() + "</td></tr>");
        }
        return sb.toString();
    }

/**
 * @return
 */
public static L2ClassMasterInstance getInstance()
{
	// TODO Auto-generated method stub
	return null;
}
}

3 answers to this question

Recommended Posts

  • 0
Posted

did u added cat to database? Did u set cat type as L2ClassMaster? What errors have u got while starting server and spawning cat?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2 Kings    Stage 1 – The Awakening Dynasty and Moirai Level Cap: 83 Gear: Dynasty -Moirai & Weapons (Shop for Adena + Drop from mobs/instances ) Masterwork System: Available (Neolithics S required with neolithics u can do armor parts foundation aswell) Class Cloaks: Level 1 - Masterwork sets such us moirai/dynasty stats are boosted also vesper(stage 2) Olf T-Shirt: +6 (fails don’t reset) safe is +2 Dolls: Level 1 Belts: Low & Medium Enchant: Safe +3 / Max +8 / Attribution Easy in Moirai-Dynasty . Main Zones: Varka Outpost: Easy farm, Adena, EXP for new players = > 80- 100kk hour Dragon Valley: Main farm zone — , 100–120kk/hour Weapon Weakness System active (all classes can farm efficiently) Archers get vampiric auto-hits vs mobs Dragon Valley Center: Main Party Zone — boosted drops (Blessed enchants, Neolithics chance) => farm like 150-200kk per hour. Dragon Valley North: Spoil Zone (Asofe + crafting materials for MW) Primeval Isle: Safe autofarm zone (low adena for casual players) ==> 50kk per hour Forge of the Gods & Imperial Tomb: Available from Stage 1 (lower Adena reward in compare with Dragon Valley) Hellbound also avaliable from stage 1 In few words all zones opened but MAIN farm zone with boosted adena and drops is Dragon valley also has more mobs Instances: Zaken (24h Reuse) → Instead of Vespers drop Moirai , 100% chance to drop 1 of 9 dolls lvl 1, Zaken 7-Day Jewelry Raid Bosses (7 RBs): Drop Moirai Parts + Neolithic S grade instead of Vespers parts that has 7 Rb Quest give Icarus Weapons Special Feature 7rb bosses level up soul crystals aswell. Closed Areas : Monaster of SIlence, LOA, ( It wont have mobs) / Mahum Quest/Lizardmen off) Grand Epics: Unlocked on Day 4 of Stage 1 → Antharas, Valakas, Baium, AQ, etc ================================================================================= Stage 2 – Rise of Vespers Level Cap: 85 Gear: Moirai Armors (Adena GM SHOP / Craft/ Drop) Weapons: Icarus Cloaks: Level 2 Olf: +8 Dolls: Level 2 Belts: High & Top Enchant: Safe +3 / Max +8 Masterwork can be with Neolithics S84 aswell but higher so craft will be usefull aswell. 7 Raid Boss Quest Updated: Now works retail give vesper weapons 7rb Bosses Drops : Vespers Instances: Zaken : Drops to retail vespers + the dolls and the extra items that we added on stage 1 New Freya Instance: Added — drops vespers and instead of mid s84 weapons will drop vespers . Extra drops Blessed Bottle of Freya - drops 100% chance 1 of 9 dolls. Farm Areas Dragon Valley remains main farm New Zone : Lair of Antharas (mobs nerfed and added drop Noble stone so solo players can farm too) New Party Zone : LOA Circle   ============================================================================   Stage 3 – The Vorpal ERA Gear: Vorpal Unclock Cloaks: Level 3 Olf: +10 (max cap) Dolls: Level 3 Enchant: Safe +3 / Max +12 Farm Zones : Dragon Valley Center Scorpions becomes a normal solo zone (no longer party zone) Drops:   LOA & Knorik → Mid Weapons avaliable in drop New Party Zone Kariks Instances: Easy Freya Drops Mid Weapons Frintezza Release =================================================================================     Stage 4 – Elegia Era (Final Stage) Elegia Unlock Gear: Elegia Weapons: Elegia TOP s84 ( farmed via H-Freya/ Drops ) Cloaks: Level 5 Dolls: Level 3 (final bonuses) Enchant: Safe +6 / Max +16 Instances: Hard Freya → Drops Elegia Weapons + => The Instance will drop 2-3 parts for sure and also will be able to Join with 7 people . Party Zone will have also drop chances for elegia armor parts and weapons but small   Events (Hourly): Win: 50 Event Medals + 3 GCM + morewards Lose: 25 Medals + 1 GCM + more rewards Tie: 30 Medals + 2 GCM + more rewards   ================================================================================ Epic Fragments Currency Participating in Daily Bosses mass rewarding all players Participating in Instances (zaken freya frintezza etc) all players get reward ================================================================================ Adena - Main server currency (all items in gm shop require adena ) Event Medals (Festival Adena) - Event shop currency Donation coins you can buy with them dressme,cosmetics and premium account Epic Fragments you can buy with them fake epic jewels Olympiad Tokens you can buy many items from olympiad shop (Hero Coin even items that are on next stages) Olympiad Win = 1000 Tokens / Lose = 500 Tokens ================================================================================= Offline Autofarm Allows limited Offline farming requires offline autofarm ticket that you get by voting etc ================================================================================= Grand Epics have Specific Custom NPC that can spawn Epics EU/LATIN TIME ZONE ================================================================================= First Olympiad Day 19 December First Heroes 22 December ( 21 December Last day of 1st Period) After that olympiad will be weekly. ================================================================================= Item price and economy Since adena is main coin of server and NOT donation coins we will always add new items in gm shop with adena in order to burn the adena of server and not be inflation . =================================================================================        
    • Hello, I'd like to change a title color for custom npc.  I created custom NPC, cloned existing. I put unique id for it in npcname-e, npcgrp and database. I have "0" to serverSideName in db, so that it would use npcname-e, but instead it has "NoNameNPC"and no title color change.
    • Trusted Guy 100% ,  I asked him for some work and he did it right away.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock