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[Help] L2j aCis Login Problem


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/config/server.properties και config/loginserver.properties, και βαλε κανονικες IP. Μην πετατε οτι μαλακια σας ερθει, δεν υπαρχει θεμα ουτε με protocols ουτε με ports, ουτως η αλλως LAN ειναι προφανως..

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Posted

/config/server.properties και config/loginserver.properties, και βαλε κανονικες IP. Μην πετατε οτι μαλακια σας ερθει, δεν υπαρχει θεμα ουτε με protocols ουτε με ports, ουτως η αλλως LAN ειναι προφανως..

 

Αν ξανα προσβαλεις καποιον , τρως -1 απο εμενα , σε εχω δει σε πολλα topics για αυτο κοψε την φορα που εχεις παρει.

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Posted

pedia ti 8a gini me to 8ema moy ? :P

παυλο σου ειπα πιο πανω.

Αν ξανα προσβαλεις καποιον , τρως -1 απο εμενα , σε εχω δει σε πολλα topics για αυτο κοψε την φορα που εχεις παρει.

 

δεν προσβαλω κανεναν, κανε και -30 λες να με ενδιαφερει ενα νουμερο;

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Posted

pedia ti 8a gini me to 8ema moy ? :P

 

sou eipa dokimase ta protocol pou vriskonte sto server.properties

 

allakse auta edw

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

# Default: 730

MinProtocolRevision = 1

 

# Default: 746

MaxProtocolRevision = 999

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Posted

/config/server.properties και config/loginserver.properties, και βαλε κανονικες IP. Μην πετατε οτι μαλακια σας ερθει, δεν υπαρχει θεμα ουτε με protocols ουτε με ports, ουτως η αλλως LAN ειναι προφανως..

Μία απάντηση απλή δώσε.

config/loginserver.properties

και τελείωσε, μη κάνεις θέμα ολόκληρο.

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Posted

# ================================================================

#                          Gameserver setting

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = *********.no-ip.info

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 127.0.0.1

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

 

# If set to true, the login will give an other id to the server (if the requested id is already reserved)

AcceptAlternateID = True

 

# ================================================================

#                        Database informations

# ================================================================

 

Driver = com.mysql.jdbc.Driver

#Driver = org.hsqldb.jdbcDriver

#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

 

URL = jdbc:mysql://localhost/acis

#URL = jdbc:hsqldb:hsql://localhost/baggos

#URL = jdbc:sqlserver://localhost/database=acis/user=sa/password=

 

Login = root

Password = qz7rnc4tc4ru4waoi

 

# Maximum database connections (minimum 2, basically 10 if number under 10, default 100)

MaximumDbConnections = 100

 

# Idle connections expiration time (0 = never expire, default)

MaximumDbIdleTime = 0

 

# Datapack root directory, default to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# ================================================================

#                            IdFactory

# ================================================================

 

# Tell server which IdFactory class to use, options are:

# BitSet (default),

# Stack  (another method)

IDFactory = BitSet

 

# Check for bad ids in the database on server boot up

# Much faster load time without it, but may cause problems

BadIdChecking = True

 

# ================================================================

#                            serverList

# ================================================================

 

# Displays [] in front of server name

ServerListBrackets = False

 

# Displays a clock next to the server name

ServerListClock = False

 

# If true, the server will be set as GM only

ServerGMOnly = False

 

# if True, the server will be a test server (listed by testserver clients only)

TestServer = False

 

# ================================================================

#                      Clients related options

# ================================================================

 

# Allow delete chars after D days, 0 = feature disabled

DeleteCharAfterDays = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 1000000

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

# Default: 730

MinProtocolRevision = 1

 

# Default: 746

MaxProtocolRevision = 999

 

#=============================================================

#                      Jail & Punishements

#=============================================================

 

# Jail is a PvP zone

JailIsPvp = False

 

# Player punishment for illegal actions

#  1 - broadcast warning to gms only

#  2 - kick player(default)

#  3 - kick & ban player

#  4 - jail player (define minutes of jail with param: 0 = infinite)

DefaultPunish = 2

DefaultPunishParam = 0

 

# ================================================================

#                          Automatic options

# ================================================================

 

# AutoLoot, don't lead herbs behavior. False by default.

AutoLoot = False

 

# AutoLoot from raid boss. False by default.

AutoLootRaid = False

 

# If False herbs will drop on ground even if AutoLoot is enabled. False by default.

AutoLootHerbs = False

 

# =================================================================

#                          Items Management

# =================================================================

 

# If enabled, the server will only update items when saving the character.

# It greatly reduces DB usage and improves performance, but causes item loss during crashes.

# Default: False

LazyItemsUpdate = False

 

# Allow players to drop items on the ground

AllowDiscardItem = True

 

# allows creating multiple nonstackable items at one time

MultipleItemDrop = True

 

# delete from world dropped reward items after n seconds. 0 - disabled

AutoDestroyDroppedItemAfter = 0

 

# Time in secs after wich droped herb will be autodestroyed (default: 15 seconds)

AutoDestroyHerbTime = 15

 

# List of items that will not be destroyed (seperated by ",")

# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!

# items on this list will be protected regardless below options

ListOfProtectedItems = 57,5575,6673

 

# also delete from world misc. items dropped by players (all except equipable items)

# NOTE: work only if AutoDestroyDroppedItemAfter >0

DestroyPlayerDroppedItem = False

 

# Destroy also equipable items (armor, weapon, jewelry)

# NOTE: Work only if DestroyPlayerDroppedItem = true

DestroyEquipableItem = False

 

# save into DB droppped items for restoring after reboot

SaveDroppedItem = False

 

# Empty table after items are loaded into memory - safety setting

# if server crash before saving items, on next start old items will be restored

# and players may already picked up some of them - so this will prevent duplicates

EmptyDroppedItemTableAfterLoad = False

 

# Time interval in minutes to save in DB items on ground, 0 to disable

# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown

SaveDroppedItemInterval = 0

 

# delete all saved items form DB On next start

# NOTE: Work only if SaveDroppedItem = false

ClearDroppedItemTable = False

 

# =================================================================

#                              RATES

# =================================================================

 

# Rate control, float values

RateXp = 1.

RateSp = 1.

RatePartyXp = 1.

RatePartySp = 1.

RateDropAdena = 1.

RateConsumableCost = 1.

RateDropItems = 1.

RateRaidDropItems = 1.

RateDropSpoil = 1.

RateDropManor = 1

 

# Quest configuration settings

RateQuestDrop = 1.

RateQuestReward = 1.

RateQuestRewardXP = 1.

RateQuestRewardSP = 1.

RateQuestRewardAdena = 1.

 

RateKarmaExpLost = 1

RateSiegeGuardsPrice = 1

 

# Player Drop Rate control, percent (%) values

PlayerDropLimit = 0

PlayerRateDrop = 0

PlayerRateDropItem = 0

PlayerRateDropEquip = 0

PlayerRateDropEquipWeapon = 0

 

# Karma Drop Rate control, percent (%) values

KarmaDropLimit = 10

KarmaRateDrop = 40

KarmaRateDropItem = 50

KarmaRateDropEquip = 40

KarmaRateDropEquipWeapon = 10

 

# Pet rate control (float values except for "PetFoodRate", default 1./1/1.)

PetXpRate = 1.

PetFoodRate = 1

SinEaterXpRate = 1.

 

# Common herbs (default)

RateCommonHerbs = 1.

# Herb of Life (categorie 1)

RateHpHerbs = 1.

# Herb of Mana (categorie 2)

RateMpHerbs = 1.

# Special herbs (categorie 3)

RateSpecialHerbs = 1.

 

# =================================================================

#                        Allowed features

# =================================================================

 

AllowFreight = True

AllowWarehouse = True

 

# If True player can try on weapon and armor in shop

# Each Item tried cost WearPrice adena

AllowWear = True

WearDelay = 5

WearPrice = 10

 

# "Allow" types - Read variable name for info about ;p.

AllowLottery = True

AllowRace = True

AllowWater = True

AllowCursedWeapons = True

AllowManor = True

AllowBoat = True

 

# Those "Allow" types are set to False by default :

#  - Fishing will "bug" without geodata (if you activate w/o geodata, fishing is possible everywhere).

AllowFishing = False

 

# Allow characters to receive damage from falling. CoordSynchronize = 2 is recommended.

# True - enabled.

# False - disabled.

# Auto - True if geodata enabled and False if disabled.

# Default: Auto

EnableFallingDamage = Auto

 

# ================================================================

#                      Debug, Dev & Test config

# ================================================================

 

# Don't load quests

NoQuests = False

 

# Don't load spawntable

NoSpawns = False

 

# Debug messages (by default False, easily "flood" your GS logs)

Debug = False

Developer = False

PacketHandlerDebug = False

 

# ================================================================

#        Dead Lock Detector (thread detecting deadlocks)

# ================================================================

 

# Activate the feature (by default: False)

DeadLockDetector = False

 

# Check interval in seconds (by default: 20)

DeadLockCheckInterval = 20

 

# Automatic restart if deadlock case is found (by default: False)

RestartOnDeadlock = False

 

# =================================================================

#                        Logging features

# =================================================================

 

# Logging ChatWindow

LogChat = False

 

# Logging Item handling NOTE: This can be very space consuming.

LogItems = False

 

# Log GM actions

GMAudit = False

 

# =================================================================

#                    Community board configuration

# =================================================================

 

# Activate or no the community board.

EnableCommunityBoard = False

 

# Show this community board section when you open it.

BBSDefault = _bbshome

 

# =================================================================

#                        Geodata & ValidatePosition

# =================================================================

 

# GeoData options:

# 0 = GeoData and PathFinding OFF (default)

# 1 = GeoData used to check Line Of Sight (LOS) targeting and L2Playable movement. You need to download

#    files for data/geodata folder. Monsters can pass walls but not aggro through them.

# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode files) and all

#    character moves go through geodata checks (if a mob passes a wall, pathing is wrong).

GeoData = 0

 

#[True]Loads GeoData buffer's content into physical memory.

#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.

ForceGeodata = True

 

# Player coordinates synchronization

#  1 - partial synchronization Client --> Server ; don't use it with geodata

#  2 - partial synchronization Server --> Client ; use this setting with geodata

#  -1 - Old system: will synchronize Z only ; default

CoordSynchronize = -1

 

# =================================================================

# Those next options are for another type of pathfinding, named CellPathFinding. It won't load

# pathnodes from the folder, but make calculs "on the fly", producing more accurate routes but is

# (maybe 10x) heavier to calculate. Recommended for small servers at least.

 

# If False, pathnode files (GeoPathFinding method) are used.

# If True, CellPathFinding method is used, and next options are available to configure it.

# Default: False

CellPathFinding = False

 

# Pathfinding array buffers configuration

PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

 

# Weight for nodes without obstacles far from walls

LowWeight = 0.5

 

# Weight for nodes near walls

MediumWeight = 2

 

# Weight for nodes with obstacles

HighWeight = 3

 

# Angle paths will be more "smart", but in cost of higher CPU utilization

AdvancedDiagonalStrategy = True

 

# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True

# Default: LowWeight * sqrt(2)

DiagonalWeight = 0.707

 

# Maximum number of LOS postfilter passes, 0 will disable postfilter.

# Default: 3

MaxPostfilterPasses = 3

 

# Path debug function.

# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.

# Number of the items show node cost * 10

# Potions display path after first stage filter

# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter

# This function is FOR DEBUG PURPOSES ONLY !

DebugPath = False

 

# =================================================================

#                                Misc

# =================================================================

 

# Basic protection against L2Walker

L2WalkerProtection = False

 

# Enforces gameguard query on character login

GameGuardEnforce = False

 

# delete invalid quest from player

AutoDeleteInvalidQuestData = False

 

# setting false can improve server performance on high rate servers

PreciseDropCalculation = True

 

# Forces full item inventory packet to be sent for any item change

# Note: This can increase network traffic

ForceInventoryUpdate = False

 

# Zone Setting

#  0 = Peace All the Time

#  1 = PVP During Siege for siege participants

#  2 = PVP All the Time

ZoneTown = 0

 

# Show "data/html/servnews.htm" when a character enters world.

ShowServerNews = False

 

# Disable tutorial on new player game entrance.

# Default: False

DisableTutorial = False

 

# -------------------------------

#  Level Up Areas

# -------------------------------

# Custom Level Zones. (.lvl20)

Lvl20CommandAllow = True

# Enter your spawn Location.

lvl20_X = 82821

lvl20_Y = 148598

lvl20_Z = -3469

Level20Messenge = You are in 20 Level Area.

 

# Custom Level Zones. (.lvl40)

Lvl40CommandAllow = True

# Enter your spawn Location.

lvl40_X = 82821

lvl40_Y = 148598

lvl40_Z = -3469

Level40Messenge = You are in 40 Level Area.

 

# Custom Level Zones. (.lvl60)

Lvl60CommandAllow = True

# Enter your spawn Location.

lvl60_X = 82821

lvl60_Y = 148598

lvl60_Z = -3469

Level60Messenge = You are in 60 Level Area.

 

# Custom Level Zones. (.lvl75)

Lvl75CommandAllow = True

# Enter your spawn Location.

lv75_X = 82821

lvl75_Y = 148598

lvl75_Z = -3469

Level75Messenge = You are in 75 Level Area.

 

# ----------------------------

#  PvP Zones Areas

# ----------------------------

# PvP1 Zone. (.pvp1)

Pvp1CommandAllow = True

# Enter your spawn Location.

pvp1_X = 82821

pvp1_Y = 148598

pvp1_Z = -3469

PvP1Messenge = You are in PvP1 Area.

 

# PvP2 Zone. (.pvp2)

Pvp2CommandAllow = True

# Enter your spawn Location.

pvp2_X = 82821

pvp2_Y = 148598

pvp2_Z = -3469

PvP2Messenge = You are in PvP2 Area.

 

# -------------------------------

#  Farm Zones Areas

# -------------------------------

# Farm Zone 1. (.farm1)

Farm1CommandAllow = True

# Enter your spawn Location.

farm1_X = 82821

farm1_Y = 148598

farm1_Z = -3469

Farm1 = You are in Farm 1 Area.

 

# Farm Zone 2. (.farm2)

Farm2CommandAllow = True

# Enter your spawn Location.

farm2_X = 82821

farm2_Y = 148598

farm2_Z = -3469

Farm2Messenge = You are in Farm 2 Area.

 

# Farm Zone 3 (.farm3)

Farm3CommandAllow = True

# Enter your spawn Location.

farm3_X = 82821

farm3_Y = 148598

farm3_Z = -3469

Farm3Messenge = You are in Farm 3 Area.

 

# Farm Zone 4 (.farm4)

Farm4CommandAllow = True

# Enter your spawn Location.

farm4_X = 82821

farm4_Y = 148598

farm4_Z = -3469

Farm4Messenge = You are in Farm 4 Area.

 

# -------------------------------

#  Main Town Cmd

# -------------------------------

# Main Town. (.maintown)

MainTownCommandAllow = True

# Enter your spawn Location.

maintown_X = 82821

maintown_Y = 148598

maintown_Z = -3469

MainTownMessenge = You are in Town of Giran.

 

# -------------------------------

#  Go Near To Olympiad Manager

# -------------------------------

# Olympiad Manager. (.gooly)

GoOlyCommandAllow = True

# Enter your spawn Location.

gooly_X = 82821

gooly_Y = 148598

gooly_Z = -3469

GoOlyMessenge = You are near of Olympiad Manager.

 

 

to external den to kanoniko mou

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